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Old Dec 21, 2005, 07:20 PM // 19:20   #1
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Unhappy Me? Water? Help!

I recently decided that I wanted to respec out of fire and try a waterbuild on my elementalist. I wanted to learn a little bit about the water line before I switched into it so I took full advantage of the wonderful PvP characters and made a water elementalist/mesmer...

All I can say is that I hope that I'm doing something wrong because the long recharge times, high powercosts, and low damage was a major dissapointment. I've known for a while that water is the least popular choice for an elementalist, but I was not under the impression that it was not viable at all. After my experience in random arena, my feelings on the matter changed.

Let me say this though, I am by no stretch of the imagination an expert PvPer so it could very possibly be just that I was playing the character all wrong. So with that in mind, I came here in search for a few different kinds of water builds that are good in PvP or PvE. Thanks in advance
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Old Dec 22, 2005, 01:30 PM // 13:30   #2
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I don't want to list a full build, but if you were having problems with recharge times then bring Ice Spear, it has a high damage output and is very spammable. Combine this with Channeling and you can get an energy gain every time you use Ice Spear. Frozen Burst also does high damage, useful for CA if you're getting swarmed by W/Mo.
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Old Dec 22, 2005, 01:36 PM // 13:36   #3
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Elemental Attunement (Elite) and Water Attunement should help in managing your energy.

As for builds.. I would suggest that you look around this forum as there are quite a few already mentioned.

Water isn't as damaging as Air or Fire, however the skills are useful in hindering foes. With Water, you're more likely to be supporting the team with spells to slow down the enemy rather than just attacking with high damage.
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Old Dec 22, 2005, 06:05 PM // 18:05   #4
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Water Eles arent dmg based, but they provide a great support to other party members(like freezing the foes so another Ele can throw AoE spells on em). Water Ele are also great for GvG battles, Freeze some1 so he/she cant get away so the others can kill em with ease
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Old Dec 22, 2005, 06:18 PM // 18:18   #5
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water doesn't cut it in CA..you need team work, like stranger the ranger said..gvg or tombs..put water in and they PwN..hex covering, snares, interupts
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Old Dec 22, 2005, 11:03 PM // 23:03   #6
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As you noticed you hit a cooldown wall very easily with water. That's basically the killer of the line, making it unrealistic to run a true Water Elementalist.

Your best bet is to play a hybrid character with some Water spells for supplemental damage and snares. A Mesmer/Elementalist with six Mesmer skills, Water Trident, and Deep Freeze at a decent spec can be a strong character in 8v8. It's just a weird line that has trouble finding a real job, making it better suited as a splash for an otherwise solid character.

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Old Dec 23, 2005, 03:39 AM // 03:39   #7
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you should look into being ele/nec and going curses with water and en storage.
with this you can be a killer support character.
basically use spinal shivers on a target and then spam their asses with ice spear. when they run, use shard storm or some other snare. wars on your ass, armor of mist or frozen burst will take care of that. for energy management, take water and ele atttunement or water attunement and ether prodigy. you can also take other curses skills to further debuff opponents.
this provides a nice, powerful mix of sustainable damage, energy regeneration, snares, interruption, and debuffing. fun stuff .
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Old Dec 23, 2005, 07:19 AM // 07:19   #8
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Quote:
Originally Posted by Ensign
As you noticed you hit a cooldown wall very easily with water. That's basically the killer of the line, making it unrealistic to run a true Water Elementalist.

Your best bet is to play a hybrid character with some Water spells for supplemental damage and snares. A Mesmer/Elementalist with six Mesmer skills, Water Trident, and Deep Freeze at a decent spec can be a strong character in 8v8. It's just a weird line that has trouble finding a real job, making it better suited as a splash for an otherwise solid character.

Peace,
-CxE
Yes fast cater water is good, some of the spells are so slow. A Earth ele speced in water is also good, I dont like the EQ/AS warders much. Warder with water trident is the most usefull character ive had on my teams.

But 1 thing I wouldnt have is a full water ele, couple of skills is all you need.
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Old Dec 23, 2005, 07:54 PM // 19:54   #9
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Wow, let me say that my opinion of my water ele has completely changed. I remade my build and now I'm doing amazing. Current build:

Ice Spear
Ice Spikes
Armor of Mist [E]
Blurred Vision
Ice Prison
Water Attunement
Aura of Restoration
Res sig

12 + 3 Water
12 + 1 or 2 Energy Storage

I'm hitting softies for roughly 69 per Ice spear and once they run I just drop ice prison on them, when it drops I throw on Ice spikes and wait for prison to recharge. I dropped Water Trident for Armor of Mist and will never go back. For 21 seconds I am immune to rangers and warriors and because of their heavier armor, I dont hit them as hard with my ice spells anyway so Armor of Mist takes a huge weight off of my shoulders. The biggest downfall to this build is the healing dependance, because Aura of restoration sucks. I'm thinking of replacing it with troll unguent.

I have to thank you guys for turning me onto ice spear, because it is the staple of my build now. Its hard to believe that my opinion has changed so drastically, even for me, but water is my new favorite element.
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Old Dec 29, 2005, 05:51 AM // 05:51   #10
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Quote:
Originally Posted by SilenceWeaver
you should look into being ele/nec and going curses with water and en storage.
with this you can be a killer support character.
basically use spinal shivers on a target and then spam their asses with ice spear. when they run, use shard storm or some other snare. wars on your ass, armor of mist or frozen burst will take care of that. for energy management, take water and ele atttunement or water attunement and ether prodigy. you can also take other curses skills to further debuff opponents.
this provides a nice, powerful mix of sustainable damage, energy regeneration, snares, interruption, and debuffing. fun stuff .
Actually, I have really tried pretty much everything there is to try with Spinal Shivers, to include every class combo out there (with the exception of perhaps 2 or 3 like Mo/N...) With a Curse Requirement weapon or a Water Req weapon, you don't need to hit them with water SPELLS to interrupt them with SS in place. You can WAND them and interrupt. At 14 Curses, the cost of SS interrupts drops to 5 mana. At 12, you hit a breakpoint for 6 mana, 10-11 curses makes it 7 mana per interrupt, which is HIGHLY unmanageable. 6 mana per interrupt IS, IMO, manageable under the right circumstances. However, 5 is optimal - and you would be surprised how much of a difference it makes. This "defaults" you to playing a N/* for runes. I found the most effective class combo for Spinal Shivers is a N/W, with an Icy Hilt (sword,) and not an E/N or N/E combo as I originally thought it would be. Just thought I would elaborate on SS for you.
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Old Dec 29, 2005, 07:18 AM // 07:18   #11
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A traditional water strategy is to bring Maelstrom + water trident + ice prison. Throw ice prison on some unsuspecting person, then drop maelstrom on them. When they try to (slowly) get out of the maelstrom, spam water tridents at them to keep knocking them down.

Rico
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Old Dec 29, 2005, 03:51 PM // 15:51   #12
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You could also try throwing in soul barbs, since most water skills are hexes.
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Old Dec 30, 2005, 03:12 PM // 15:12   #13
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Quote:
Originally Posted by Everyname Is Taken
You could also try throwing in soul barbs, since most water skills are hexes.
I actually tried this with a 16 water E/N
with curses between 8-10, soul barbs only adds 20+ damage for every water hex, and I found that I would be better off just casting Desecrate or Feast of Corruption, as the damage would be higher than 3 or 4 water hex + soul barbs, and cheaper, too.
In fact, with just Feast of Corruption at 10 Curses, Deep Freeze oughta do 80-100 dmg on a group followed by about 120 damage from feast. The catch is the recharge time on FoC sucks though.
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Old Jan 03, 2006, 03:16 AM // 03:16   #14
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humm, wich is the best elite to use in a water build, im trying it in pve
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Old Jan 03, 2006, 06:03 AM // 06:03   #15
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Quote:
Originally Posted by Thailii Monkey
humm, wich is the best elite to use in a water build, im trying it in pve
Depends, but I use Water Trident, Mind Freeze or Ward Against Harm depending on my build.
Mind Freeze is nice with Maelstrom .
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Old Jan 07, 2006, 09:43 AM // 09:43   #16
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Wait a minute, Armor of Mist is an elite?
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Old Jan 10, 2006, 10:28 AM // 10:28   #17
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Quote:
Originally Posted by LightningHell
Wait a minute, Armor of Mist is an elite?
No, I think you're mistaken with Mist Form. Armor of Mist adds xtra armor and makes you faster, while Mist Form[E] makes 'invincible', you cant get hit(it doesnt work in some situations, but its better in PvE then in PvP)
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Old Jan 10, 2006, 01:38 PM // 13:38   #18
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That was supposed to be sarcastic...

Erm...

Mist form is absolutely horrible in anywhere except if you're getting swarmed by warriors or picked on by rangers. No offense.
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Old Jan 10, 2006, 11:06 PM // 23:06   #19
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Water Elementalists arent low damage at all. My E/Mo, although only lvl 11 at the moment owns in PvP and PvE. Heres my build atm:

1) Water Trident
2) Ice Spikes
3) Deep Freeze
4)Shard Storm
5) Water Attunement
6) Glyph of lesser energy
7) Aura of Restoration
8) Mending

I deal out huge damage with this build and cripple them with slow, upkeeping the 2 timed enchantments get annoying but there worth it for energy and health. Just cast Ice Spikes/Shard storm and water trident them as they come, ice spiking/shrd storming them as they get knocked down. Also I was wondering if someone could tell me an easier way i can get energy management and health management instead of continuously casting those 2 enchantments
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Old Jan 11, 2006, 12:51 AM // 00:51   #20
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Water Ele's pretty much always need Conjure Frost for the vast majority of times they'll be staffing/wanding. Also, spamming Ice Spear is a waste of energy, don't do it. You're better of with mass hexing and using Water Trident to keep runners on their ass.
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