Sep 25, 2006, 05:47 AM // 05:47
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#1
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Academy Page
Join Date: Jun 2006
Location: Boulder, CO.
Guild: DM
Profession: Mo/
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Need Complete Water Build (PVE)
I am looking for a complete water support build. Need all facets, i.e. armor, runes, att's, skill vary's. I will be using Kaolin. Any input would ne much welcomed.
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Sep 25, 2006, 07:52 AM // 07:52
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#2
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I don't know what "using Kaolin" means. also, Use search.
http://www.guildwarsguru.com/forum/s...php?t=10010209
Oh look! there's some info.
For PVE, I don't know any team that would ever want a water ele ever to be honest.
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Sep 28, 2006, 05:25 PM // 17:25
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Quote:
Originally Posted by Thom Bangalter
For PVE, I don't know any team that would ever want a water ele ever to be honest.
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Ring of Fire missions. My Element of choice down there. True, a party may not request it, but it's only for lack of seeing what a Water Ele can do down there. More effective that a Fire Ele under Winter imo.
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Sep 28, 2006, 09:01 PM // 21:01
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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i wouldn't recommend water magic for PvE. it has alot of nice hexes which are good for PvP but it's lack of support and easy to use offensive spells leave it weak unless ur in the ring of fire.
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Sep 29, 2006, 12:55 AM // 00:55
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#5
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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The only time I use Water Magic is when I'm helping people with Hell's or the Ascalon Titan quests. I run this build.
Water Attune
Aura of Restoration
Ice Spikes
Vapor Blade
Water Trident
Deep Freeze
Malestrom
Rez.
Worked pretty well for me, but you need to watch your e-management.
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Sep 29, 2006, 12:59 AM // 00:59
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#6
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [XoO]
Profession: E/
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Quote:
Originally Posted by Ozric
Ring of Fire missions.
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urban myth. rumor. false. untruth. etc. please let's put an end to this fire vs. water nonsense once and for all. resistances are breed and profession-dependant and have nothing to do with water vs. fire, air vs. earth, or whatever 'logical' oppositions you happen to come up with and/or hear from 'trusted sources' such as PUGgies and 'friends'. titans happen to be sensitive to **********Elemental********** damage. that is all.
as for a water build USE YOUR MIND, you do have mind don't you?! i'll give you a framework that will make the use of your mind (if you do have one) even simpler:
Elementalist Build :
1) Energy management: you're going to need 1-3 emanagement skills depending on your energy needs.d
2) Defense: you should probably bring at least one skill/spell that either heals you or mitigates damage that you may recieve some.
3) Offense/Utility: the last 4-6 skill slots should have one (or more) skill that will constantly be available/spammable.
it's *that* simple :|
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Oct 02, 2006, 06:44 AM // 06:44
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Quote:
Originally Posted by atlasworlds
I am looking for a complete water support build. Need all facets, i.e. armor, runes, att's, skill vary's. I will be using Kaolin. Any input would ne much welcomed.
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I guess you mean you will be using Kaolin Water Staff right? Yeah I use that green too.
About build... lots of people had post water build before.
Most GW users still have very little faith on water magics. In fact it's still very useful in PvE! The dmg is lesser then Fire but still acceptable.
I use Water magics in both PvE/PvP. If you want a more aggressive build (Water Trident elite, ice-spike, deep freeze, maelstrom, frozen burst, blurred vision, water attuntment and vapor blade) Watch out energy management, and always freeze group of enemies for crowd control. Slow casters enemies then use maelstrom, if they try to flee, Trident them to keep them inside maelstrom's range. (Ice Spear, Mist Form elite, + any other spells) << this is also a good water dmg build, mist form protect u from taking no melee dmg.
Its very easy to come up with builds, test it out with henches or guildies. As for equipment, well.... water helm, sup-water rune, sup vigor rune, minor energy rune, and whatever 2nd element rune. *In nightfall, new water spell Steam work wonder with fire spell, and air hex Chilling Wind work nicely with your water hex duration*
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Oct 02, 2006, 07:49 AM // 07:49
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I have very little faith in Elementalist damage dealers (as players) in general.
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Oct 02, 2006, 07:51 AM // 07:51
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#9
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Academy Page
Join Date: Jul 2005
Location: Belgrade, Serbia
Guild: Knights Of Fury Uk
Profession: Mo/
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i used same build (as stated above) in PvE... it usually makes great support for fire elementalist ie. i keep crowd together slowed, while other elemntalist rains down AoE fire spells on them
maybe it sounds funny but it worked very nicely last time i used it
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Oct 02, 2006, 12:13 PM // 12:13
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#10
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Actually, Amok, certain creatures, species etc. ARE weak against elements. The Avicara Tengu, for example, are weak against lightning damage, whereas most plants are weak against fire. I dunno about Water vs. the Titans in Hell's, but it would make sense... I use water there by default for Ward vs. Harm and Blurred Vision.
Now, as for a water build... Water's more of a support element, as opposed to flat-out damage. I generally run an Ether Prodigy-powered E/Mo for water, and change the skills depending on what I'm fighting. Some basics, though, are:
--> Ether Prodigy (e)
--> Heal Party - a nice spell to spam to counter degen or AoE spells
--> Deep Freeze - last time I checked, this spell is the largest AoE kinda spell, bigger even than Rodgort's. The slowdown effect helps keep things clumped for SS, Meteor Shower, etc., and the damage is nice too.
As for the rest of the build, Blurred Vision is a powerful anti-fighter hex; Maelstrom is devastating to enemy spellcasters (especially if they've been Deep Freeze'd); Ice Spear, Ice Spikes, and Vapour Blade add damage if need be; and there's more healing skills such as Heal Other if you ain't too confident with your healers.
::EDIT:: Just did a quick test at Hell's Precipice, set Water Magic to 9 and Fire Magic to 11. Both Ice Spear and Flare had a listed damage of 46. Flare hit the Burning Titan for *11* damage, while Ice spear hit for *31* damage. Either Burning Titans resist fire, or they fear water. Or both. *shrugs shoulders* So much for 'urban myth' ...
Last edited by Stormlord Alex; Oct 02, 2006 at 01:02 PM // 13:02..
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Oct 02, 2006, 08:18 PM // 20:18
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#11
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Amok Affinity
urban myth. rumor. false. untruth. etc. please let's put an end to this fire vs. water nonsense once and for all. resistances are breed and profession-dependant and have nothing to do with water vs. fire, air vs. earth, or whatever 'logical' oppositions you happen to come up with and/or hear from 'trusted sources' such as PUGgies and 'friends'. titans happen to be sensitive to **********Elemental********** damage. that is all.
as for a water build USE YOUR MIND, you do have mind don't you?! i'll give you a framework that will make the use of your mind (if you do have one) even simpler:
Elementalist Build :
1) Energy management: you're going to need 1-3 emanagement skills depending on your energy needs.d
2) Defense: you should probably bring at least one skill/spell that either heals you or mitigates damage that you may recieve some.
3) Offense/Utility: the last 4-6 skill slots should have one (or more) skill that will constantly be available/spammable.
it's *that* simple :|
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Guild Wiki disagrees with you:
http://gw.gamewikis.org/wiki/Hell%27s_Precipice
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