Aug 04, 2005, 05:11 AM // 05:11
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#61
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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You can take Necro as a secondary for a hydromancer and have an even more deadly elite than Water Trident... Feast of Corruption. The damage SKYROCKETS.
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Aug 05, 2005, 10:47 PM // 22:47
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#62
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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But water ele hexes are a bit hard to get on a group, since they apply to adjacent enemies.
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Aug 07, 2005, 04:18 AM // 04:18
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#63
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Quote:
Originally Posted by Enigmatics
But water ele hexes are a bit hard to get on a group, since they apply to adjacent enemies.
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Healing ball groups fail vs. water eles
-Maelstrom
-Ice spikes + blurred vision + frozen burst + feast of corruption
Ranger groups tend to stand near each other too. If they spam spirits on the same area, you can destroy them with feast of corruption, even if they have fertile up. Hooray for water!
E/N is wonderful for water eles, so many options. My favourite is a spinal shivers build
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Aug 07, 2005, 09:08 PM // 21:08
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#64
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Frost Gate Guardian
Join Date: Jul 2005
Guild: We Step On Puppies [PuP]
Profession: E/Me
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Look at my name and weep. Pwned. I am air now, but thinking about going back to water some time. Once they come out with a few more good skills.... OR if they make Ice spear full range.
Last edited by The Ice Master; Aug 07, 2005 at 09:10 PM // 21:10..
Reason: Addition to post
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Aug 07, 2005, 10:11 PM // 22:11
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#65
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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water beats the other elementals in every way. earth takes too much energy and doesn't last. fire does alot of dmg but that's about it. air has such high casting times with high recharge and you have to spike to get anywhere.
spear
maelstrom
blurred vision
trident
arcane echo
attunement
aura of restore
ether renewal
water can constantly knock down, interrupt spells, 50% chance to miss to groups, and slow groups down. utility with the dmg now that's what i'm talking about
water was made for pvp but i've found it much more useful in pve too. since i have changed from fire i have a high completion rate with PUGs in missions.
if you want your spike group to be really affective just add a slowing and knock down water ele to your group.
Last edited by twicky_kid; Aug 07, 2005 at 10:14 PM // 22:14..
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Aug 08, 2005, 12:04 AM // 00:04
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#66
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Academy Page
Join Date: May 2005
Guild: Axes High Alumni [AXES]
Profession: E/N
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Here's my generic Water build...
14 Water Magic
15 Energy Storage
(whatever else)
Water Trident (elite)
Maelstrom
Ice Spikes
Deep Freeze
Ice Prison
Aura of Restoration
Water Attunement
Resurrection Signet
Simple, but effective. Ice Prison to slow (or Ice Spikes/Deep Freeze if I want damage, too), Maelstrom to interrupt, Water Trident when they run away. Aura and Attunement for health/energy, and obviously rez sig for... being rez sig. I have a few other builds, one based on Ether Renewal and one based on Ward Against Harm, and I might make a Mind Freeze one once I cap it, but this is the one I use most. It actually works best when comboed with a Pyromancer-- Meteor Shower + Maelstrom + Trident + slowdown = dead guy. I'm half Necro... maybe once I get Feast of Corruption I'll look into that.
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Aug 08, 2005, 07:52 PM // 19:52
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#67
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Jungle Guide
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well
Quote:
Originally Posted by Dreamsmith
In fact, Geomancers are better tanks than Warriors. Until the disenchant comes, of course.
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but then geomancers using their (up to 3) different wards dont have to worry about disenchants
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Aug 08, 2005, 07:55 PM // 19:55
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#68
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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People forget about hydromancers because it doesn't have the damage that fire and air have. Most people don't realize that hydromancing and geomancing can be more powerful in a tactful way.
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Aug 08, 2005, 08:07 PM // 20:07
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#69
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Jungle Guide
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actually
Quote:
Originally Posted by Enigmatics
Maelstorm almost makes hydromancers worth it. With it you can counteract heal ball tactics, and create massive problems for casters who don't watch out for it. Things like [Arcane]Echoed Trident create problems for people that run a lot, while Echoed Ward Against Harm makes two areas where all your party members are much better defended. Most people who comment on hydromancers are thinking soley of the pre-made version of a hydromancer, which is quite bad.
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My PvE fire nuker takes maelstorm (got about a 6 in it/whatever is left)
It was great for missions desert and beyond for casters
Little OT but maelstorm doesn't need a lot of points to be effective
Still 10seconds, still interrupts
Just consider ele attunement/glyph(s) when crossing ele lines
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Aug 08, 2005, 08:13 PM // 20:13
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#70
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Jungle Guide
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well
Quote:
Originally Posted by Chenkito
Skills
----------------------------------
Mist Form
Armor of Mist
Orison of Healing
Healing Breeze
Heal Party
Dwayna's Kiss (or Heal Other)
Shield of Judgment (elite)
Zealot's Fire
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You have 2 elites there - Mist Form is one of them
Last edited by CKaz; Aug 08, 2005 at 08:25 PM // 20:25..
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Aug 11, 2005, 02:58 PM // 14:58
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#74
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Belgium
Guild: Dynasty Warriors [DW]
Profession: A/W
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I'm Fire/Earth in PvE and Earth/Air in PvP... But might change to Earth/Water now, great team protection with all the wards... You can do Ward Against Melee and then blind Warriors with Eruption
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Aug 11, 2005, 04:38 PM // 16:38
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#76
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Desert Nomad
Join Date: Jul 2005
Location: With Vanatiel by the Lion's Arch Lighthouse, waiting for the storm with which we are accoustomed
Guild: Children of the Order [CoO] -True Heroes Fight to Keep the Balance-
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Quote:
Originally Posted by Weezer_Blue
Fire sucks.
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You obviously don't know what fire can do. lets try my meteor shower for example: max-140 dmg. min-107 dmg.-----flare: 71 max-----fire storm: 39-45 each second-----immolate: 49 when cast, on fire for 3 seconds-----fireball: around 91 max-----lava font: 24-----inferno: 99
and in my opinion, I really dont like water. Im a general Pyro/Geo build, but I only use geo for the occasional spring of extra armor. I might switch over to aero evntually, just for the chain lightning.
Lets put it this way, no matter how many times I change my attributes, I shall always bow to the Misstress Fire
Last edited by Storm Crow; Aug 11, 2005 at 05:34 PM // 17:34..
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Aug 11, 2005, 05:26 PM // 17:26
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#77
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Frost Gate Guardian
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Quote:
Originally Posted by Storm Crow
You obviously don't know what fire can do. lets tey my meteor shower for example: max-140 dmg. min-107 dmg.-----flare: 71 max-----fire storm: 39-45 each second-----immolate: 49 when cast, on fire for 3 seconds-----fireball: around 91 max-----lava font: 24-----inferno: 99
and in my opinion, I really dont like water. Im a general Pyro/Geo build, but I only use geo for the occasional spring of extra armor. I might switch over to aero evntually, just for the chain lightning.
Lets put it this way, no matter how many times I change my attributes, I shall always bow to the Misstress Fire
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That would be because you play PvE. Play PvP with mostly fire skills sometime, and let me know how that works for ya.
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Aug 11, 2005, 05:33 PM // 17:33
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#78
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Desert Nomad
Join Date: Jul 2005
Location: With Vanatiel by the Lion's Arch Lighthouse, waiting for the storm with which we are accoustomed
Guild: Children of the Order [CoO] -True Heroes Fight to Keep the Balance-
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I've played in the arenas with mostly fire spells, and I did the same dmg I usually do
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Aug 11, 2005, 08:16 PM // 20:16
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#80
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Frost Gate Guardian
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Quote:
Originally Posted by Kampfkeks
Fire in the Arenas is a little bit different then PVE Fire. Yet it still is nice, especially in conjunction with other spells. "Ward against Foe" them or have some Hydromancer spam a nice Deep Freeze inbetween... then just get off your glyph of sacrifice combinded with your Meteor Shower... baaam, dead folks.
If your secondary is mesmer (it really should be as an Elementalist... Arcane Echo ist just great when it comes to glyph of sacrifice) the "sacrfice" itself doesn't bother you.
Fire is great, Water ist great, Earth is great and Air is just newbish
It really depends on flavor but you can't just say one line is superior to another one when all of them have a completely different approach and only have the class in common.
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Bring your AoE Meteor Shower to arena against a competent group sometime, or heck, pm me and we'll meet up. I will laugh as I step out of your Meteor Shower and bolt you to death. Or, I might go Earth and laugh as you try to shower me through OF and or Ward. Even water is better for PvP. Meteor shower has a very narrow and limited use in PvP (usually for when the enemy is grouped on the Dais.) As for your team helping, I could say the same thing about my "noobish" AirMentalist... Have a Mes shut them down and zap zap zap... The fact is, very few fire spells are effective in PvP. Air, Earth, and Water are much better suited for PvP due to the fact that their spells almost always have an additional secondary effect. Fire is straight damage - if you can get someone to stand in your Firestorm long enough to take it, or to stand there and wonder why Meteors keep falling on them.
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