Mar 12, 2006, 01:42 PM // 13:42
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#1
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Conjure Elements Spells
Anyone else find it unfair that there are Conjure "X" with only 3 of the 4 elements?
Conjure Lightning - Enchantment Spell
Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-13 lightning damage.
Conjure Flame - Enchantment Spell
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
Conjure Frost - Enchantment Spell
Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-13 cold damage.
Conjure Earth - Non-existant Spell
Lose absolutely nothing. For 60 seconds, if you're wielding an earth weapon, your attacks strike for an additional 0-0 earth damage.
Personally I would rather have Conjure Earth than any of the other 3. I've seen many critters resistant to fire, lightning and cold, but very very few that were resistant to earth. Any other people out there who would like to see this spell put in? Does it have uses? Or would it just plain suck? Am I even in the right forum or should this post be in the game suggestions section?
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Mar 12, 2006, 03:23 PM // 15:23
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#2
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Frost Gate Guardian
Join Date: Dec 2005
Guild: LCDM
Profession: R/Mo
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/sign, i'd love to see a conjure earth skill
Maybe with factions ?
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Mar 12, 2006, 03:39 PM // 15:39
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#3
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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/signed
Why not have all four?
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Mar 12, 2006, 04:30 PM // 16:30
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#4
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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You dont lose all enchantments anymore since the balance update
i do like the ebon grip because it seems to drop alot for me,
/agree
/sign
/dance
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Mar 12, 2006, 04:40 PM // 16:40
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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*signify*
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Mar 12, 2006, 04:52 PM // 16:52
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#6
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Castration Signet [Ouch]
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Earth magic also lacks a "Mind" elite spell.
But then again, if you look at Ranger armor theres no defense against Earth, so the balance remains.
Also, lets try and think logically.
Conjure Flame: Set your weapon on fire.
Conjure Lightning: Super-electro charge it!
Conjure Frost: Freeze it...
Conjure Earth: Glue rocks to it?
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Mar 12, 2006, 09:42 PM // 21:42
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#7
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Krytan Explorer
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Conjure Obsidian? That works.
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Mar 12, 2006, 10:25 PM // 22:25
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#8
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Academy Page
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i believe there is no earth conjour because earth automatically has armor penetration so it would be really powerful.
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Mar 12, 2006, 10:31 PM // 22:31
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: In a maze of twisty passages, all alike
Guild: Fifteen Over Fifty
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Quote:
Originally Posted by Legacy Virus
i believe there is no earth conjour because earth automatically has armor penetration so it would be really powerful.
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Earth doesn't have auto armor penetration, just many earth skills ignore armor.
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Mar 13, 2006, 12:24 AM // 00:24
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#10
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Quote:
Originally Posted by Ragnorak
Earth magic also lacks a "Mind" elite spell.
But then again, if you look at Ranger armor theres no defense against Earth, so the balance remains.
Also, lets try and think logically.
Conjure Flame: Set your weapon on fire.
Conjure Lightning: Super-electro charge it!
Conjure Frost: Freeze it...
Conjure Earth: Glue rocks to it?
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Yes glue rocks to it. Not just any rocks mind you, but diamonds. The hardest substance on the planet (or in it for that matter) is diamond. Maybe make it so that the Conjure Earth has some sort of armor penetration? Nothing uber or anything just maybe 10% more at max attribute level minus the "ignore armor" thing of course.
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Mar 13, 2006, 01:13 AM // 01:13
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#11
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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3 earth armor-ignoring skills is hardly many o_o
Dust Trap, Obsidian Flame, and Crystal Wave.
Stoning, Stone Daggers, Eruption Earthquake, and Aftershock, on the other hand do not, and as far as I know, neither do the assassin earth skills (Impale/Dagger spells).
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Mar 13, 2006, 08:04 AM // 08:04
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#12
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Forge Runner
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I'd love to have that skill for earth elementalist farming ...
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Mar 13, 2006, 02:10 PM // 14:10
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#13
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Jungle Guide
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New Skill please
Conjure Decent Enchantment: For 60 seconds, if you're wielding a weapon, your attacks strike for an additional 5-20 damage
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Mar 14, 2006, 12:20 PM // 12:20
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I'm pretty sure they went without one for Earth because of how much defensive potential the line has. So think of Armor of Earth as the line's Conjure; it's just Conjure Armor!
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Mar 14, 2006, 08:38 PM // 20:38
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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I'm thinking "I'm using Conjure Dirt!" OR "I'm using Conjure Mud!"
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Mar 15, 2006, 01:44 PM // 13:44
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#16
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by Rajamic
I'm pretty sure they went without one for Earth because of how much defensive potential the line has. So think of Armor of Earth as the line's Conjure; it's just Conjure Armor!
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And the water line doesn't have any defensive abilities? Armor of Frost, Armor of Mist, Ward Against Harm, Blurred Vision, etc. But water still has a conjure.
It's more likely that they couldn't think of a logical way to make conjure earth fit in the same way they could the others.
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