Jun 27, 2006, 10:07 AM // 10:07
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#21
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Academy Page
Join Date: Sep 2005
Guild: Guardians of the Stars
Profession: Mo/R
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Water can go very well in PvE, but only if your group knows how to use it - I've never had a pug that was able to work with it properly, and a lot of the time this meant my work went to waste.
You can slow that warrior moving towards your monk, and allow squishy party members time to kite. You can slow the mob as the warrior moves in to take aggro, as this will nearly always result in the mob switching to target the tank. You can shutdown casters with Maelstrom, after slowing them to hold them in place. You can lockdown a mob to reduce AoE fleeing from another ele. You can be a great utility ele with the likes of Ward against Harm and Blurred Vision. Combined with a mesmer or necro secondary, you can take advantage of the fact that water spells are hexes.
Just make sure you communicate what you will be doing in battle beforehand, and make sure you call relevant skills.
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Jun 30, 2006, 02:07 AM // 02:07
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#22
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Ascalonian Squire
Join Date: Jun 2006
Guild: JHEA
Profession: Mo/Me
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I mainly run water on my ele. She's a ele/nec...I love useing cold dmg/spinal shivers. Works great pve/pvp. It's amazing how many people don't step out of maelstrom.
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Jul 01, 2006, 05:16 AM // 05:16
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#23
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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When I ran a water ele, I'd always advertise it. People that picked me up weren't always experienced, but at least they were open minded. I did cap Ward VS Harm at level 3, so it was funny watching everyone see it.
"I have Ward Against Harm on me!"
"I have Ward Against Harm on me!"
"I have Ward Against Harm on me!"
There was more than once that the tank died, and I stepped up to take up the slack with the armor enchants. That always left some people confused, but it works. With the new skills I can only see water becoming more useful. I know when I'm in a PvE group I always try to encourage diversity.
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Jul 01, 2006, 05:31 AM // 05:31
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#24
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Same tinhg for me about diversity. Seeing Fire Halo almost everywhere. Its been a while I havent touched my Ele but I did Naphui Quarter with no problem as always and Tannakai Temple. I just feel I dont want to do Arborstone ( I call Anti Caster mission) with her but I need to do and beat the Ancient for the Elite.
One thing I can say, Blurred Vision against Oni is good as a Water.
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Jul 01, 2006, 06:09 PM // 18:09
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#25
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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Hey,Hydro got how much dammage skills?i know what Geo got 3 skills that do dammage(ObsidianFlame,CrystalWave and CrystalPrison)...
Tought maybe Water a secondary Element is great,i mean Air/Water may be really good you do high dmg on the target+you freeze them
Great idea,uh?lol
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Jul 02, 2006, 01:58 AM // 01:58
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#26
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Kyosuki
Hey,Hydro got how much dammage skills?i know what Geo got 3 skills that do dammage(ObsidianFlame,CrystalWave and CrystalPrison)...
Tought maybe Water a secondary Element is great,i mean Air/Water may be really good you do high dmg on the target+you freeze them
Great idea,uh?lol
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Hydro is the weakest of all in direct damage if we compare with the others attributes, but they do indirect damage like mesmer. I mean, Blurred vision do 50% miss in attack (adjacant to target too), Deep freeze to slow the mouvement, Maelstrom interrupt casters in an area, etc. Like I see now, you compare 3 ignore targeting spells and say about big dmg. Water is not about a big spike, its a helpful support that ppl thinks it useless in PvE and good in PvP.
Depend on the build, you can use Water as primary effect and your secondary profession as... well.... secondary affect.
I am going to crystal desert to do my ascencion with my water ele. With all the teams I got now, only 3-4 players told me I was noob to do Water and not Nuker. I will change my secondary to Necro (I'm E/Me and I wanted to do that to beat the Dopple with Backfire + Flare only)
They still few like the mesmers but still good in PvE no matter what ppl thinks about that. Diversity is the point on what players miss the most in every games and I can't change that.
Last edited by Francis Demeules; Jul 02, 2006 at 02:01 AM // 02:01..
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Jul 02, 2006, 06:44 AM // 06:44
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#27
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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With the release of Factions, a lot of the old good players that stopped playing GW because of it's short storyline and lack of grind have come back, and most of them are welcome to diversity, which is only a good thing for everyone. Having been playing my mesmer for 2 months now, I have not found one group that didn't want me on a FoW run, and I have gotten many more invites as a hydromancer than I ever had before (thus negating the only reason why I deleted my old Elementalist, no one wanted a hydromancer ).
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Jul 02, 2006, 01:11 PM // 13:11
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#28
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Frost Gate Guardian
Join Date: Jul 2005
Location: where ever there is food!
Guild: Looking for an AB Luxon Guild
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Water eles do have a purpose! they are gvg runners! not kidding, i am making a water/air/earth ele so i can A.)get good at wards B.)get good at running C.)show idiots who think anything other than air/fire sux, which is totally wrong
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Jul 03, 2006, 06:40 AM // 06:40
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#29
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Jetai12
Water eles do have a purpose! they are gvg runners! not kidding, i am making a water/air/earth ele so i can A.)get good at wards B.)get good at running C.)show idiots who think anything other than air/fire sux, which is totally wrong
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Don't use all three at the same time.
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Jul 03, 2006, 04:39 PM // 16:39
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#30
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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There a difference whit someone that love playing Aero or Pyro than someone playing Aero and Pyro because he say that Hydro or Geo suck
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Jul 03, 2006, 11:09 PM // 23:09
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#31
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by LightningHell
Don't use all three at the same time.
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This is what I was thinking. Pure Element, ok. Dual Element, ok. Trio.... where's your energy storage?
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Jul 05, 2006, 03:59 AM // 03:59
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#32
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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you can run 2 elements with E.storage easily, but 3 elements...I think that'd be a lil bit harder. All superior runes? I have a hard time surving with 2, good luck with 4.
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Jul 09, 2006, 07:19 PM // 19:19
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#33
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Academy Page
Join Date: Jul 2006
Guild: AoE
Profession: Mo/A
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The water line is a support line, its the line you go when you want to pull alot fo your skills from your secondary prof.
Water is awsome for that, If you're an E/N you go water for slows/knock down while u use drains.
E/Mo water is awsome for the blind hex and aura and mist form.
It's nice to be able to stand in the middle of anything and spam heals with impunity.
Water trident is a nice farming elite combine the slow effect with trident spam, and farm away.....
People jsut arent creative with the ice line, you CANT exepct it to be able to dish out alot of damage quickly, I mean comon look @ the recharge times on the spells. You have to pick and choose ur ice spells and use your seocndary to thier advantage to be a good water ele, its jsut a matter of recharge times water line cannont dish out damage needed in most cases.
Last edited by H2BH; Jul 09, 2006 at 07:23 PM // 19:23..
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Jul 10, 2006, 12:05 AM // 00:05
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#34
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Amusingly, it isnt a bad idea to quadruple spec on a GvG flag runner. I would personally not do triple elements though...
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Jul 10, 2006, 01:00 AM // 01:00
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#35
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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There's nothing wrong with triple element elementalists. You can still fit Heal Party on them too.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 10, 2006, 02:13 AM // 02:13
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#36
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Ascalonian Squire
Join Date: Dec 2005
Profession: E/N
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Water/N works well in PvE.
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Jul 10, 2006, 04:13 AM // 04:13
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#37
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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On conditional uses:
I found water magic on my Me/E was quite useful for Gyala Hatchery - basically slowing down the approach of the Juggernaughts and Kurzick kill teams so the rest of the party had could kill them before they hit the turtles - or at least buy a little more time to deal with another group . I imagine a similar result would also be true for other defensive missions such as the Eternal Grove, although I haven't tried it with Aeron yet..
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Jul 10, 2006, 04:39 AM // 04:39
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#38
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Stupid to use it in Shiverpeaks but it works like a Wonder in THK to slow the Mursaat's invasion
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Jul 18, 2006, 06:49 AM // 06:49
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#39
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Academy Page
Join Date: Mar 2006
Location: Defending the gates of the Ascalon Settlement
Profession: E/Me
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I have been a Water ele since the very moment i set foot into Yaks bend and saw that wonderous Hydromancers armor. (except i was just masquerading as a pyromancer for a good portion of my carrer). Even now, with brand new armor, I still proudly display my alligence to the forces of ice and water, parading my self through the battlefeilds in my gloriously silver trench coat that reminds my foes of the ice which will send them to the rift!!
Currently, I use Water Trident/Vaproal Blade/Water Trident to slaughter squishies. If it isnt a ranger or warrior, it it will allmost certainly take 275 damage for 25 energy every ~7 seconds.
Rather energy intenceive, but the fact i pack Drain Enchant, E-Drain and water attunement helps with my energy (and enchantment) issues.
For the other two skills (Rez sig is a given), the situation ahead of me choses those last two for me.
Lots of warriors? Deep Freeze and that one blinding hex!
Casters? Ice spikes + malestrom tend to find more than a few foes crying for their mommies. (Ice spikes' slow lasts 6 seconds, and in a bout 3 [maybe less], most mobs are out of the malstrom. and still walking away)
To all those who say water deals terrible damage still think too much in terms of Meteor showers on those silly grawl. (its nothing spectacular, but i still deal reasonable ammounts of damage on anything that isnt well armored)
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Jul 19, 2006, 06:53 AM // 06:53
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#40
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Pre-Searing Cadet
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I have always been an ele, after i started Factions i start using Water and most ppl dont know that water do more damage than any other ele in the first half of the game. Then during later in the story Onis like to pop up and chase the monks and is always good to slow them down, not only that it also helps if there is a fire ele in the party their aoe will hit rather miss most of time.
Talking about not telling what ele you using, sometimes i hate when ele do it if there is 2 ele in the party it is always good to bring diff ele so u can compare each other skill and see what skill will be the best.
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