Jan 29, 2007, 09:27 PM // 21:27
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#1
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Solo FoW: Shadow Army, Undead, Forest, Beach and more..
Hi there!
After days of testing and tweaking my solo Ranger build for the Fissure of Woe I finally decided to post it. A few notes about this build:
- This build is very hard so only use it for the challenge
- This build maybe still needs same changing
- This build takes patience and experience
- This build might look slow but if you know what to do it's quite fast
[R/X]
Skills:
[skill]Dust trap[/skill] [skill]Flame Trap[/skill] [skill]Dodge[/skill] [skill]Troll Unguent[/skill] [skill]Poison arrow[/skill] [skill]Serpent's Quickness[/skill] [skill]Energizing Wind[/skill] [skill]Quickening Zephyr[/skill]
Attribute points:
Wilderness Survival: 16 (12+1+3)
Expertise: 13 (12+1)
Beast Mastery: Rest
The Shadow Army
You can choose between 2 things:
- Kill the Shadow Army
- leave the Shadow Army
Note: This is one of the hardest parts, I suggest you to leave this after you're more experienced using this build
Step 1:
Kill the Shadow Army: Take the left way and run up the hill. Don't forget to cast Troll Unguent before using Dodge. You'll end up here.
Step 2:
Cast the skills in this way:
Energizing Wind -> Serpent's Quickness -> Quickening Zephyr -> Dust Trap - > Flame Trap -> Dust Trap -> Flame Trap. Repeat placing those traps until EW is gone. After EW is gone, cast it again and take your bow. Now run forward so the Shadow Beast will cast SS and Shadow of Pain on you and they both attack you (Beast and Warrior) now slowly run back to the spirit using Dodge. They should end up dead.
Step 3: Lay down another set of traps and lure the Ele's + Mesmer's to your spirits.
Step 4: Do this with all the other groups. When there is a monk, make sure to kill the warriors first, then past the monk so he'll follow you and won't res the warrior.
The Beach:
Step 1:Run to the entrance of the beach where 3 Snarling Driftwoods should come to you. Place your traps and lure them to your place. The should die very fast.
Step 2: Kill the Dryder using Poison arrow.
Step 3: The famous Ancient Scales. Place your traps, cast poison arrow and lure on of them, they wont use Life Transfer until your in their range which is the same as your Flatbow.
Step 4: Repeat this with all the other creatures on the beach.
The Undead Army:
Step 1: Run to the beginning of the Great Battlefield. There should be a group of Shadow Ele's and mesmers blocking the way. Kill them with your traps.
Step 2: Lay your traps and make sure you stay in range of the Skeletons so they will follow you and stop at the spot with the traps. Note: Watch out for Deep Freeze!
Step 3: Kill the other skeleton groups with the same way. When you see a group with Skeleton Berserker's, make sure to stay a little bit behind the spirits so they will attack the spirits first.
Step 4: You should see some other Shadow soldiers after some time. Kill them using your traps. After you've killed them, a gate will open.
Step 5: A group of some Abyssals and Shadow Beast should walk by. Lure them into your traps.
Step 6: Go back and kill the other skeleton groups.
The Forest of the Wailing Lord:
Step 1:Lure the first group of Sepherd's into your traps.
Step 2: Some worms should pop up. Kill them using Apply Poison.
Step 3: After you've killed the worms, lure the Spirit Woods into your traps.
Step 4: When you see some Armored Cave Spiders, lure them into your traps.
Note: Make sure to walk very slowly backwards otherwise they'll break aggro!
Step 5: Kill the others the same way
Step 6: When you see a bridge with some Skeletons around it, set your traps and lure the Berserker's into your traps. Repeat this with the other Skeletons.
Step 7: Clear the Forest.
More..?
So far I've tried to clear other places of the Fissure of Woe such as:
- The Spider Cave
- The way after the Great Battlefield.
Some screenshots:
Well, I hope you liked it and I didn't disappoint you with this build.
Enjoy!
Witte Was / Dave Tawings
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Jan 29, 2007, 09:29 PM // 21:29
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#2
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Yet another great build from Witte! I look forward to favor so I can test my luck at the build
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Jan 29, 2007, 09:42 PM // 21:42
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#3
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Awesome Witte. Will enjoy testing this out. Get me some shards and maybe someday, some Fissure armor.
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Jan 29, 2007, 09:54 PM // 21:54
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#5
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Another great build thanks
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Jan 29, 2007, 10:25 PM // 22:25
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#6
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Pre-Searing Cadet
Join Date: Jan 2007
Profession: A/
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thnx witte for another gr8 build.
Now u gave me reason not to delete my ranger(FoW forest farm got borring)
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Jan 29, 2007, 10:28 PM // 22:28
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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what do think the difficulty of this would be out of 10?
is this profitable or is it more for the challenge
when u said "Energizing Wind -> Serpent's Quickness -> Quickening Zephyr " do u mean to cast SQ during the end of EW or QZ?
Last edited by beltran13579; Jan 29, 2007 at 10:34 PM // 22:34..
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Jan 29, 2007, 10:34 PM // 22:34
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#8
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Well grats on making it into 1 build. Forest can be ignored as its such an easy place to clear.
I guess congrats are in order... but a ranger could solo alot of things given enough traps. This just combines trapper with ranged degen and a disclaimer that this isn't meant for personal gain... just a challenge. If people looked challenges over farms this would've come around long ago... specially as it uses only Prophecies skills. If things don't die from 1, they probably will from stacked Dust Traps.
Btw, would Trappers Speed be better? Or do you really need SQ to recharge other skills?
Last edited by Evilsod; Jan 29, 2007 at 10:38 PM // 22:38..
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Jan 29, 2007, 11:51 PM // 23:51
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#9
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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That is pretty dam awesome
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Jan 29, 2007, 11:57 PM // 23:57
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#10
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Witte Was
- This build is very hard so only use it for the challenge
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QQ. Oh well, nice build dave.
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Jan 30, 2007, 12:35 AM // 00:35
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#11
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Forge Runner
Join Date: Aug 2006
Profession: R/
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If only America would get favor
Looks nice, I haven't tried it yet, but,
You use dodge to lure Shadow Warriors? Wouldn't that make them break aggro because you move 33% faster and Shadow Warriors have no speed increase skill? Also Dodge doesn't evade attacks, so if you were to just run slowly there wouldn't be a point to using it.
And without a KD trap wouldn't the Skales nail you with Grenth's Balance when they get low on health? Life Transfer + Siphon degen on top of that will kill you...
Although seeing as you managed to kill them I guess I'm wrong, meh. Nice job.
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Jan 30, 2007, 12:55 AM // 00:55
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Marverick
You use dodge to lure Shadow Warriors? Wouldn't that make them break aggro because you move 33% faster and Shadow Warriors have no speed increase skill? Also Dodge doesn't evade attacks, so if you were to just run slowly there wouldn't be a point to using it.
And without a KD trap wouldn't the Skales nail you with Grenth's Balance when they get low on health? Life Transfer + Siphon degen on top of that will kill you...
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You've got a point... but without it you have no hope of escaping anything else... Shadow Warriors aren't that deadly anyway.
As Skales go... I dunno how they'd react to taking lots of damage from Dust Trap... but the only way to make them stay on the traps for the full 5 seconds is to stop at casting distance and let them use a skill on you. They never use GB till around 10-20% health, and they can't use GB if they're too busy casting Life Transfer/Life Siphon As for the Degen... its not that bad. 1 Unguent + Dodge to run off and they'd never cause enough damage.
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Jan 30, 2007, 12:57 AM // 00:57
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#13
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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My god man, with all the soloing you do, you must be rich! Yet another great job.
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Jan 30, 2007, 01:25 AM // 01:25
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#14
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Evilsod
You've got a point... but without it you have no hope of escaping anything else... Shadow Warriors aren't that deadly anyway.
As Skales go... I dunno how they'd react to taking lots of damage from Dust Trap... but the only way to make them stay on the traps for the full 5 seconds is to stop at casting distance and let them use a skill on you. They never use GB till around 10-20% health, and they can't use GB if they're too busy casting Life Transfer/Life Siphon As for the Degen... its not that bad. 1 Unguent + Dodge to run off and they'd never cause enough damage.
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Hmm actually if you ran out of casting distance then they can't cast on you... but then they would run out of trap range and not take enough damage
I think SQ is used to charge QZ faster so it can be kept up permanently (only lasts 47 at 16 WS with 60 recharge).
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Jan 30, 2007, 01:56 AM // 01:56
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#15
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Raged Out
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i know you mentioned you tried to clear the spider cave. Im just curious, when you said clear the beach did that include all the spiders that come out in front of the cave, then go back around to the battlefield, or did you just go through the cave?
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Jan 30, 2007, 01:56 AM // 01:56
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Marverick
Hmm actually if you ran out of casting distance then they can't cast on you... but then they would run out of trap range and not take enough damage
I think SQ is used to charge QZ faster so it can be kept up permanently (only lasts 47 at 16 WS with 60 recharge).
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Eh? I think you misread something...
It can't be kept up permanently. Witte said to use EW then QZ. He always makes no mention of casting QZ again, just EW as something for the melee to attack... The only way to keep QZ up constnatly would be to use SQ/QZ/EW. Then recast QZ as SQ would give it a 40s recharge. The way Witte suggested gives recharges it in around 53s. Thats extremely energy intensive, wastes 5s of QZ casting EW and wastes SQ. If you can manage QZ/SQ/EW, giving SQ a 27.5s recharge letting you keep it up almost constantly throughought the trapping. If its too energy heavy having to use QZ first... Using EW/QZ/SQ will do.
Either way, there seems to be no mention of SQ been used for anything other than traps. With both QZ/EW up, TS and SQ both give the same recharge on the traps, difference is they set 0.5s faster and can be kept up alot easier. But its not too important.
I'm failing to see why Poison Arrow is favoured here. It would seem much more logical to bring Apply Poison, hit n run with poison is a very slow method of killing anything... so Apply Poison and maybe Escape instead of Dodge would be better as you get both 75% evasion and a skill to.... escape with. Also lets you keep it active while attacking mobs to block alot of attacks.
At a stretch you could use Apply Poison and Dodge.... and mayne drop Flame Trap for Echo.
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Jan 30, 2007, 02:24 AM // 02:24
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#17
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Dang! Witte can you take a rest from all the Builds you have Came up with.
Other than that Nice Build.
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Jan 30, 2007, 06:49 AM // 06:49
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#18
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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I remember talking with you in game at one point in great depth about your w/rt build for UW and i cleared the smites,bone pits,and chaos planes first run and now you got me interested in my ranger again thanks. I was soloing the shadow army and some other parts with 2 different builds but yours goes back to some of the basics imo of what i first tried as a solo farming being poison then run or evade. It really brings back memories of doing that through lornars pass when gw first came out. I can tell this as most ranger solo builds this one takes a bit of practice but as far as clearing the burning forest i think it might be possible with this build however smoke walkers im not sure if you can pull them seperately and they are rather nasty monks. I do think maybe with some tests and practice at least parts of the burning forest and the lake of fire can be cleared along with a bit of the shadow army back in there. I think I will go into a bit of a testing mode on this for a week or 2 and I'll report if i have any luck in those 2 areas with this build.
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Jan 30, 2007, 03:07 PM // 15:07
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#19
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Smoke walkers can also be killed. I killed the group of 2 Smoke Walkers and 1 Hydra and also the 3 Ancient Scales in this part of FoW
Also a picture of a dead Smoke Walker
I wish u luck m8!
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Jan 30, 2007, 04:49 PM // 16:49
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#20
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Although I do not play any Martial/Melee characters, it is very nice to see that the Ranger has a full ranger build that is purely for him or her self.
BUT!
Witte, man, I've gotta ask! When is the ultimate Elementalist solo build for some part that is insanely difficult but only Elementalist can do it coming out?
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