Dec 23, 2006, 12:43 AM // 00:43
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#321
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Dutch Masterr
anyone else notice the surplus or elementalists in pvp? also, every other person in ab uses the searing flame/glowing glaze build!!! its WAY too overpowered if you ask me ....
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did you read the build?
the original complaint was about AB... and this build is not as limited as you think...spreading daze on casters and blind on melee works just fine... in AB... where the concern is... frigid costs only 5e and gives protection for physical damage as well...its a great skill...
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Dec 23, 2006, 10:59 AM // 10:59
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#322
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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Still, why the hell do people complain about how owerpowered that build is if they can play with that build?
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Dec 23, 2006, 11:30 AM // 11:30
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#323
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by AscalonWarrior
Still, why the hell do people complain about how owerpowered that build is if they can play with that build?
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...go back to pve.
Because when a particular skill dominates the meta because it's so powerful, you're forced to run it, because it becomes two options: run it and win, or don't run it and lose. The only reason it's not more popular is because of dom mesmers running around everywhere, and dom mesmers>sf eles. that doesn't mean the skill isn't balanced though.
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Dec 24, 2006, 05:02 AM // 05:02
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#324
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i have to say.....i posted this thread a long time ago and now the whole SF thing has toned down a bit. i still say its overpowered, but it isnt as much of a problem anymore.
yes the SF build can be countered, even (sometimes) with 1 skill, but 1 skill lost to counter 1 specific thing can ruin your entire build.
basicaly when i originaly posted this thread i wasnt specific enough of what i meant by "overpowered". it was just so over used and each AB team would have like 4 of them. now there are less of them and more variety in builds. but i still do say it is overpowered because constant burning on all adjacent foes in addition to 119 damage at 16 fire magic is just ridiculous in my opinion.
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Dec 24, 2006, 06:53 AM // 06:53
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#325
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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it sounds very stupid to me that 1 skill is making such a huge difference to u. Take someone who is built to deal with situations, dont try to cramp up every thing in your own skill bar. You can't deal with all the issues in pvp with 8 skills in ur bar. you have 64 skills arround, spread the word.
The group ur with (regardless how leet they consider their selves to be) is pathetic to stand in NEaRBY foes range.
its just pathetic when people bunch up and cry because SF burnt them.
Last edited by Xpl0iter; Dec 24, 2006 at 06:57 AM // 06:57..
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Dec 24, 2006, 05:24 PM // 17:24
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#326
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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searing flames doesnt only hurt groups, its just as devestating to a single person. the fact that it spreads to adjacent foes makes it over-powered in my opinion.
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Dec 24, 2006, 05:34 PM // 17:34
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#327
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Jungle Guide
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Quote:
basicaly when i originaly posted this thread i wasnt specific enough of what i meant by "overpowered". it was just so over used and each AB team would have like 4 of them. now there are less of them and more variety in builds. but i still do say it is overpowered because constant burning on all adjacent foes in addition to 119 damage at 16 fire magic is just ridiculous in my opinion.
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Except that isn't how the skill works. You get burning or damage, not both.
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Dec 24, 2006, 05:53 PM // 17:53
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#328
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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it is about time that ele are doing their job........you pvp need to adat or maybe because you can't play lol
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Dec 24, 2006, 09:15 PM // 21:15
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#329
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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PVP is easy to counter this. 1 character could just about destroy a SF spike team when they bunch up to spike, broad head arrow+ epidemic. Or even choking gas ranger those used to be very popular in pvp, they could rise again.
People just are at the stage where people aren't posting sure fire builds to beat them easily and say it's horrible.
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Dec 24, 2006, 10:07 PM // 22:07
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#330
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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the momemt u tell me abt hoiw good searing is against one person
'Recall Backfire, check what it does to one SF ele. or Diversion.
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Dec 24, 2006, 10:41 PM // 22:41
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#331
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by Symbol
Except that isn't how the skill works. You get burning or damage, not both.
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yes it does. you cast it on a target, they start burning for 7 seconds. you wait 2 seconds for it to recharge and you cast it again and then do 119 damage. if you keep spamming it, after the 7 seconds, they just start burning again and then if you keep spamming, you keep doing 119 damage.
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Dec 25, 2006, 06:46 AM // 06:46
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#332
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Jungle Guide
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Quote:
yes it does. you cast it on a target, they start burning for 7 seconds. you wait 2 seconds for it to recharge and you cast it again and then do 119 damage. if you keep spamming it, after the 7 seconds, they just start burning again and then if you keep spamming, you keep doing 119 damage.
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Hello? What part of burning or damage don't you understand? If the target isn't burning, you don't get the damage. The burning itself amounts to 84 damage, which is substantially less than the impact.
It's not constant burning + 119 damage as you implied, it's one or the other.
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Dec 25, 2006, 07:59 AM // 07:59
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#333
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Wilds Pathfinder
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Quote:
Originally Posted by Amity and Truth
You know... it's funny.
In every single manual, the elementalists were proclaimed as THE damage dealing class. The funny thing is, they never were. Their damage was measly at best and all you'd ever see an elementalist do with some success is run away, soak up a teamspot and fuel secondary skills with Ether Prodigy (and Ether Renewal while it was of use).
Everytime someone invents a build that can do a bit of what this very fragile class is supposed to do, people start to scream "nerf, nerf, nerf!". And sadly after a while, A-Net listens to those whiney little ****** and nerfs the Elementalists some more. Elementalists are looking back at a history of nerfs while they were never too powerful to start with when they were playing as a primary (pre-release not taken into consideration).
They were hit hard. REAAAAL hard.
Now came Nightfall and introduced skills like Sandstorm and Searing Flames. Elementalists now actually do what they're supposed to do, they do damage. A-net for once followed the call of the community in these parts. Don't you remember the countless threads and complains about elementalists being UNDERpowered?
Now they got a toy that works. And now people want to kick them in the nuts and blow them right back into the "meh, go play secondary gas station" realm.
No. Searing Flames is not overpowered.
It's just that the other spells in comparison are ridiculously weak.
So what is the matter here? Did people get too used to just bash the elementalists into the ground that the sudden resistance is sooo disturbing that they cry out for nerfs? Get real, Elementalists are squishies for a reason. This reason is (supposed to be, according to the manual and various in game texts) fire power. Take away power and you've got no justification for their squishy armor.
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Give this man an award! Best post ever!
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Dec 25, 2006, 08:42 AM // 08:42
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#334
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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But, after re-reading Amity's post, I remember Water spells being ridiculous.
Quote:
PVP is easy to counter this. 1 character could just about destroy a SF spike team when they bunch up to spike, broad head arrow+ epidemic. Or even choking gas ranger those used to be very popular in pvp, they could rise again.
People just are at the stage where people aren't posting sure fire builds to beat them easily and say it's horrible.
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Broad Head Arrow is easily dodged. Epidemic shouldn't be touched. Who said they needed to bunch up to spike?
__________________
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Dec 25, 2006, 08:47 AM // 08:47
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#335
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by MercenaryKnight
PVP is easy to counter this. 1 character could just about destroy a SF spike team when they bunch up to spike, broad head arrow+ epidemic.
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Yeah I think every ranger in PVP runs Broadhead arrows and epidemic is pretty much a staple on ranger bars.
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Dec 25, 2006, 09:51 AM // 09:51
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#336
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by Dutch Masterr
yes it does. you cast it on a target, they start burning for 7 seconds. you wait 2 seconds for it to recharge and you cast it again and then do 119 damage. if you keep spamming it, after the 7 seconds, they just start burning again and then if you keep spamming, you keep doing 119 damage.
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only way to get constant burning is to combine it with Mark of Rodgort since every time you hit them with SF again, it will renew the burning.
Without MoR, Your first SF will deal no damage but light them on fire.
The second (2 seconds later) will deal 119 dmg.
The third (4 seconds later) will deal 119 dmg.
The fourth (6 seconds later) will deal 119 dmg.
At 7 seconds, the burning will end.
The fifth will light them on fire again.
There's faster ways to deal 357 dmg plus burning, just takes more than one skill. But then again, Searing Flames is an elite and thus should be more powerful anyways.
Searing Flames still is easily beaten if someone brings a counter for it. Condition removal, dazed, most mesmer skills, etc will destroy a SF build since they're all built around this single skill. Ever see what happens when you diversion or use Signet of Humility on a SF ele? they start running away since they don't have any other attacks left except for maybe Glowing Gaze or Liquid Flame.
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Dec 25, 2006, 11:31 AM // 11:31
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#337
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by AscalonWarrior
Still, why the hell do people complain about how owerpowered that build is if they can play with that build?
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Oh, competitive players use all the overpowered skills and builds at their disposal, don't doubt that for a moment. The problem being that a poorly balanced game simply isn't fun for a competitive player. It isn't a question of whether or not you would run <insert overpowered template here> when you play, because you would - it's a question of whether or not you want to play Guild Wars, instead of playing WoW, or DotA, or just watching TV.
When the environment sucks, the answer is increasingly for people to not bother logging in to Guild Wars, and that is the biggest problem of all.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Dec 25, 2006, 01:14 PM // 13:14
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#338
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Krytan Explorer
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Guys, guys you must be joking.
All nf did, was to enable fire ele to join the fight. They are still easy to kill and
produce not so much damage.
The only thing going for fire now, is that they can spam it, using some pressure.
Who is this joker of 119 damage ? + burning 9 sec. did you ever gvg ?
you come from pve fighting stupid animals. In gvg you dont burn more than 2-3 sec. either your monk kills the fire or you do.
Have you seen a sin or a warrior once ? they just push signet of malice to kill the fire (1/4 sec) and drop you dead in no time if you dont kite fast.
Oh, if you face a thumper, you got nowhere to kite, you're KD and dazed and die. or a mes just shut you down (also other fighter carry speed boosts).
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Dec 25, 2006, 04:42 PM // 16:42
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#339
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Academy Page
Join Date: Feb 2006
Guild: [soLo]
Profession: Me/
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I dont think the thing about it is the fact that elementalists are overpowered. Thats not the point, even if its true-- which it isnt. The point is that you people keep creating builds that are nothing more than button mashing strategies and then, which boggles me, have the audacity to call it a strategy.
Thats not a strategy and Ill bet the 10 dollar bill laying next to me that you suck at every other game outside Guild Wars that doesnt support button mashing.
I doubt Im wrong.
My two cents is have all builds created equal so we can have some decent competition. Instead Anet puts some stupid strategy to keep the **********TRAMMEL NOOBS************** happy.
...Again...and again...and again. Shit never changes. You guys really do know how to waste someones money. Merry F'ing Christmas.
Last edited by Ganks; Dec 25, 2006 at 04:51 PM // 16:51..
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Dec 25, 2006, 05:55 PM // 17:55
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#340
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Jungle Guide
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Quote:
Without MoR, Your first SF will deal no damage but light them on fire.
The second (2 seconds later) will deal 119 dmg.
The third (4 seconds later) will deal 119 dmg.
The fourth (6 seconds later) will deal 119 dmg.
At 7 seconds, the burning will end.
The fifth will light them on fire again.
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No, this is incorrect.
At t=0 you set them on fire.
The second cast hits at t=3 (1 sec cast + 2 sec recharge) doing 119 damage
The third hits at t=6 doing 119 damage
Burning ends at t=7
The fourth cast at t=9 sets them on fire again.
One out of every three casts is devoted to restarting the burning.
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