Dec 30, 2006, 06:53 AM // 06:53
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#381
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Anyone noticed why he always types ELE like his trying to stress it's importance?
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Dec 30, 2006, 08:07 AM // 08:07
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#382
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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Now check this, nowhere in this will I insult ANY of you. So please, keep it from getting to the retarded responses that are not worth reading.
So I think that the basic center of this argument really isn't being hit too much in this long thread of self-esteem boosting remarks.
The center of all this "please don't nerf" hubbub is, imho, this:
Elementalists used to be really, really great in pve. Fire* elementalists. Other ele's are still just about as useful, but the fire line is going to be, after this skill combo is "balanced" (see: nerfed), close to useless again. Most of the people who make this argument against balancing SF like the way that it works in PvE. Yeah, the skill may be a tad over used, but honestly, if a PvP team doesn't bring something to shut down a caster, they are not playing very well. Again, not a personal attack, but if this skill can be shut down, all that would really be necessary to change is a skill or two, tops.
And I don't know about the rest of the pvp world, but I can't stand playing the same build all the time, on any character.
Again, I don't think that this needs to be an attack on the skill levels of any people here or any who say "balance it, plz, it pwns me", but more to show that those who want SF to stay the same are more concerned with not having what was once a very great attribute line to play with.
Peace be with you, homies.
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Dec 30, 2006, 09:23 AM // 09:23
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#383
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Kijik Oni Hanryuu
*sigh* tis too bad SF is on it's way for a very heavy nerf.. We eles will be pwned again, by, well, everything..unless we go flash/surge bot -.- well.. GG ANet GG..
Oh and mage... please go somewhere and just.. jump... off.. SF is overpowered, the sad thing, is that it is the only powerful enough skill to make fire eles usefull in mainstream PvP, save the build that I like to use.. And just because someone does not agree with you gives you no right to curse at them or directly insult them, so please have some manners. mmk? bye bye
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Thanks for your most humble comments - should I also write on my suicide note that you are responsible for my death?
Do not tell me what rights I have on a forum when I find someone misinterpreting my statements and inflaming my posts. I have EVERY right to set a wrong right especially if it has something to do with me.
Finally,when it comes down to manners, it is impolite to insult others without thinking how it feels to be insulted. It's not about agreeing or not, Gimme insulted me first (without valid proof) and so my responses were designed to inflame him as well. It's all self-defence I say.
Please read posts before making comments. It saves me a lot of explanation!
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Dec 30, 2006, 10:30 AM // 10:30
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#384
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Mage, no offense intended... you really do not belong to this thread .... really..
I know i had an argument with Gimme, but his knowledge is no where to be assumed low or bad. he knows his stuff, and has his own opinions.
On the other hand... your kinda making ME feel bad by the ways your defending ele here..
really.. just quit doing it.
Humble Request from Xpl0iter to Mage
Darkest.
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Dec 30, 2006, 10:54 AM // 10:54
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#385
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Academy Page
Join Date: Jan 2006
Location: UK
Profession: W/Mo
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Haven't read the hole of the thread but why nerf Searing Flames when you could just buff Extinguish?
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Dec 30, 2006, 05:02 PM // 17:02
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#386
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Jungle Guide
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Quote:
Originally Posted by mage767
Thanks for your most humble comments - should I also write on my suicide note that you are responsible for my death?
Do not tell me what rights I have on a forum when I find someone misinterpreting my statements and inflaming my posts. I have EVERY right to set a wrong right especially if it has something to do with me.
Finally,when it comes down to manners, it is impolite to insult others without thinking how it feels to be insulted. It's not about agreeing or not, Gimme insulted me first (without valid proof) and so my responses were designed to inflame him as well. It's all self-defence I say.
Please read posts before making comments. It saves me a lot of explanation!
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Please post where I insulted you (note: insulted, not stated a fact). I did not mean to inflame you, I was attempting to have a logical debate at which you posted back the equivalent of "oh em eff gee nub wtfzor" and simply flamed me. Again, post where I insulted you, I'd really like to see it.
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Dec 30, 2006, 05:52 PM // 17:52
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#387
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Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
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Is nobody EVER happy? they nerf eles, you whine, they buff eles, you whine, they nerf eles, you whine. Yeah yeah 'lern 2 countr lol' you say every 1/2 matches is SF, yet you refuse to bring ONE skill to counter that, why don't we drop hex removal or condition removal on monks, because not every team has hexes or conditions. Mesmers are there for a REASON, they are not the class with the power to shut down anyone, just for the fun of it. Yes, you DO need to learn to counter Searing Flames, if they are that common.
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Dec 30, 2006, 06:33 PM // 18:33
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#388
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Jungle Guide
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How about you stop whining about counters? The problem with searing flames teams is that they have 2/3 or 3/4 eles. You cannot shutdown every single one of them. The only truly effective counter is something like mantra of flame, which is quite obviously SF specific. Sure, you can shutdown one or two with a mes, but it won't get you very far. Everyone needs to stop yelling at the PvPers to counter when you obviously don't play PvP since you can't understand why we can't counter. (also, see that HA is 6v6 and has about 0 utility spots)
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Dec 30, 2006, 08:00 PM // 20:00
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#389
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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you really must be doing something wrong if you cant cause extremley high damage without searing flames....try air spiker for one and there are plenty of other fire elites out there too...and mantra of flame cant be SF specific because that skill has been there since prophecies.
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Dec 30, 2006, 08:04 PM // 20:04
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#390
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Desert Nomad
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Quote:
Originally Posted by Gimme Money Plzkthx
Sure, you can shutdown one or two with a mes, but it won't get you very far.
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At least 2 per mesmer initally and more depending on if they are stupid enough to cast through diversion. Playing at a team advantage as simple as that, its strange to wonder why people complain about it at all really. Then you can also discuss things like positioning where it removes the entire AOE clause from the skill, making it a single target spike at best which is effectivly no different than the gale lock fast casting air spikes in the past.
Quote:
Originally Posted by Gimme Money Plzkthx
(also, see that HA is 6v6 and has about 0 utility spots)
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HA is also a format where not only the maps need changes, but just about every aspect requires it. The 6v6 format only highlights it in certain ways, but blood spike highlighted it more in the 8v8 format.
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Dec 31, 2006, 02:06 AM // 02:06
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#391
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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So again all that this comes down to is PvP! Seriously, think about PvE for two seconds. I know that it is obviously asking a LOT from everyone who is so into pvp, but come on! It is more than pathetic that PvE has so much taken from it so that people in PvP don't have to change their damned builds!
I've got a friend who gets pissed off after almost every skill balance session goes down solely because he has to CHANGE HIS BUILD, but you know what, he doesn't whine about it so damn much that it gets anyone's attention. Why is it that when a PvE'r gets the shaft on something nothing happens, but when pvp brats have to change your skillbars at all the whole world comes crashing down?!
And seriously, SF teams are NOT that common, nor do they get far.
Don't bother to reply to me personally, because I'm done with this waste of time thread now.
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Dec 31, 2006, 04:24 AM // 04:24
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#392
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Jungle Guide
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I'll tell you why PvP matters more. Now, lets start from the beginning. We are all playing a game called Guild Wars, correct? Now, that being said, these two simple words would imply two guilds fighting eachother. This mode of combat is known as Guild Versus Guild, correct? Now, ArenaNet hosts world championships for the top X number of guilds every year, and the prizes include cash. Generally, a world championship is considered the highest honor if you win it. This world championship happens to be for GvG, which happens to come directly from the name of the game, and be a form of PvP. I do not see world championships for Domain of Anguish, Fissure of Woe, etc. Now, if you felt like extrapolating this, you could take on AB as another form of PvP, and that is another major effect as most guilds belong to luxon or kurzick sides/alliances. Simply put, PvP is more important and is what the game is based off of (to reiterate, you are playing Guild Wars).
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Dec 31, 2006, 04:39 AM // 04:39
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#393
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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As far as counters for SF skill wise it only has two solid counters. Since normal removal doesn't cut it against the 1 second cast time of SF. So unless your a Dervish using Avatar of Melandru; then Frigid Armor is your only solid counter to stop SF in its tracks.
@Everyone Arguing: To everyone who's arguing out of topic. Please show some courtesy to the threads creator and handle such things over PM. Its not nice when a discussion is interrupted by bickering.
Last edited by NinjaKai; Dec 31, 2006 at 04:52 AM // 04:52..
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Dec 31, 2006, 06:04 AM // 06:04
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#394
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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You guys are still talking about SF? Geez, get over it. It's here, it's not going anywhere. I like it, and it IS counterable. That being the case, ANet won't nerf it.
So stop asking for a nerf already. How about a sin with shroud of silence, or a spellbreaker cast on a charging attacker? That sounds like a dead SF ele to me.
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Dec 31, 2006, 06:11 AM // 06:11
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#395
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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^^Agree with above poster.
I still can't believe this facade is still going on, tbh.
EDIT: Mage, I have read your previous posts, and I must say that your arguements are nothing except extending your ego by hinting at your ''superior knowledge'' of PvP. As you can see, no one who is posting in this thread is boasting about their intelligence just to attempt to make the others seem small and insignificant. They are posting why or why not SF is overpowered. I highly suggest you post your arguements as they do, and try to evade flaming others who disagree with you.
Just my two cents...
Last edited by Apok Omen; Dec 31, 2006 at 06:29 AM // 06:29..
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Dec 31, 2006, 06:59 AM // 06:59
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#396
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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If SF gets nerfed we might as well ask for warriors to be nerfed....since they do heavy DPS + spike damage consistently for low cost, and the fact that I must bring counters for them makes them overpowered, since then I can't have absolute defense against both casters and melee....
oh wait...the caster class that's suppose to do damage is going to be gimped back into Ether prodigy/Heal party since people won't bring caster counters, yet bring blind and wards and cripple and slow down and hexes and stances and block enchantments etc. etc. etc. for warriors.
To name SF counters: Diversion, Psychic distraction, ward against elements, arcane conundrum/migraine/frustration to cripple their damage output, signet of humility to disable SF, backfire, a motivation paragon can mitigate huge amount of damage ,light of deliverance/heal party, mantra of flames, shelter/fertile season, song of purification, purifying finale. mirror of disenchantment totally wreck their fire attunement energy management, power block, blackout, knockdown based teams (ex. the thumper paragon hold in HA)..............................and the EASIEST one of them all, SPREAD OUT. And these are the more practical ones ONLY, and does not include more narrow counters like avatar of melandru/frigid armor/spellbreaker/vow of silence/shroud of silence/etc.
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Dec 31, 2006, 07:00 AM // 07:00
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#397
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Forge Runner
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Quote:
Originally Posted by mage767
*Cough* The Earth line cannot counter searing flames? *Coughs again*. Did you ever play the earth line? *Coughs thrice* Stone striker, Armor of Earth for defence, and pick your favorite skills for offense.....do I need to say more? A well developed Earth Ele can own any fire ele. If I'm invalid here (which you love to say), can you prove it?
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What's the point of Stone Striker? Geomancer's Armor? Mantra of Earth? Or are you just mixing up SF and MoR?
Best case -- your post quoted above is terribly unclear. And the possibilities go downhill from there.
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Dec 31, 2006, 07:13 AM // 07:13
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#398
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
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Probably Stone striker + mantra of earth + geomancer armor + ward against element like you said....very very non-versatile counter, albeit very effective against SF, I've seen sandstorm ward team use this combo occasionally.
But there are so many versatile counter against SF its almost like the touch ranger argument that somehow stopped all of a sudden.
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Dec 31, 2006, 07:43 AM // 07:43
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#399
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Francis Crawford
What's the point of Stone Striker? Geomancer's Armor? Mantra of Earth? Or are you just mixing up SF and MoR?
Best case -- your post quoted above is terribly unclear. And the possibilities go downhill from there.
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To make it a bit more clear, I didn't say Mantra of Earth (MOE) specifically because it is a Mesmer spell. Let's not add other professions here for a second.
To reiterate, an earth ele using the 4-skills for "management and defence" (say..Earth Attunement, Aura of Resto, StoneFlesh, Armor of Earth) can easily counter any direct fire damage from ANY fire ele build (yes, burning will still occur from SF/GG but it's not a big deal).
For ranged offense, use Ebon Hawk, followed by Glowstone (repeatedly) and throw Stone Daggers (very quick) and one elite (Obsidian Flesh/Sandstorm).
It won't take too long before the fire ele gives up and disconnects OR goes down shamelessly.
Are you still confused???
Last edited by mage767; Dec 31, 2006 at 07:46 AM // 07:46..
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Dec 31, 2006, 08:19 AM // 08:19
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#400
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Quote:
Originally Posted by mage767
It saves me a lot of explanation!
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then umm don't explain.. like so many have said just leave.. oh and about the suicide note.. yeah I was responsible for your death, I like the idea of getting a medal of honor from god for fixing one of his mistakes.. anyway
I think a decent idea to balance SF out a bit is to just either lower the burning damage or lower the burning duration, I think the burning damage should be lowered, and besides that fact, alot of people have already been able to counter an SF team with a RC Monk..
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