Nov 09, 2005, 04:21 AM // 04:21
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#2
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Lol, Grenth's Balance. Very cool idea. Have a Warrior run up to you and smack you, then Balance, Shock, Aftershock, Flame lol.
A Fast Casting Dual Attunement Me/E Echo Air Spiker [whew...] may be able to outdamage this build. I don't know, though; Grenth's Balance is a great idea.
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Nov 09, 2005, 07:53 PM // 19:53
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#3
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Frost Gate Guardian
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Hehe ya one time there was a warrior behind me pounding me while i was attacking the monk ( i was doing damage to warrior from crystal wave and aftershock) and when I was in double digits I grenths the monk and finished him off then turned around and did that combo to the warrior and finished him I felt so damn godly after I did that lol. Aight cool, ill try the echo spike but what air skill do I use? My only beef with this is the fact that everyone goes for the mesmer first =p
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Nov 09, 2005, 10:56 PM // 22:56
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#4
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Academy Page
Join Date: Sep 2005
Location: In the shadows
Guild: Slayers Of Sanity
Profession: E/Mo
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Your first of a few problems:
Exhaustion. Shock, and obsidian flame can ruin you if the battle lasts more than 2 minutes. Do you use any +15 items?
I assume your attributes would be something like:
Storage:10
Earth: 11
Blood (or w/e G.B. is):10
oh, I've gotten carried away, I'm sorry for the flame, but i'll get to the good stuff:
I sometimes use a fast cast air spiker, but without the echo.
Res sig
Ele attune
Air attune
Whirlwind
lightning javelin
lightning orb
lightning strike
enervating charge
Note*Grenth's Blance has a lot of potential, but Arcane Echo or Echo [E], either with your obsidian flame, or your aftershock, might be able to push past your current damage.
I.E. Echo+ob flame+ob flame+shock+Aftershock
2nd I.E. Shock+aftershock+ob flame+shock+echo+aftershock
(on the second you will miss the bonus damage, but when you cycle it it will allow for it)
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Nov 09, 2005, 11:23 PM // 23:23
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#5
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Frost Gate Guardian
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Well my earth is 16 and energy storage is 15 with 4 air (dont know where you got the blood magic from =p), every map except the lava one - the exhuastion only gets to half of my mana when I win/lose and on the lava map it gets down to 25ish so exhustion is no problem for me (my mana is 90 ), but your combo will drain me lol, but that is a very good idea with the knockdowns that I will try thank you. And for everyone else that is viewing this im looking for something that deals out high ass dmg often and it doesnt have to be restricted to elementalist class or any
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Nov 10, 2005, 12:54 AM // 00:54
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#6
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Academy Page
Join Date: Sep 2005
Location: In the shadows
Guild: Slayers Of Sanity
Profession: E/Mo
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If I had a Million Faction...
I was refering to Granth's Balance...I wasnt sure which attribute it falls under.
You say high damage, but do you mean spike?
I ask, because Life Siphon+Life Transfer+(other necromancer degen spells) will give maximum degen, and I assume that amounts to high damage.
Ranger spikers using stackable damage skills, <---that build is/was popular for damage.
A particular favorite of mine is the Pet/Smiter build, although its not high damage in bursts, I would say it deals medium damage consistantly.
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Nov 10, 2005, 02:05 AM // 02:05
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Waylayer Brixt
I was refering to Granth's Balance...I wasnt sure which attribute it falls under.
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Unlinked necro elite
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Nov 10, 2005, 02:51 AM // 02:51
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#8
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Krytan Explorer
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My favorite high damager is the r/n toucher, which deals about 60 dps constantly, throughout the whole fricking game, no matter what.
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Nov 10, 2005, 03:27 AM // 03:27
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#9
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Frost Gate Guardian
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Ya r/n is great, but this does 106 damage then 50 dmg + knockdown, then 105 + 72 right after on casters atleast so thats why I have to go with this build over r/n because of way higher damage spike and knockdown which is golden and you can do this all through the match, but r/n does have better staying power. Ok so far the constant high damage builds are this one and r/n touchie and echo'd air spike. If you ever play this guy named "qwerty the asdf" he is a good touch r/n
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Nov 10, 2005, 03:43 AM // 03:43
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#10
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Krytan Explorer
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Nope, never did.
My personal build does 60dps always, though, while pbaoe earth spike (the name for your build : pbaoe is point blank area of effect) does 200 or so very quickly every 10 to 15 seconds. I like dps builds better as lonf as there's a decent ability to overpower or mess with healing.
earth spike build are fun to play though. The one I monked for a while back was 3 earth eles using 1 earthquake and then 3 aftershocks every 10 seconds.
Last edited by Manfred; Nov 10, 2005 at 03:45 AM // 03:45..
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Nov 10, 2005, 11:03 AM // 11:03
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
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Well if you go for highest DPS maybe, but for a usable character (it is, use it more than 1:30 or 2 minutes) I would change:
Shock for Stone Daggers
Necro elite for Ether renewal
Aura of Restoration for Arcane Echo
You then can Echo the Stone Daggers when casting Ether renewal
And you dont get so much exhaustion
In fact, Stone Daggers has instant recharge and Shock has 10 secs so even without the +25 armor penetration you would get more DPS (not checked but...)
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Nov 10, 2005, 06:32 PM // 18:32
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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If you have 1 HP and your enemy has 590 HP, you deal 295 damage. This skill is not good.
Quote:
Originally Posted by momo2oo2
You then can Echo the Stone Daggers when casting Ether renewal
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No.
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Nov 10, 2005, 06:33 PM // 18:33
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#13
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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The best consistant damage in the game comes from rangers and warriors, everyone knows this. You would be able to spike more effectively too.
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Nov 10, 2005, 07:28 PM // 19:28
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Vindexus
If you have 1 HP and your enemy has 590 HP, you deal 295 damage. This skill is not good.
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Not good? Lets see he will have 295 left, right after I crystal wave him for 106 damage then shock him for 50 damage then aftershock for 178, now explain to me how it is not good and feel free to recommend a better healling skill then grenths that works with this build and for warriors, ya you can spike with them but you have to wait until you gain adrenaline for the spike even if you do 50+ damage per hit, there are far more counters to melee then this build and a monk can hold out against a warrior or 2 easily, but with this build you do the 334 damage fast and fail proof then throw obsidian flame for the additional 118 damage, all you need is a second person attacking to kill in a second something a warrior cant do
Last edited by Tainted Poon; Nov 10, 2005 at 07:35 PM // 19:35..
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Nov 10, 2005, 07:44 PM // 19:44
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#15
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Uh.. Grenth's is nice and all, but it doesn't make you a tank. The counter your build is simple. Kill you. There are still lots of skills, like Grenths, that go through AL. I don't really see how you're sustaining the kinetic armor, either.
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Nov 10, 2005, 08:51 PM // 20:51
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Tainted Poon
I love trying new stuff in CA since I play pvp 24/7 and looked at the dmg on some of the earth spells and was amazed so this is what I do:
1.Run up to target - Crystal Wave
2.Shock + Aftershock ( dmg is high as hell on casters )
3.Obsidian Flame
4.Repeat
The other skills than the above 4 are:
Aura Of Restoration
Eart Attunement
Kinetic Armor
Grenth's Balance
My main question is, are there any builds that do such high damage as often or even better - faster? Keep in mind I just want to do straight up damage, no res sigz etc
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run up to target - crystal wave......
has the casting time for crystal wave changed? i dont remember it being 3/4.
anyway....having two.....TWO skills that cause exhaustion is just freakin crazy. man i dont know what else to say. freakin crazy. *i personally wouldn't use ONE skill or spell that caused exhaustion*. in the long run, it's just not worth it. you can't out damage a good monk. you may catch him while he's getting it from others on your team and put him down but by your self he'll heal faster than you'll damage. then you'll be out of energy. you'll be standing around with your 'wand' in your hand, desperate to get back to 5 energy just to get off Shock again? the recharge for shock is 10, aftershock is 10, wave is 20. like Jesh, I dont see you keeping kinetic armor up. it's a waste of 15 energy. Aura of Attunement is ok in PVE at low levels but not so great at higher levels or in PVP in my humble opinion.
i have no problem with Grenth's Balance. I think that's a cool idea.
*i sort of lied. If i use an exhaustion spell or skill i use Glyph of Energy before it. It's elite, cost 5, next spell cost 20 less energy and does not cause exhaustion. that's dope, if i can say that on the air.
so how about this
earth attunement
armor of earth
glyph of energy
shock
aftershock
crystal wave
grenth's balance
res sig
run in and shock that fool. it's a skill so it can't be interrupted the way a spell can. then aftershock when he's down then crystal wave(target may get up and split before you can get it off). Armor of Earth is great. you'll be slower but you'll be more durable. I know you don't have obsidian flame anymore but it's slow and is really only great at finishing people running away.
it could be that you want a little damage to come your way for grenth's balance to be more successful. if so drop armor of earth for a ward to leave behind for your monk or bring a long lightening strike. it will add 50 to 75 dmg to the mix.
for a more constant damage i like to use this build.
air 16
earth 12
estorage 7.....you'll need runes of course
elemental attunement-elite
air attunement
armor of earth or ward vs melee
lightening strike
enervating charge-causes weakness
stoning-knocks down if suffering from weakness
lightening org
res sig
With both attunements running you can get a few cycles off before running low on energy. Armor penetration at 16 air is a nasty thing against casters.
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Nov 10, 2005, 09:12 PM // 21:12
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#17
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Frost Gate Guardian
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Dude jess I didnt say I was a tank or can survive 4 on 1 and such, all I said was I wanted something that does high ass damage such as this as often as you can no res sigs just pure damage. Grenths is perfect because there is no other way to heal with this build I cant spam speals every second to regen health fast with Aura Of Restoration but I can keep kentic up and for the exhuastion I already explained how it doesnt affect me at all and i spam obsidian and shock, when the cycle that I posted ended I dont have to wait long for shock to finish charging then aftershock and notice how I said I use crystal wave first to make sure I hit them and thanks for the build suggestion
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Nov 10, 2005, 09:13 PM // 21:13
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#18
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Krytan Explorer
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Grenth's balance is elite.
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Nov 10, 2005, 10:13 PM // 22:13
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#19
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Manfred
Grenth's balance is elite.
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how true. forgive me. grenth's and glyph of e are both elite. blows a hole in that theory lol.
poon, the title of the thread is 'better constant damage'.....i think an air build with elemental and air attunement would allow for 'better constant damage' than a build with two exhaustion spells. if anything the air line recharges faster than earth.
how much damage does shock do with only 4 in air? even with armor penetration you're basically using it for the knockdown to set up aftershock.
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Nov 10, 2005, 10:49 PM // 22:49
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#20
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Frost Gate Guardian
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actually i took two points out of energy storage and put the point total in air and what I meant by the title was constant high dmg one spell/skill after another and for the third time exhaustion doesnt affect me, I spam those 2 often as well
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