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Old Jan 24, 2006, 06:20 PM // 18:20   #1
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Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Default Air Elementalists

Basic title to this thread.

Why is it that 95% of players who create teams for such places as Underworld, Sorrows Furnance, Fissure of Woe and the newest Tombs do not take Storm Mages with them? We're very hard hitting, energy manageble, and highly effective.

Yes, I know we work best in numberes of 3+. You can say "well, trappers are better! they can get more at once!" and that would be a true argument back at me (and other Air Elementalists who see the way I do.) but that causes chaos and havoc alot of the times I've noticed.

What are your opinions and thoughts about all of this? Why can't Air Spikers get anything outside of PvP? Hell, PvP AirSpikers might be dying with the new Ritualist/Assian and other classes we have aviable to you hardcores. But really, why is it YOU as a team creator don't want the Air Elms anymore?
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Old Jan 24, 2006, 10:09 PM // 22:09   #2
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Join Date: Nov 2005
Guild: Fabled Myths
Profession: E/Me
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Ever since i went air with my ele i vowed never to go anything else.
And it goes great with my E/ME and the use of empathy and backfire (blinds and interrupts)
Also air spells dont take much energy or recharge time, they deal good damage, and have armor penetration!
And as an added bonus we dont make the monsters scatter!
Any fool can spam meteor shower+fire storm+fireball+flare it takes a true mage to know how to get shit done with real power.
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Old Jan 24, 2006, 10:25 PM // 22:25   #3
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Join Date: Aug 2005
Location: Upstate
Profession: Me/
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I generaly just join guilds asfking for an ele, and once I get in, I ask if its ok that I go air. Most of the time people are OK with that.

The build I use is:

Orb
Strike
Blinding Flash (Flash is a lifesaver when melee mobs slip past the warriors)
Chain Lighting
Mantra of Reslove (Needed for Tombs, otherwise I'd bring res sig, or AEcho)
Aura of Restoration (More of a cover enchant than a heal)
Air Atunement
Ele Atunement
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