Oct 09, 2006, 02:33 PM // 14:33
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#1
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Bonders Of The Red Moon
Profession: Rt/Me
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PvP Ice Elementalist
Anyone has a good PvP ice build?
Since a few weeks i started PvP'ing with my ice ele, but i don't seem to find a good build, the biggest problem is energy manag. can anyone post a good ice build here pls?
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Oct 09, 2006, 03:38 PM // 15:38
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#2
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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In GvG Ice Eles are normally hybrids, because going pure Water isn't that effective. Ether Prodigy, Deep Freeze and Ice Spikes are the basic skills. If you have a team build with lots of hexes, you might want to get Blurred Vision. Shard Storm and Blinding Flash are quite common, too.
The rest is normally something like maybe a Ward, Heal Party, Draw Conditions and other utility skills.
Don't spread your attributes to more than 3-4 lines(Water-EStorage-Healing is quite common for example).
Watch good guilds in Observer Mode and you'll get some examples of different combinations.
And please, don't just say "PvP build", because Tombs, GvG, TA and RA are really different...
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Oct 10, 2006, 07:20 AM // 07:20
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#3
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Forge Runner
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Quote:
Originally Posted by Xasew
And please, don't just say "PvP build", because Tombs, GvG, TA and RA are really different...
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Just to point out much this point matter by QFT. (although I would like to add AB/FA/JQ as well)
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Oct 10, 2006, 09:33 AM // 09:33
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#4
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Depends on the build really, but generally speaking, this can be solid in GvG and HA:
Ice Spikes/Deep Freeze/Ether Prodigy/Draw conditions/Heal Party/Blinding Flash/Shard storm or extinguish/rez sig.
Ether prodigy keeps your energy up no problem. You could easily add in all sorts of utility, and attribute spread would be something like:
12+1+1 Water Magic
8+1 air magic (or whatever the cut off for flash is)
10 healing prayers
rest in energy storage.
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Oct 10, 2006, 11:18 AM // 11:18
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#6
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by Thom Bangalter
12+1+1 Water Magic
8+1 air magic (or whatever the cut off for flash is)
10 healing prayers
rest in energy storage.
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Prodigy with 4 in Energy Storage isn't that cool you know...
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Oct 10, 2006, 12:03 PM // 12:03
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#7
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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The spread you are looking for is 11+1+2 Water, 10 Healing, 7+1 Energy Storage, 7+1 Air.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 19, 2006, 01:50 AM // 01:50
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#8
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Water Trident are one of the good PvP water elite, the knockdown and fast recharge are good to combine with Deep Freeze and Ice Spike *or other slow hex*
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Oct 19, 2006, 03:23 AM // 03:23
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#9
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Didn't realize I screwed up the attributes that badly. The important thing is to hit the 14 cut off for the 6 second snares, and the proper breakpoint for flash. I actually like to run 9 energy storage, because I use Tarlok's flagron and need to meet the req for it. This kinda interferes with HP, but the difference between 9 and 10 is generally negligible.
Last edited by Thom Bangalter; Oct 19, 2006 at 03:25 AM // 03:25..
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Oct 22, 2006, 12:56 PM // 12:56
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#10
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Ascalonian Squire
Join Date: Aug 2006
Guild: Final Strike
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Here’s a build I use for AB and I think it works great if you time your spells and don’t act too harshly. Stay as far away from your foes while being able to cast your spells.
E/xx
Water Magic: 16
Energy Storage: 13
Ice Spear
Armor of Mist
Deep Freeze
Maelstrom
Blurred Vision
Elemental Attunement
Aura of Restoration
Water Attunement
Try to keep the last three enchantments on at all time. Armor of Mist provides you with +42 armor and helps escaping if you’re caught in the fray or if you need to quickly run for a cap. Blurred Vision helps keep those pesky warriors, assassins or rangers from dishing out damage 50% of the time. Deep Freeze slows down your foes in the AREA (the largest AoE in GW) by 66% while Maelstrom interrupts them from casting most spells leaving them helpless for your team to destroy them. Works best against spellcasters. Maelstrom may cause exhaustion, but the recharge time = the time for exhaustion to disappear. If it recharges twice as fast because of your 20% HSR weapon, you wouldn’t aimlessly cast it without Deep Freeze. Lastly, Ice Spear is used when you're usually going one on one against a foe or when you're trying to dish out the last few damage points while your foe is trapped in your Deep Freeze Maelstrom combo. Try this build out. We need more diversity in the elementalist class! Everyone thinks water elementalists are inferior. =(
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Oct 22, 2006, 04:11 PM // 16:11
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#11
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Banned
Join Date: Oct 2006
Location: Sweden
Guild: Its Gi [Joe]
Profession: N/
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I've got a water ele that I use in RA. I use purely water and energy storage. Here's my line up:
Water 12 + 1 + 3 = 16
Energy storage = 12 + 1 = 13
Water Trident
Shard Storm
Blurred Vision
Deep Freeze
Armor of Mist
Aura of Restoration
Water Attunement
Res Signet
Sort of anti warrior but the damage works against everything.
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Oct 25, 2006, 01:51 AM // 01:51
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#12
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Academy Page
Join Date: Aug 2006
Profession: E/Mo
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I've toyed with water magic but I find it's really hard to make somthing good with it :/ I personally cut out damage dealing all together simply because it's so rubbish a monk could prolly out damage you and went down the utility route that water offers.
My experiments yeilded this so far.
Water attunment
Water trident (E)
Tenais Prison
Icey Prison
Rust
Malstrom
Aura of restoration/healing breeze
Res or optional slot
You can cycle the two prisions for unending 66% slowed from here you can be really horrible if it's a caster put them in a malstrom, They will if they have a brain try and bail out... when they try to move out oh so slowly, you then snare them with water trident.
The rust is to make the endless amounts of warriors look like idiots. 6 second healing signet is crazy, and two shots of the water trident even without it's snare will do damage equal to it's healing.
It dosen't do enough damage to kill somone usually (Although I have done a sin or two to death with it) It will screw somone up and make them easy pickings for another teammate to stomp on them without any hassle as there unable to chase OR cast
It even works on touchies too ^_^
Last edited by Pebbles; Oct 25, 2006 at 01:53 AM // 01:53..
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Oct 27, 2006, 01:36 AM // 01:36
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#13
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Spike the crap out of everything with shatterstone.
16 water
9+1ish ES
7ish healing
Shatterstone
Vapor Blade
Icy prism
Glyph of elemental power
Glyph of lesser energy
Water attunement
Rez
Heal area/ Healing breeze / self heal of some kind
Hit glyph of elemental power and find a squishy without enchants up. Hit shatterstone, vapor blade, then icy prism in quick succession. Shatterstone = 230, vapor blade = 159, icy prism = 79, for a grand total of 468 damage in 3 seconds. Fun as heck, probably not that useful in high-end PvP.
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Oct 27, 2006, 02:00 AM // 02:00
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I'd rather take mesmer secondary to get rid of enchants.. I supposed necro would work too,( Gaze of Contempt ) but then you lose on inspiration. You could even use Drain Delusions on Shatterstone, since it doesn't matter when it gets removed.
But um.. for high end pvp, I think you'd be spreading yourself too thin if you wanted to keep the standard Blinding Flash/Heal Party skills. You can't do both at once.. I don't think. XD
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Oct 27, 2006, 02:08 AM // 02:08
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#15
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Banned
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You mean Shatter Delusions?
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