Mar 05, 2007, 02:20 AM // 02:20
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#1
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Pre-Searing Cadet
Join Date: Jul 2006
Profession: A/Mo
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Air Vs. Fire Elementalists
Well, I just (re)started my elementalist, having been playing for quite a while and never thinking twice about being a primary elementalist. I know the differences between earth and water, however, I'm curious about just what people feel the differences between fire elementalist and air elementalists is/are.
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Mar 05, 2007, 02:41 AM // 02:41
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#2
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I've actually played through the first half of proph as a Fire Ele and the 2nd half as Air Ele. Here's my observations:
Air Ele
+Aside from Lightning Orb/Hammer, Spells are 1s casting and for the most part unavoidable
+Using the right enchants, you can spam Weakness and Blind on 2 seperate targets permanently.
+Innate Sundering 25% on most spells
-Majority of the spells are single-target attacks, while suitable for PvP it's quite dangerous in PvE with large mobs
-Energy Hungry, the high damage spells are 15e+ while the 5e spells are weak sauce
Fire Ele
+Majority of the spells are AoE. Despite the new AI, this is still nice if the damage is instant and not over time (Fire Storm, Savannah Heat, etc)
+Spammable Burning with Immolate, Searing Flames and (the less popular) Mind Burn
+High damage without the need for sundering (imo tbh)
+Disruption with Meteor and Meteor Shower, and pressure from Burning
-Good AoE spells take 2-3 seconds to cast
-No Sundering, so true damage is dependant on target armor
-Recharge on some spells is painfully long.
Despite these perks and flaws, it all depends on environment. For Example, for PvE I run Searing Flames nuker while in PvP I run Dual-attuned Air Spike with Blind and Weakness spamming skills.
Hope this was helpful
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Mar 05, 2007, 02:41 AM // 02:41
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#3
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Fire = aoe
Air = single target
Basically.
If you were to ask for specific builds, that would be different.
However, Air has a hell of a lot more utility than Fire, which has none at all. Apart from Flame Djinn's...
__________________
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Mar 05, 2007, 03:41 AM // 03:41
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#4
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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By a hell of a lot more utility, you mean blind and weakness, right? Because that's the only substantial utility difference between the two lines now.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 05, 2007, 04:54 AM // 04:54
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, there is Gale, Windborne Speed; and blinding is already a hell of a lot of utility, in my book.
Air is shit compared to what it was before though.
__________________
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Mar 05, 2007, 07:23 AM // 07:23
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by LightningHell
Well, there is Gale, Windborne Speed; and blinding is already a hell of a lot of utility, in my book.
Air is shit compared to what it was before though.
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Yeah? Would you say that's because fire (and even the other 2) have been buffed damage wise?
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Mar 05, 2007, 07:33 AM // 07:33
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#7
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by frojack
Yeah? Would you say that's because fire (and even the other 2) have been buffed damage wise?
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Air is kinda crappier now because of the gale nerf (3s KD to 2s KD) and because blind and weakness are damn near useless with the proliferation of drawbots and mending touch. In PvE, there's really better options for single target damage than an air guy anyway.
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Mar 05, 2007, 07:34 AM // 07:34
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#8
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Apple vs Oranges! Who wins the battle? I bet it's the Banana!
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Mar 05, 2007, 10:04 AM // 10:04
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#9
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by frojack
Yeah? Would you say that's because fire (and even the other 2) have been buffed damage wise?
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I would say that, yes. Mostly because I had to make up something to make Air look not so shit as it is.
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Mar 05, 2007, 10:10 AM // 10:10
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#10
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Corinthian
Fire is the best overall for destroying dumbass AI in PvE. End of discussion.
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Fix'd
Overall, Air is single-target damage with some debilitating effects, whereas Fire is AoE damage with absolutely nothing else going for it (well... maybe Mind Blast/HP).
As the other posters here have said though, Air is pretty weak atm... Channeling's probably better for consistant, single-target damage (110 damage for 5 energy? Yes plx).
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Mar 05, 2007, 10:24 AM // 10:24
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#11
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Hong Kong
Guild: Romantically Lethal [RoLe]
Profession: R/Mo
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E/A Mindshock was hot for a moment or too, though it's pretty fickle. You get a kill in a second, otherwise you should gtfo~
Fire has more utility now that it doubles as an energy management line (mind blast), that you can use it with heal party, weapon of warding, etc etc, and even Blinding Flash by invensting in a few points of air. Though, uhm, just saying you can.
I still don't like fire that much though.
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Mar 05, 2007, 10:37 AM // 10:37
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#12
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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I dunno, I'm still a big fan of gale/mind shock for interrupting aegis chains, the fourth worst thing in the meta at this moment. Blinding surge is phenomenal on an ele primary as well.
That being said, I think there are better options. If I want to warrior hate water is far superior, and If I'm running around in pve I don't think I've ever tried anything other than Fire unless I absolutely need to play something else. If I wanted to be doing ranged DPS I'd play a paragon.
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Mar 05, 2007, 09:23 PM // 21:23
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Fire is significantly better for single target damage as well, due to burning.
Blind and Weakness are the reasons to run air...pretty much period.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 06, 2007, 04:03 AM // 04:03
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#14
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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Isnt this discussion on the pve side of things? For getting thru the game with heroes/henchies, try running an air ele and use 2 hero eles set up with SF/Glowing Gaze and a MM hero.
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Mar 06, 2007, 11:53 AM // 11:53
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#15
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Actually an air ele in AB is pretty much the shit. That's more because of the AB meta (burst sins without monk bacline, anyone?) then because air is so strong. A lot of dead moments to put your attunements back up, mystic regen as cover enchant and self heal. Fire away for the motherland .
AB is the only place where my air ele shines and she rapes one burst sin after the other.
I took her to TA once and that wasn't very effective though. Too many mesmers, no room to hide and cast attunements and slow casting spells that harm the caster more then the casters victim.
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Mar 07, 2007, 07:58 PM // 19:58
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#16
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Pre-Searing Cadet
Join Date: Jun 2006
Location: FUZZ Guildhall
Guild: Cute Bumblefuzzies[FUZZ]
Profession: W/
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Playing Air/Fire ele depends on what you're gonna do :)
Greetings everyone! IMHO in PvE, Fire ele's are more useful in most areas of the game due to the area of effect damage it can do. The enemy groups up in skirmishes alot so Fire spells will damage enough of them to eventually make them scatter and ease off pressure off the healers having to keep the party alive.
In some PvE areas that require keeping NPCs alive or facing enemies with interrupt skills, I recommend bringing quick casting Air spammable skills and Blind and Gale to ease off the pressure of the NPCs getting attacked (Like Arborstone).
When you play in PvP, well it changes ALOT. Yes, I agree with most of the PvP posts here that focused attacks is what will help your team beat the other. There are some good fire skills (like Savannah Heat) that will work nicely if you can keep the target in the AoE. However, when this is being used 2 eles would work nicely. As for Air Eles, 2 configured with Glyph of Lesser Energy, Lighning Surge, Lightning Hammer, and Lightning Orb can really spike down a target (who doesn't have Protective Spirit on him/her). I've run this in AB and it works nicely as long as the both of you stick together and coordinate focused attacks AND have a healer/protector alongside you.
Anyways, there's more to this because there are so many playing styles and builds out there so this is just what I think. Feel free to send me a message if you wanna talk about it more and discuss attribute distributions and stuff. My ele's name is Priscilla Bumblebee. Take care and have fun in the game! Byeeee
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Mar 07, 2007, 11:54 PM // 23:54
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#17
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Academy Page
Join Date: Feb 2006
Guild: Forever Knights
Profession: Me/
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Invoke Lightning, the awnswer to all your Air AoE needs. IMO the best air skill there is.
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