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Old Dec 04, 2005, 09:48 PM // 21:48   #1
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Default Elementalist Armor Strategies

Hey there,

I'm curious if my damage understanding of elemental damage distribution (from elementalists) is correct.

I'm wondering if there is a way to combine different parts of elementalist armor, for max protection efficiency against targetted elemental damage (from elementalists)

Here are some thoughts that may or may not be correct:

1. Since most of the seriously damaging Earth spells (that I know of) come from the ground (Earthquake, Aftershock etc); the obvious choice for boots/leggings would be Geomancer armor

2. For protection against Fire/Air magic; the robes/gloves would be necessary as most of the more-damaging spells come from above (lightning strike/orb, fireball, meteor etc)

3. I've never seen serious water damage in PVE, yet... so I can't say. The Hydromancer Robe looks really kewl tho hehe

The idea is to use the armor-pieces that are the most effective, to give you a nice well-rounded set. So although Fire-Magic does have some ground-based damage (lava front); it doesn't spike nearly as bad as the fireball/Metoer would: So for protection, wearing Pyromancer Boots wouldn't be as important as wearing the Pyromancer Robes.

Right now I got the full AL60 collectors set, which has no bonuses. Its doing me fine but in the desert I can already see where having the geomancer set would be a great help... I'm just not sure the full geo-set would be that effective in later areas; I've read a bit about the Air-spiking Murssat for instance.

Ur thoughts?
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Old Dec 05, 2005, 05:14 AM // 05:14   #2
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Nope, incorrect. Projectile spells (often includes text like "flies towards target opponent") like fireball or water trident have a 50% chance of hitting the chest, 25% of hitting the legs, and 12.5% chances of hitting arms and feet.

Direct damage spells such as earthquake or meteor (any damage spell that isn't a projectile... btw meteor just has a cool animation, it's not really a projectile) affect the chest only. So if i'm wearing Pyro chest piece and no other clothes, if my enemy keeps hitting me with Immolate i keep getting that +75 armor bonus every time.
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Old Dec 05, 2005, 06:40 AM // 06:40   #3
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projectile also has more chance to hit the arm if from the side, and more chance for the head if from above (I think from above was always head, but I don't remember exactly).

The auto hit like lightning strike is always center.
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Old Dec 05, 2005, 02:58 PM // 14:58   #4
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Thanks for the correction So in that case the only armor peice that matters is the Vest...

Phew! that will make buying multiple armor sets a whole lot cheaper! All I have to do is buy one vest from each set, to give me a lil armor boost in pve areas that focus on certain elements (Earth in desert for example)

The gloves and boots don't really matter for pve (since the percentage of being hit there is rather small), so I'll just buy the gloves/boots that would give me more protection in pvp: aeromancer... Then, later, I can get an aero vest for pvp.

Sound logic?
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Old Dec 31, 2005, 12:55 AM // 00:55   #5
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Well, 25% and 12.5% are 25% and 12.5%... Even though you have less chances, It will still happen
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Old Dec 31, 2005, 01:07 AM // 01:07   #6
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Quote:
Originally Posted by Bloodyblackthorn
Well, 25% and 12.5% are 25% and 12.5%... Even though you have less chances, It will still happen
Actually, certain spells target specific parts of the body. The percentages are for regular weapon attacks and spells, and even then, how the percentages change when attacking from different sides and angles is largely unknown.
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Old Jan 04, 2006, 08:16 PM // 20:16   #7
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I use three builds. My pyromancer mostly, because it is the most common large damage in pve. I use a Hydromancer build while farming and playing in the Shiverpeaks, because many monsters there use water. I have a aeromancer set for pvp only. I don't nor have any plans for a geomancers set although, I may for desert farming whis is where I have found that I do most of my farming solo....

Last edited by sphere830; Jan 04, 2006 at 08:18 PM // 20:18..
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Old Jan 06, 2006, 06:25 PM // 18:25   #8
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Armor is made with the purpose of being used as a set, not to be mixed and matched in hope of finding a way to circumvent damage elemental.The thought of percentage of chances of striking a particular body part are intriguing,yet vague at best,since that would mean that casting spells would be harder to do if a spell hit your arm,causing it to move similar to a strike from say a sword strike like Hamstring.This seems a bit more theoretical than factual in content.Spells hitting from a particular angle would not just strike the initial target, but scatter upon impact. Fire, water/ice,and such other projectiles would shatter upon most impacts. Best to buy multiple sets and go from there,depending on the setting and situation,imo.
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Old Jan 11, 2006, 10:30 PM // 22:30   #9
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ya I guess... Well until I can afford to, I'm sticking to my collectors lol. I dont really farm with the ele so. But if I do solo more often with my ele then I will pick the appropreate set for the areas I frequent the most...
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Old Jan 11, 2006, 10:55 PM // 22:55   #10
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well i am a noob when it comes to elementalists, but after i got to droks i did this:

bought all 4 types of elemental armor sets
bought all the head gear, except for the one that doesn't add anything
bought 4 major vigors
applied above major runes to gloves across all armors
bought 4 sup runes of energy storage
appiled above sup runes to chest pieces across all armors
bought 4 sup runes = earth, air, fire, water
applied above sup runes to their respective head gears, (sup of fire goes on head gear with fire +1 etc. etc.)
dyed all armors their respective elemental colors (fire=red, water=blue and so on) for easier recognition
carry all the armors with me all the time, if i run across an enemy dealing water damage and my current armor is vs. fire, i just switch armors.

makes setting up for a specific elemental build quite easy, just switch out the head piece and depending on the type of damage i will be seeing, switch the armor.

Btw i also have all four max colectors staffs as well,

Last edited by plastichead; Jan 11, 2006 at 10:58 PM // 22:58..
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Old Jan 11, 2006, 11:00 PM // 23:00   #11
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Wow GG

Actually my strategy is smiliar (and way cheaper)

1. I farmed the desert to collect all headgear
2. Put respective major runes on each head peice
3. Major vigor on my chest
4. Major energy storage on my gloves

So I dont have any bonuses on my armor, and I just switch my head peice/weapons when I need to change magics.

I think I may start savin up for the pyromancer set. Since the two major areas I seem to frequent with my ele: Desert and ROF islands are loaded with fire damage. FOW has fire dmg as well, so that'll work well there...
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Old Jan 12, 2006, 12:04 AM // 00:04   #12
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Quote:
Originally Posted by menelik_seth
Wow GG

Actually my strategy is smiliar (and way cheaper)

1. I farmed the desert to collect all headgear
2. Put respective major runes on each head peice
3. Major vigor on my chest
4. Major energy storage on my gloves

So I dont have any bonuses on my armor, and I just switch my head peice/weapons when I need to change magics.

I think I may start savin up for the pyromancer set. Since the two major areas I seem to frequent with my ele: Desert and ROF islands are loaded with fire damage. FOW has fire dmg as well, so that'll work well there...
that was precisely my strategy when i purchased those armors.
and it wasn't all that expensive for me, i think it was a total of 30k? not real sure.

then only problem i have with my armors is what if i need to use 2 elements?
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Old Jan 12, 2006, 12:43 AM // 00:43   #13
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Quote:
Originally Posted by plastichead
well i am a noob when it comes to elementalists, but after i got to droks i did this:

bought all 4 types of elemental armor sets
bought all the head gear, except for the one that doesn't add anything
bought 4 major vigors
applied above major runes to gloves across all armors
bought 4 sup runes of energy storage
appiled above sup runes to chest pieces across all armors
bought 4 sup runes = earth, air, fire, water
applied above sup runes to their respective head gears, (sup of fire goes on head gear with fire +1 etc. etc.)
dyed all armors their respective elemental colors (fire=red, water=blue and so on) for easier recognition
carry all the armors with me all the time, if i run across an enemy dealing water damage and my current armor is vs. fire, i just switch armors.

makes setting up for a specific elemental build quite easy, just switch out the head piece and depending on the type of damage i will be seeing, switch the armor.

Btw i also have all four max colectors staffs as well,

You use sup energy storage along with sup 'X' magic? Doesn't that really badly affect your health, just for 9 extra energy?
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Old Jan 12, 2006, 01:23 AM // 01:23   #14
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meh..

[edit] 400% with aura of restoration, seems pretty good to me, but i'm still learning. lol

Last edited by plastichead; Jan 12, 2006 at 01:34 AM // 01:34..
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Old Jan 12, 2006, 04:31 PM // 16:31   #15
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Quote:
Originally Posted by plastichead
meh..

[edit] 400% with aura of restoration, seems pretty good to me, but i'm still learning. lol
Ah fair enough, that's a significant amount of extra heal, never mind.
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Old Jan 13, 2006, 11:04 PM // 23:04   #16
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Im an Ice Mage and so I waer the hydromancer set ? why COZ IT FLIPPIN MAKES SENSE
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Old Jan 15, 2006, 10:21 PM // 22:21   #17
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Quote:
Originally Posted by plastichead
that was precisely my strategy when i purchased those armors.
and it wasn't all that expensive for me, i think it was a total of 30k? not real sure.

then only problem i have with my armors is what if i need to use 2 elements?
Well the thing is, you shouldn't let the armor control what element you use. Put the elemental runes in the eyes. Then equip the eye for whatever primary element you'll use.

Plan on using a secondary element? That could get kinda tricky but here's how I work it out.

The only elements I tend to use secondary are water and earth. Since I only use water (secondary) for the snares, the dmg doesnt matter so I dont usually have any runes.

I put a minor earth rune on my boots because sometimes I like to equip 'Aftershock' for my Air build... so the extra dmg from the rune does help.

Now if your gonna own multiple sets of armor, then you'll have to rune them all up... Not a problem for me since I only wear one set.

H2SO4, that's not exactly how it works. You equip the EYE for whatever element you use; and you equip the armor for PROTECTION against that particular element.

So if your a hydromancer that plans to play pvp (where the aermoancers hang out); then you'd wear your Glacier's Eye along with the Aeromancer (or rather: Anti-Aeromancer) set.

I'm plannin to save up for that 15k pyromancer. I used to hate it but its growing on me: esp since I seem to frequent the areas where all the fire damage is.

I'll leave pvp armor for my pvp char
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Old Mar 06, 2006, 03:21 PM // 15:21   #18
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Quote:
Originally Posted by H2SO4
Im an Ice Mage and so I waer the hydromancer set ? why COZ IT FLIPPIN MAKES SENSE
That doesnt make sence to me? your not damaging yourself, .

Seriously though, i wear the pyro set mostly because just about all over
the map theres lots of fire damage, exept the southern shiverpeaks really...

Although, sooner or later i will be getting maybe a couple of other sets
of armour as yourself, for each different type of damage i face etc...
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Old Mar 06, 2006, 05:03 PM // 17:03   #19
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Hi everyone,

OK, there's a small chance I'm wrong about this but I'm sure I've seen this before and it's been answered. When it comes to armor, the mod or stat that originally comes with it effects the whole body. Take this example....

For a warrior, he can use any armor he/she wants and an Ascalon Helm which gives an absorption bonus. This bonus does not effect just the head, but the entire body since it's an original mod.

I've mixed armor and found great results as far as protection is concerned throughout the higher levels of the game. I'll often use Pyromancer's Leggings, boots, and gloves with a Geomancer's Robe. Dyed whatever color you like it will look fine, and you get protection from fire and earth throughout your body, not Earth protection on the chest only, and not Fire protection on the legs, arms, and feet only (the whole body). Again, this applies if the mods on the armor pieces are the original ones in place.

Now, Runes are a different story altogether. If say a warrior puts a Superior Absorption Rune on his chest piece, then it effects the chest piece only, and then the rules apply for wherever he gets hit accordingly.

Cheers!

Edwin

Last edited by Heart Melter; Mar 06, 2006 at 05:11 PM // 17:11..
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Old Mar 06, 2006, 05:10 PM // 17:10   #20
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Quote:
Originally Posted by Heart Melter
Hi everyone,

<snip>

Cheers!

Edwin
The first example is only true because absorption on armor for Warriors is "broken."

Quoth the GuildWiki:

Quote:
Originally Posted by GuildWiki
Note: Energy and Energy Regeneration modifications are summed over the body, leg, hand, and foot pieces of armor in the same set (the pieces contribute unequally), whereas AL bonuses are for each piece of armor locally and do not stack (unless otherwise noted).
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