Dec 14, 2005, 05:39 PM // 17:39
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#21
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Nice builds. why doesn't anyone use 16 earth + Armor of earth? that's better than a w/mo...
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Dec 15, 2005, 01:27 AM // 01:27
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#22
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Frost Gate Guardian
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This build is much better than the Mist Form one.
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Dec 15, 2005, 01:32 PM // 13:32
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#23
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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Wow, I never thought of soloing with my E/R. I've always played more of a support role (even to henchies).
I guess these builds show that I can indeed step up, and solo-farm... I was under the misconception taht only w/mo's could do this, guess I was wrong
Last edited by menelik_seth; Dec 15, 2005 at 01:37 PM // 13:37..
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Dec 15, 2005, 03:25 PM // 15:25
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#24
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Quote:
Originally Posted by menelik_seth
Wow, I never thought of soloing with my E/R. I've always played more of a support role (even to henchies).
I guess these builds show that I can indeed step up, and solo-farm... I was under the misconception taht only w/mo's could do this, guess I was wrong
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The other night I challenged a warrior/monk at solo'ing. He thought I was nuts. He went first and did his thing while I watched and timed him. Then we rezoned and this time I went. He was amazed at how fast I could take out the creatures and how I barely took any damage.
Before the nerfing of the AoE, it would probably be a toss-up as to which build is better but now, I prefer to farm with my Ele over my warrior!
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Dec 15, 2005, 04:26 PM // 16:26
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#25
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Academy Page
Join Date: Dec 2005
Location: Jeddah, KSA
Guild: Celestial Solace
Profession: E/
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Well as soon as I unlock the listed skills necessary I'm going to flex my soloing muscles lol Lord knows I'm gonna need it if I hope to get fissure armor in this life time
gg
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Dec 15, 2005, 04:39 PM // 16:39
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#26
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Frost Gate Guardian
Join Date: Nov 2005
Profession: W/Mo
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now you make me wish that i didn't delete my elementalist for a mesmer :S
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Dec 15, 2005, 08:38 PM // 20:38
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#27
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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hey awesome build but i doesnt seem to work with me
i am having problems keeping kinetic up
can anyone show me how to do it
IGN lord mendes
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Dec 16, 2005, 01:28 PM // 13:28
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#28
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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got it
never mind no need
had my timing wrong
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Jan 04, 2006, 05:24 PM // 17:24
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#29
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Belgium
Guild: II Guild Name II [Tag]
Profession: Mo/
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great build, thank you for posting it.
Bit nasty in the beginning to get the timin right, but after that its ace!
will be even better when i get 30 more attribute points
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Jan 05, 2006, 04:09 PM // 16:09
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#30
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Use a staff that has +20% enchantments and it will last a bit longer (10sec)
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Jan 05, 2006, 07:11 PM // 19:11
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#31
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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I used this and other 2 more builds to farm griffons a month ago (mist form based, and anothers damage ways)... all work fine (Rockshots must die), but i tired of same small rewards from griffons... try to farm hydras... with a new build, better drops some times, but i get tired fast to... U can make 3 man run in UW to... with a good ele tank...
These days i farm IDS with my ele (2 man), how drop rate decrease, i get back to farm greens in furnace... (solo )
U can farm several places with ele, i have lots of builds ele/mes ele/nec ele/monk ele/ranger and no one with ele/war... u must look to foes and select the right skills...
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Jan 05, 2006, 07:15 PM // 19:15
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#32
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Lord Mendes
hey awesome build but i doesnt seem to work with me
i am having problems keeping kinetic up
can anyone show me how to do it
IGN lord mendes
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keeping kinetic up is a fine art...
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Jan 08, 2006, 11:39 PM // 23:39
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#33
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Frost Gate Guardian
Join Date: Jan 2006
Location: Arizona
Guild: The Unseen Hand Of Fate [fate]
Profession: E/
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Hey great work with this build! I just tried it and my warrior/monk griffon farmer friend is drooling. I had been using an experimental earth elementalist/monk build that is just as hearty, but took five times longer to kill a griffon group. This is so much more fun. But I have a question. How much profit do you pull in in an hour? I have a spot I normally farm for 12k an hour (elswhere, fire build). Is this comparable?
Thanks again, awsome build.
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Jan 10, 2006, 04:04 AM // 04:04
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#34
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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i have a build similar to that the only thing that u need to be cautious of are those rockshards...
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Jan 11, 2006, 01:46 AM // 01:46
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#35
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Im going to try this build right now, do the griffons run away when i use the AoE spells?
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Jan 11, 2006, 05:15 PM // 17:15
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#36
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Frost Gate Guardian
Join Date: Jan 2006
Location: Arizona
Guild: The Unseen Hand Of Fate [fate]
Profession: E/
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They run from aftershock. Hey by the way, you can use this build to hunt for bleached shells to the east of the dunes. Go to the area with the five pillars and start walking around. There are always three worms there. But I replace whirlwind with obsidian flame, because they seem to be immune to knockdown and take no real damage from the whirlwind. The aftershock in this instance is more to counter their regeneration effects and to keep kinetics up, though you can do that with a cycle of armor and aura. The main damage dealers here are the armor ignorers, just time your exhaustion spells right and it's really fast. You can easily get two worms at once, and probably the three of them too.
Sigh, I always notice my spelling errors after I post.
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