Fire magic is still very effective in PvE but I decided to give earth a try for a change of pace. The problem with Earth is that many of it's spells are up close and personal and thats not a great place to be with our armor. Luckly earth magic has spells that will help keep you alive in the middle of battle.
I use the following for an earth build:
Earth Magic 16
Air magic 3
The rest in Energy Storage
Armor of Earth
Earth Attunement
Obsidian Flesh
Ward Against Melee/Magnetic Aura
Whirlwind
Aftershock
Crystal Wave
Obsidian Flame
You need to be careful of any enemy that will strip enchaments. I pad armor with attunement because I'd rather lose energy managment than my armor.
Use Obsidian Flesh to protect yourself from targeted enchantment removal. Ward or Magnetic Aura will help protect you while in melee.
Whirlwind, Aftershock and Crystal Wave are your main damage dealers leaving Obsidian Flame for a nice finisher when enemies health gets low. I've never needed to bring any res spells but you could sub one for ward or obsidian flesh if you didn't have to worry about enchantment removal.
It's important that you watch Armor of Earth carefully and get out of combat if you can't maintain it. If it drops you lose 62 armor and will get killed in a hurry. Keep in mind you have no self-healing either so make sure to thank your monk.
This isn't a mindless target, cast spell, target, cast spell build. It takes fancy footwork and a lot of attention to pull off. I can't speak for it's effectiveness in UW/FoW but it works well in SF. I've been trying to find another earth ele so I could run 2 in a group. On teamspeak with coordinated attacks this build can be brutal.
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