Aug 01, 2006, 03:04 AM // 03:04
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#21
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Banned
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While running a fire build, pick your targets. Fire works very well against low armored casters. Send the hench to deal with the warriors and start dropping fireball and meteor on the mobs monk.
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Aug 01, 2006, 04:08 PM // 16:08
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#22
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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They aren't *useless* as damage dealers - when you're forming a typical PUG, most players are atrocious at killing things, but a 'fire nuker' actually tries pretty hard to a lot of the time. So when you're in a group with mending W/Mos and Life Siphon turrets fire damage looks ok.
On the flip side if you get on a good team fire elementalists are atrocious for the most part. They're still decent against low level mobs, and are reasonably effective in zones like Vizunah Square where you can't help but get good returns out of AoE (against lower level mobs oftentimes as well). Against even level foes they're relatively poor though and it's downhill from there. In the endgame the only useful thing a fire elementalist does is drop Meteor Showers on annoying monk packs for the multiple knockdown effects. Unfortunately nasty monk packs are fairly rare so most of the time you're just dragging a fire guy through the mission or quest. Meteor Shower is useless when you have a good team, monsters usually die before the Shower even finishes casting.
In my experience the strongest elementalist in PvE is some combination of Air and Earth magic. Blinding Flash is very strong when it lasts for duration, and Enervating Change is pretty nice as monsters get a lot of their damage out of normal attacks. Similarly Wards are strong against a lot of mobs, being good, scalable defense. Oh, and of course, Heal Party is retarded in PvE. The character is good enough that he can replace a monk on a good team, while adding a bit of damage in the process.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 01, 2006, 06:10 PM // 18:10
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#23
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montreal
Guild: TSK
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All you ppl talking bout MS this and MS that. If you want to go Fire take BURNING SPELLS. Burning can take down almost anything (except for bosses and their insane regen) in PvE. For PvP, the only reason I would see taking Fire Skills is if your team has Earthbind and you would be echoing MS and Meteor, but even then I would go earth for Earthquakes. Otherwise, if you want to go fire create a mesmer and go FC Nuker. Then your MS will only take 2-3 secs to cast.
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Aug 01, 2006, 09:01 PM // 21:01
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#24
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Krytan Explorer
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What you guys keep missing is hthis ... Ele damage HAS to suck. Or at least be average to below average.
Eles have THE strongest Party-wide defensive and utility skills available Wards are ridiculous, Heal Party spam, AoE Snares, Blinding Flash/Enervating spam, etc....
So if you gave Eles all that AND high damage potential, the class would be grossly overpowered.
I mean, warriors dish out and soak up the most damage, but they don't do squat for the rest of the party (uh, Watch Yourself maybe?). Rangers have interuption and utility but average damage. Mesmers have disruption but below average damage. Etc. Etc. See how it all balances out?
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Aug 01, 2006, 09:09 PM // 21:09
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#25
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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I can kill wars and any other class really, in under 20 seconds with my fire ele. Granted, its a one shot deal with a 30 sec recharge at least, but it works. Just take Mind burn, Conjure flame, Glyph of ele power, and echo. That = dead guy.
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Aug 01, 2006, 09:22 PM // 21:22
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#26
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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errr the best fire ele havent a chance against a half decent warrior 1x1 at all.......
air ones however are very dangerous to any1 1x1 (xcept maybe shutdown, interrupt and other anti casters)
eles have to suck because they can help the team? uhh thats news to me, so a pure nuker have to suck because his friend is playing support ele (with few or no dmg spells) i fail to see a connection here...
smiting monks are great, they can also help the team like no other, does that mean they should make smiting spells cost 25 each, cause exhaustion and have 6 secs cast times? i dont think so...
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Aug 01, 2006, 11:11 PM // 23:11
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#27
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Frank Dudenstein
What you guys keep missing is hthis ... Ele damage HAS to suck. Or at least be average to below average.
Eles have THE strongest Party-wide defensive and utility skills available Wards are ridiculous, Heal Party spam, AoE Snares, Blinding Flash/Enervating spam, etc....
So if you gave Eles all that AND high damage potential, the class would be grossly overpowered.
I mean, warriors dish out and soak up the most damage, but they don't do squat for the rest of the party (uh, Watch Yourself maybe?). Rangers have interuption and utility but average damage. Mesmers have disruption but below average damage. Etc. Etc. See how it all balances out?
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First of all, the only thing you mentioned in that list of "strongest party-wide skills" that is actually much stronger than other professions is Heal Party, and that skill is simply overpowered. Ritualist spirits largely kick the crap out of wards, the only really good snare spell is the expensive Deep Freeze, and Blinding Flash is only spammable because of the overpowered elite energy management skills Elementalists have to make up for how terrible Energy Storage is on its own.
Secondly, yes, if you devote half your skillbar to bringing wards or other defenses, you should have less damage. The problem is that if you bring an entire skillbar filled with nothing but damage spells in any line but fire you're still not doing anywhere near the DPS that other characters do over time (and fire requires you to both hit multiple targets on the majority of your spells and have the insane amount of energy required to continously cast). Just because there is the possibility you might put party defense on your skill bar doesn't mean your damage should suck regardless of whether you actually do use those skills.
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Aug 02, 2006, 04:59 AM // 04:59
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#28
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Quote:
Originally Posted by Frank Dudenstein
What you guys keep missing is hthis ... Ele damage HAS to suck. Or at least be average to below average.
Eles have THE strongest Party-wide defensive and utility skills available Wards are ridiculous, Heal Party spam, AoE Snares, Blinding Flash/Enervating spam, etc....
So if you gave Eles all that AND high damage potential, the class would be grossly overpowered.
I mean, warriors dish out and soak up the most damage, but they don't do squat for the rest of the party (uh, Watch Yourself maybe?). Rangers have interuption and utility but average damage. Mesmers have disruption but below average damage. Etc. Etc. See how it all balances out?
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No offense brother, you are just plain retarded if you consider eles overpowered.
PS: "IF" You consider eles over powered, you are retarded.
In easy words, you are NOT retarded if you consider eles *not* over powered. Make your choice? To be a Retard or not to be a retard.
You can consider me rude, i dont mind. I am just tired of people jumping in with the craziest theories which do not even exist.
Suggestion, Kindly pay some time to a profession before coming up with such ideas.\
Quote:
Originally Posted by Kendar Muert
I can kill wars and any other class really, in under 20 seconds with my fire ele. Granted, its a one shot deal with a 30 sec recharge at least, but it works. Just take Mind burn, Conjure flame, Glyph of ele power, and echo. That = dead guy.
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Not to mention that the monk was sleeping.. and the warrior was an idiot who couldnt heal himself for 20 seconds straight... What was he doing? smooking weed? i mean he could get to u and u would be dead meat in less than 15 seconds (i can assure you that he can kill u faster than 15 seconds, just being modest here)
Just out of curiosity, had you bribe the guy not to heal himself before nuking his butt?
Last edited by Xpl0iter; Aug 02, 2006 at 05:05 AM // 05:05..
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Aug 02, 2006, 07:24 AM // 07:24
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#29
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Frost Gate Guardian
Join Date: Jun 2006
Location: Holland
Guild: FeS
Profession: E/Me
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I am using my Nuker Ele for Over a year now i love it, i switches skills sometimes but i got my set and it rocks. true, Ele hase bad armor, but take distance and nuke ur target, mostly of my time i take 2 "On-Fire" Skills with me or if i know ill die ill put burning speed and run trough everyone, it sucks but tough 10sec on fire. 0.0
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Aug 03, 2006, 02:17 PM // 14:17
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#30
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Mysterial
First of all, the only thing you mentioned in that list of "strongest party-wide skills" that is actually much stronger than other professions is Heal Party, and that skill is simply overpowered. Ritualist spirits largely kick the crap out of wards, the only really good snare spell is the expensive Deep Freeze, and Blinding Flash is only spammable because of the overpowered elite energy management skills Elementalists have to make up for how terrible Energy Storage is on its own.
Secondly, yes, if you devote half your skillbar to bringing wards or other defenses, you should have less damage. The problem is that if you bring an entire skillbar filled with nothing but damage spells in any line but fire you're still not doing anywhere near the DPS that other characters do over time (and fire requires you to both hit multiple targets on the majority of your spells and have the insane amount of energy required to continously cast). Just because there is the possibility you might put party defense on your skill bar doesn't mean your damage should suck regardless of whether you actually do use those skills.
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I LIKEE!
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Aug 03, 2006, 08:23 PM // 20:23
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#31
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by LordLucifer
in RA/TA air spike seems to be very effective (since energy storage is almost just for show you need air attunement+elemental atunement if you plan to cast more than 2 spells in the whole battle..)
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dual stripped enchantments for the win
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Aug 04, 2006, 11:19 AM // 11:19
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#32
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by holden
dual stripped enchantments for the win
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I was actually thinking along the lines of FC Airspike, but that's a team build.
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Aug 04, 2006, 02:49 PM // 14:49
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#33
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Ensign
So when you're in a group with mending W/Mos and Life Siphon turrets fire damage looks ok.
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that life siphon turret blast is just killin me
and make sure to cover that fine skill with p bond lol
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Aug 04, 2006, 03:49 PM // 15:49
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#34
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by holden
that life siphon turret blast is just killin me
and make sure to cover that fine skill with p bond lol
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Not to mention Backfire on that Stone Summit Crusher.
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Aug 04, 2006, 04:14 PM // 16:14
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#35
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Life Siphon isn't terrible, it's just a mediocre skill that really needs to be in the right situation to be any good. Generally that means two things - one, that the pace of the fight is slow enough and hex removal light enough that Siphon lasts for a good chunk of its duration regularly, and two, that you are making use of the full effect, I.E., being healed constantly.
It is actually quite good in small scale combat, where it'll almost always last duration, you'll consistently be taking damage, and the result is that it's a 300 HP swing for 10 energy. It's not a bad skill to throw around with other hexes (though it certainly isn't a must-have by any stretch), and it's pretty nice with health sac skills as a form of efficient maintenence.
Putting Life Siphon and Parabond on everyone isn't scaring anyone though, and it's worthless on a good PvE team since the mobs die in 5 seconds anyway.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 04, 2006, 06:52 PM // 18:52
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Parabond isn't meant to last it's duration; it's use isn't the degen. It's use is a fairly ok heal at the end. Cast it on a near dead target in PvE and there's a heal right there; not to mention it's a great cover hex. My warrior uses it once in a while.
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Aug 04, 2006, 11:18 PM // 23:18
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#37
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Quote:
Originally Posted by Xpl0iter
No offense brother, you are just plain retarded if you consider eles overpowered.
PS: "IF" You consider eles over powered, you are retarded.
In easy words, you are NOT retarded if you consider eles *not* over powered. Make your choice? To be a Retard or not to be a retard.
You can consider me rude, i dont mind. I am just tired of people jumping in with the craziest theories which do not even exist.
Suggestion, Kindly pay some time to a profession before coming up with such ideas.\
Not to mention that the monk was sleeping.. and the warrior was an idiot who couldnt heal himself for 20 seconds straight... What was he doing? smooking weed? i mean he could get to u and u would be dead meat in less than 15 seconds (i can assure you that he can kill u faster than 15 seconds, just being modest here)
Just out of curiosity, had you bribe the guy not to heal himself before nuking his butt?
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I probably should have mentioned that that was in PvP 1v1, or in PvE when soloing a fairly weak boss. In both cases i cast my buffs b4 i got to the enemy. If i want to deal alot of damage when on a team, ill go with searing heat, teinais heat, rodgorts invo, fireball, and fire storm. You can run through that list over and over again if you have half recharge and cast on a wep or offhand.
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Aug 05, 2006, 12:10 AM // 00:10
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#38
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Kendar Muert
I probably should have mentioned that that was in PvP 1v1, or in PvE when soloing a fairly weak boss. In both cases i cast my buffs b4 i got to the enemy. If i want to deal alot of damage when on a team, ill go with searing heat, teinais heat, rodgorts invo, fireball, and fire storm. You can run through that list over and over again if you have half recharge and cast on a wep or offhand.
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Anyone who suggests running Searing Heat under any circumstances has no idea what they're talking about. The spell was terrible before the AI ran away from it and it's even more terrible now.
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Aug 05, 2006, 12:46 AM // 00:46
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#39
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Quote:
Originally Posted by Kendar Muert
I probably should have mentioned that that was in PvP 1v1, or in PvE when soloing a fairly weak boss. In both cases i cast my buffs b4 i got to the enemy. If i want to deal alot of damage when on a team, ill go with searing heat, teinais heat, rodgorts invo, fireball, and fire storm. You can run through that list over and over again if you have half recharge and cast on a wep or offhand.
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I will answer u this way.
PVE:
searing and its copy cat are jokes. firestorm, only for running purposes.
you only have 2 good spells.
PVP:
you expect me to stand in your AoE spells which do damage over time?
u have time to cast such huge spells while i will be arround?
Regardz
An Elementalist
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Aug 05, 2006, 01:36 AM // 01:36
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#40
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Wilds Pathfinder
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I've played ele for a while so I could be able to discuss this without looking like nub or hypocrite but...
Warrior: zealous axe, cyclone axe and triple chop. If that doesn't do more aoe damage than MS then...
Necro: Spiteful spirit 37 or 41 damage every time your target attacks. It also does those same 37 or 41 damage to whatever is around it. Echo and spread around and you're looking at at least 80 damage per second.
Ele as damagedealer? Maybe last year ='(
My ele won't see much daylight because of that.
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