Oct 18, 2006, 08:38 AM // 08:38
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#1
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Elementalist Runner
I'm sure people will have looked at the title of this thread and thought "OMGWTFBBQPWN you can't have an elementalist runner"...well, this is why I need help. I shall explain...
I need to explore a small spot at the bottom of Lornar's Pass...by where all the grawl and ice golems are. I really can't be bothered to fight my way down there with 5 low level hench from Beacon's Perch and also can not be bothered to fight my way up even further from Camp Rankor or Deldrimor War Camp with a party of 8 henchmen.
My plan was to run and hope for the best! This is what I need help with. There are a few elementalist skills which could be beneficial whilst running but then again they also seem to have long recharges. I know that rangers and warriors can be good at running down Lornar's Pass also...
I'd like people's opinions on what may be a good build for such a job, including changing secondary if necessary (I cam currently E/N). I have all the elementalist elites and all but maybe 3 of the non-elites (in both prophecies and factions). SKills I thought may be useful were Mirror of Ice, Mist Form, Armor of Mist, Swirling Aura, Windborne Speed. Having never played a warrior and never tried running with ranger I wondered could anyone suggest a build which has the potential to get me down there alive?
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Oct 18, 2006, 12:29 PM // 12:29
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#2
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Theres a build somewhere. And yes it used Mist Form, Armour of Mist and various others, inc Kinetic Armour and Balanced Stance.
The run from Beacons to Droks with an Elementalist is nothing in comparison to how long it took to get my Necro to run there...
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Oct 18, 2006, 01:04 PM // 13:04
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Ah cool, thanks...so I'd need to be E/W then for balanced stance? Can anyone tell me where I may find this build...?
I wasn't planning on running to Droks btw, only to the bottom of Lornar's Pass to explore the small spot I missed along the way previously. Hopefully I have all of Dreadnaughts Drift and I plan on working on the southern half of Snake Dance this evening.
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Oct 18, 2006, 02:31 PM // 14:31
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#4
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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It'd be much more effective to just fight up from Snake Dance with henchman... at least then you could get every single corner, half of the place can't be reached using a runner (CA/Shatter ftw). And to have any hope of getting past Wurms/Giants you need Balanced Stance.
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Oct 18, 2006, 02:54 PM // 14:54
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#5
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Frost Gate Guardian
Join Date: Jul 2006
Location: victoria
Profession: E/R
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for the northern shiver peaks and other easy areas i used a ele/sin
max water max shadow and hte rest into energy storage
dark escape (12 second run and reduces damage by 1/2)
dash (good to get a lead to drop ward vs foes)
shadow refuge
mist form-e-
armor of mist (21 second run + 20% enchanting)
scorpionn defense (i hate getting stuck in a corner)
frozen burst (snare to slow everything down)
ward vs foes (again another mass snare)
condition arnt really a problem but hexes where a bit of a pain in some areas.
iV
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Oct 18, 2006, 05:54 PM // 17:54
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#6
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I would reccomend using some sort of E/A build with shadow form and any and all speed buffs they have. It'll be a lot slower, but shadow form>mist form. especially if there are ice imps around. The only thing you then have to worry about is KD.
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Oct 18, 2006, 06:52 PM // 18:52
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Yeah and a constant knockdown caused by a creature that has no 'break and return' distance is usually something that causes alot of worry on a droknars run... not all groups can be cleared in the 17seconds Shadow Form gives.
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Oct 18, 2006, 11:51 PM // 23:51
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#8
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I use this, it cant run droks though. http://gw.gamewikis.org/wiki/E/R_Mist_Runner
See the problem with an ele is that it cant deal with hexes AND KD at the same time.
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Oct 19, 2006, 08:46 AM // 08:46
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Hyprodimus Prime
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Thanks for that link...I tried looking on Guildwiki for something but I find looking for buids on there difficult. A while back I found a good page on that site with lists of builds on but I couldn't find it when I wanted it!
Quote:
Originally Posted by Thom Bangalter
I would reccomend using some sort of E/A build with shadow form and any and all speed buffs they have. It'll be a lot slower, but shadow form>mist form. especially if there are ice imps around. The only thing you then have to worry about is KD.
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Hmm, Not sure I'd like the idea of taking Shadow Form. If I put it on then didn't manage to run far enough away or shake off the mobs my health would be reduces to about 44 HP and..."I be PWND!"
--
The problem now is slightly academic also. I have explored the area I needed to get to...I took Evilsod's advice and when I got half way up Snake Dance with henchies I just decided to go all the way...I would have regretted it in the end! Fingers crossed I never need to go there again. I did always wonder about elementalist runners and if it was possible so I may well use that E/R build at some other point. Thanks very much!
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Oct 19, 2006, 01:42 PM // 13:42
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#10
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I tried looking through my old screenshots... Found a screenshot with the build i used for my mesmer and necro runner but i don't seem to have bothered taking ones for my ele. It wasn't my build anyway and it was a pretty damn easy run so i don't think i bothered. Think it might've been
Mist Form
Armour of Mist
Kinetic Armour
Aura of Restoration (cover for Kinetic vs Avicara Guiles)
Balanced Stance
Armour of Frost
Healing Signet
Swirling Aura
Not sure about the last 3. But hexes were never really a problem, eles can throw up that much armour you can walk through it with barely a scratch.
If you didn't have to put effort into your Cartographer title then it wouldn't be as good. I had to do THK using henchman about 4 times before i finally got all of the end.
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Oct 19, 2006, 02:00 PM // 14:00
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Evilsod
If you didn't have to put effort into your Cartographer title then it wouldn't be as good. I had to do THK using henchman about 4 times before i finally got all of the end.
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LOL - yes, I'm saving that little treat for near the end! I wondered if the bonus was henchable...? Has anyone managed this? I thought maybe if I kept all the henchmen around the King instead of trying to guard the two gates it might work...but tbh I'm not sure. You're right though, I also think hench is the only way to explore that.
I tried asking a party I went with recently if they minded if I explored after we completed the objectives and they just said "umm, no, we don't care about that".
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Oct 19, 2006, 03:27 PM // 15:27
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#12
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Quote:
Originally Posted by Evilsod
I tried looking through my old screenshots... Found a screenshot with the build i used for my mesmer and necro runner but i don't seem to have bothered taking ones for my ele. It wasn't my build anyway and it was a pretty damn easy run so i don't think i bothered. Think it might've been
Mist Form
Armour of Mist
Kinetic Armour
Aura of Restoration (cover for Kinetic vs Avicara Guiles)
Balanced Stance
Armour of Frost
Healing Signet
Swirling Aura
Not sure about the last 3. But hexes were never really a problem, eles can throw up that much armour you can walk through it with barely a scratch.
If you didn't have to put effort into your Cartographer title then it wouldn't be as good. I had to do THK using henchman about 4 times before i finally got all of the end.
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Im sure that eles and monks can "drok WALK" but what about slowdowns? There is no hex removal.
Im not sure, but, you might want to try GoR with ward of stability. Just throwing something out there. I doubt it would work, but that frees up your secondary for hex removal.
If you just want the title, go with guildies and fight.
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Oct 19, 2006, 05:16 PM // 17:16
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#13
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Ascalonian Squire
Join Date: Aug 2006
Location: UK
Guild: Beautiful Oblivion [EON]
Profession: E/Mo
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Quote:
Originally Posted by Celestial Beaver
LOL - yes, I'm saving that little treat for near the end! I wondered if the bonus was henchable...? Has anyone managed this? I thought maybe if I kept all the henchmen around the King instead of trying to guard the two gates it might work...but tbh I'm not sure. You're right though, I also think hench is the only way to explore that.
I tried asking a party I went with recently if they minded if I explored after we completed the objectives and they just said "umm, no, we don't care about that".
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Yes it's possible, I've done THK bonus as an E/Mo with henchies. Stand with the King, fight bosses last in each mob, consider taking Heal Party, and good luck!
Also, try doing it with Guildies, who won't mind hanging around while you map. Any guildies worth their salt won't, anyway.
Last edited by Karalin Taucher; Oct 19, 2006 at 05:20 PM // 17:20..
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Oct 20, 2006, 07:55 AM // 07:55
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Karalin Taucher
Yes it's possible, I've done THK bonus as an E/Mo with henchies. Stand with the King, fight bosses last in each mob, consider taking Heal Party, and good luck!
Also, try doing it with Guildies, who won't mind hanging around while you map. Any guildies worth their salt won't, anyway.
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Thank you, it is encouraging to know that someone else has completed this with henchies also. Luckily my brother playes a very good monk who will, no doubt, be infinitely better than Alesia! So I'll be recruiting him (not that he knows it yet).
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Oct 20, 2006, 07:58 AM // 07:58
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#15
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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Yeah it's not too difficult with the henchies, just don't stray too far from the king! I did everything just fine up to the last 2 groups, I walked a little too far from the king, the king got aggro and the monks were healing the team before the king and he died
So what you do is : CAMP THE KING, make sure that he does not move down from his perch and you will be fine
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Oct 20, 2006, 11:45 AM // 11:45
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#16
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Yeh, camping the King works wonders with henchies. Just make sure you keep an eye on him though, the little git does like to get up now and again.
I wish I'd thought of mapping THK when doing it, me and my partner need to go back and do that again.
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Oct 24, 2006, 07:53 AM // 07:53
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#17
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Frost Gate Guardian
Join Date: Jul 2006
Location: Moscow
Profession: W/
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Henching THK with Bonus
Doing THK with henchmen is actually easier when you do take bonus - you just camp the king and watch the show where mobs downstairs fight each other (Bonus-spawn Jades kill most of the incoming Giants and Mantle for you)
Done it many times with henchmen for my Warrior, Monk and Ranger (Ele will be the next one).
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