Jun 02, 2006, 05:02 PM // 17:02
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#41
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Forge Runner
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Dagger Bird,
Can you possibly come up with a reason why Firestorm is better in your build than Fireball???????
Also, it might help you be taken seriously if you went back and edited out some of the errors from your original post.
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Jun 02, 2006, 09:36 PM // 21:36
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#42
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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For Lighting Touch you can try using Blurred Vision. Eight seconds should be enough to trigger Ride the Lighting the Lighting Touch.
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Jun 03, 2006, 03:10 AM // 03:10
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#43
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Ascalonian Squire
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Sorry to the OP, but apparently after reading this thread, I guess my build for my Pyromancer E/Me is bad. What skills should I load up on for PvE? Right now I'm at thunderhead keep.
My current build is:
Fireball
Aura of Restoration
Fire Attunement
Phoenix
Firestorm
Meteor Storm
Glyph of Lesser Energy
Archane Echo
Help me in being more effective. Thanks.
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Jun 03, 2006, 03:12 AM // 03:12
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#44
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Dagger Bird, no, I was just calculating Burning.
Rotting Flesh is awesome - just not in a Elementalist's department. Let a Mesmer or a Necromancer do it.
To the above poster - Get out Firestorm. Well, you could put in Rodgort's...or Incendiary Bonds...
But I don't like Fire Elementalists in general.
By the way - to Dagger Bird - Please read Why Nuking Sucks, the whole of it. There's a section for Burning, Immolate, and the such.
Last edited by LightningHell; Jun 03, 2006 at 03:14 AM // 03:14..
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Jun 03, 2006, 05:44 PM // 17:44
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#45
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Frost Gate Guardian
Join Date: May 2006
Location: Leeds, UK
Guild: Trinity Of The Ascended [ToA]
Profession: R/
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PBAoE in general sucks (flame burst, inferno, phoenix)... unless your 2nd profession is Assassin and you've capped Aura Of Displacement. Even then, it's still tricky to play in PvP but it works okay in PvE.
I might have to try out the dual attunements mentioned earlier to see if that helps with energy issues. I'm starting to dislike fire though, I recently started using air which is working nicely in PvP (I use it a lot in FvF) but again is energy heavy.
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Jun 03, 2006, 08:39 PM // 20:39
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#46
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Well, i have never really tryed out the fire line in PvP, But from what i have experinced with other elements: Highly spamable stuff like flare, is good dmg per sec.. But that dmg per sec is pressure dmg, leave that to the warriors as they can do the same kind of dmg without even using energy.. While if you take the skills that hit a little harder and then take the enemy by suprice then you might get the kill off...
Bonds + Fireball combo does a quick dmg spike, witch in most cases give the enemy less time to think.. While flareing them down Give them more time to run, heal, and do other nasty stuff...
Also as said, consume corpse seems like imo bad energy management.. If no corpses then no energy, if there is corpses then you might end op some sucky place that will get you killed..
And for the love of god leave fire storm at home @_@ in PvE its horrible, as it scatter the enemys.. And in PvP more ppl would simply move away from it.. Using 15 energy and like 2 sec cast time on something that enemy will move out of after getting hittet one time is waste of energy and time.. (Rather spam flare 2 times instead of firestorm lol xD )
~Shadow
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Jun 04, 2006, 03:01 AM // 03:01
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#47
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Forge Runner
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Quote:
Originally Posted by abacusnx
Sorry to the OP, but apparently after reading this thread, I guess my build for my Pyromancer E/Me is bad. What skills should I load up on for PvE? Right now I'm at thunderhead keep.
My current build is:
Fireball
Aura of Restoration
Fire Attunement
Phoenix
Firestorm
Meteor Storm
Glyph of Lesser Energy
Archane Echo
Help me in being more effective. Thanks.
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Presumably, you've already been to Copperhammer Mines, as part of the 15 atttribute points quest. Grab some henchies and walk to Granite Citadel. That's tough but doable, since the one place you are VERY likely to die is so close to Citadel you get rezzed right by the Citadel entrance. From there hench or find a party to cap in Mineral Springs and get Glyph of Energy.
I forget where you can get Incendiary Bonds or Rodgort's Invocation. It's possible that Marhan's Grotto is the only place before Ember Light Camp. That's a tough one to hench as an elementalist, but again it's doable.
Immolate should probably be on your list. With Fire Attunement up, against high-level opponents it's comparable in energy efficiency to Flare, and it doesn't require line of sight.
Not that you're likely to outlive your teammates very often, but normally one should carry rez.
Fireball and Meteor Shower are so superior to other available damage spells that you should consider carrying Arcane Echo, which you can buy in Beetletun.
If you don't have both a wand and flame artifact with 20% probability of fast recharge, then get them, for the same reason. The wand is easy to get from a desert collector; the artifact is a little harder. Both are good, since a couple of your spells are the ones you'd ideally want to keep reusing.
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Jun 04, 2006, 08:11 AM // 08:11
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#48
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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And if you decide not to use that many Exhaustion skills, I would think you can wait for a bit, go to RoF and get Glyph of Renewal.
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Jun 04, 2006, 02:08 PM // 14:08
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#49
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by LightningHell
By the way - to Dagger Bird - Please read Why Nuking Sucks, the whole of it. There's a section for Burning, Immolate, and the such.
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Please stop
Every single time i cast Immolate i always seem to think... is that actually better than Fireball...
Tbh, the only place its useful is the enemies with stupidly high AL (and even then 3 second burning is pathetic), but the good thing about is it hits instantly and isn't a projectile. I've picked off many a Shadow xxx in FoW simply by casting Immolate after my main damage dealing spells were recharging just because i'm certain it will never miss. It does have a reasonably nice cast time too, but yeah, its damage is very lacking.
My general FoW build (havent been on ele for ages) is:
Fireball
Immolate
Rodgorts Invocation
Meteor Shower
Glyph of Renewal
Aura of Restoration
Fire Attunement
Usually a res, havent played an ele recently enough to think of somet else. meteor would be good though...
Tbh if your using Meteor Shower, Incendiary Bonds makes no difference to Rodgorts Invocation. RI does more damage and since they can't actually move anyway, Fireball usually gets the finishing touches either way. That and enemies typically like to spread randomly then come back in on 1 person...
I have found using Dual Attunements and just any fire spell i could find that wasn't Firestorm or Meteor Shower to work quite well for mass damage where knockdown isn't important (or practical).
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Jun 04, 2006, 10:02 PM // 22:02
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#50
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Ascalonian Squire
Join Date: Nov 2005
Guild: Clan Solid
Profession: N/E
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edited
edited build
kool down francis i added the optional fireball lol
btw lighninghell can u post a link to the y nuking suks thread and another link to that calculator uve been using
and oh yeah im using burning speed now instead of firestorm it works pretty well escpecially since thers no recharge on BS so u can just keep burning guys, id use aura of restoration with it though
for more of a pve type i would use ether prodigy (good skill if u use alot of energy quickly) instead of mind burn and spam BS and fireball and then change out flare for rodgorts inovation. but w/e im not really a pve ele anyways
btw ive also tried a lil experiment and i found that casting mark of rodgort on a group (or at least on the stronger ones in a group) and then casting meteor shower and firestorm if u wana overkill , almost always works but ud need alot of energy like close to 75 energy for burning on 2 guys w/o the firstorm, prolly using like ether prodigy would help cause when ur done ull only be left with like 20 or less energy (only 40 damage). just a thought.
Last edited by dagger bird; Jun 04, 2006 at 10:19 PM // 22:19..
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Jun 04, 2006, 11:53 PM // 23:53
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#51
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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http://www.guildwarsguru.com/forum/s...d.php?t=113319
Why Nuking Sucks. I can't believe a make-believe PvPer hasn't read this...it's one of the hottest topics around - or used to be anyways.
And the calculator? Start -> Programs -> Accessories -> Calculator. Jeez, use your brain, you can actually CALCULATE your damage using that.
(And yes, I meant to bold that.)
AND WHY THE HELL ARE YOU SO OBSESSED WITH PBAOE?
Last edited by LightningHell; Jun 04, 2006 at 11:55 PM // 23:55..
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Jun 05, 2006, 06:43 AM // 06:43
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#52
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Ah, hell, let him learn,ffs...
I'm still glad someone still experimenting rather than copy/pasting. Even if it means bad skills and learnng better ways.
Even so, there is not that much to learn about fire line in PvE.
Firestorm makes mobs scatter (usually drawing some more aggro in the process). You want em statonary (your whole party does). Damage is not even great...
Meteor shower is considered "teh main" fre spell, because of high dmg output and knockdown. Once you have shower rolling, be free to spice it up with additional combos.
Flare is useless, IMO. Damage is low (consider AL on later missions) even for a spammable spell.
Immolate - my main spammable - you can pretty much spam it for lack of better things to do. It gives 3secs burning and is usually nice for finishing dying enemies.
Mark of Rodgort - looks very nice n conjuncton with Conjure Flame. In reality you get a skill which costs you 25 energy to constantly "burn" 1 enemy. Which is a lot just for that in PvE.
Meteor - nice and cheap, if not for exhaustion
Fireball, incendiary bonds, rodgorts invocation are all AOE spells and damage dealers of choice. Fireball is almost-spammable wth 8s recharge. A must have.
For fire line I use dual attunements...possible energy management variations include Glyph of Energy (for Meteor shower) and Glyph of Renewal (for an extra nuke NOW ).
That said, you can see you have a whole spectrum of spells to work on incenerating your opponents. Also, consume corpse is conditional and highly upsettng for your neccro MM buddy. Aura of Restoration is nice, a good monk even better.
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Jun 05, 2006, 07:07 AM // 07:07
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#53
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by torquemada
Fireball is almost-spammable wth 8s recharge.
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Seven recharge. Fireball is good, but there is nothing else in the Fire line.
Last edited by LightningHell; Jun 05, 2006 at 09:50 AM // 09:50..
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Jun 05, 2006, 09:03 AM // 09:03
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#54
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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Quote:
Originally Posted by LightningHell
Seven recharge. Fireball is good, but there is nothing else in the Fire line.
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That's why I wonder why people are always asking for nuking builds. It's not like you have a broad (or whatever) choice to fill your skillbar.
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