Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Elementalist

Notices

Reply
 
Thread Tools Display Modes
Old Mar 19, 2007, 01:46 PM // 13:46   #21
Jungle Guide
 
farmpig's Avatar
 
Join Date: Oct 2006
Advertisement

Disable Ads
Default

sweet build gotta watch the shatter enchantments though
farmpig is offline   Reply With Quote
Old Mar 21, 2007, 01:40 AM // 01:40   #22
Ascalonian Squire
 
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
Default

I think we still need do decide if Conjure Element is viable on its own as a damage buff. The skill, as it stands now, costs 10 energy, 1 second cast, has a 30 second recharge, and a duration of 60 seconds. (note, that it used to have a much longer recharge and would cause you to loose all previous enchantments).

Looking just at those numbers we can see that it is very energy efficient for a warrior. 10 energy is not overly straining on a warrior’s low energy pool. 1 second cast is fast enough that you don’t significantly loose out on lost attack opportunity. It costs 0.5 pips of regeneration out of a warrior’s 2 pips (i.e. 0.16 energy per second out of the warrior’s 0.66 energy per second regeneration). At 10 (chosen as it’s a common level used in balancing) specified into the corresponding attribute it adds an additional 14 damage.

Looking just at the damage this does come out as a very strong choice. Below is a table considering 2 possible axe builds focused on damage. One opts for a standard 16 axe, 11 strength (skills being Eviscerate, Executioner’s Strike, Critical Chop, and Penetrating Blow), while the other opts for 16 axe and 10 in the elemental line (skills being Conjure X, Eviscerate, Executioner’s Strike, and Critical Chop). The calculations are based on the combat mathematics article that can be found on this website. The simulation below assumes a 12 weapon-swing cycle (to build up adrenalin and execute the spike).






So, it is evident that on the basis of damage alone that Conjure Element is viable. In this example, it has resulted in an increase of 19.6% to DPS and increased the 4 swing spike from 385 to 402.

What remains to be decided is the viability in terms of utility. First off, taking Conjure Element means sacrificing a skill slot that could potentially be put to better use. For example, the knockdown effect from Shock may be more vital to success than the extra damage. This skill effectively snares your target rendering them useless for a few seconds which will likely lead to more effective spikes. Another example would be Rending Touch which, used correctly, would offer more utility due to effectively stripping away an opponents defenses and potentially result in more damage. The second issure revolves around enchantment removal. Conjure Element can be removed by an enemy and this is often brought up as an argument against it. This is where we take a gamble in bringing it. Enchantment removal can be uncommon but a good team will be bringing it. As long as Conjure Element is not stripped immediately after being cast we will still get some use out of it and the recharge is not unreasonable. Additionally the question must be raised about target priority. Some (not all) enchantment removals are costly in terms of either energy cost, in terms of recharge/spammability, or potential penalties (such as sacrificing life, loosing your own enchantment). In those cases, one must be strategic about it. Is it worth dis-enchanting a conjured warrior vs. a target being spiked that just got Protective Spirit or vs. a Dark Aura AotL bomber? Probably not, but with many good choices available now for removal and given an opportunity (that tactically makes sense) it may get removed.

So, in conclusion, regarding pure damage Conjure Element is a very strong choice. Regarding utility, there may be better choices that could be considered based on the objectives set out for a build.
Ser Jaremy Ryker is offline   Reply With Quote
Old Apr 14, 2007, 07:44 PM // 19:44   #23
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Hundred Blades is basically pretty bad with or without Conjure. The best conjure build is a Dslasher with Sun and Moon Slash (which > Hundred Blades anyway), or a Cripslash warrior.
Thomas.knbk is offline   Reply With Quote
Old Apr 15, 2007, 02:42 AM // 02:42   #24
Jungle Guide
 
farmpig's Avatar
 
Join Date: Oct 2006
Default

nice inputs i might try this build too thks
farmpig is offline   Reply With Quote
Old Apr 15, 2007, 10:55 AM // 10:55   #25
Ascalonian Squire
 
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
Default

Conjure X also works really well with cyclone axe (in pve) for mowing down mobs quickly (especially when you're going solo and they all surround you).
Ser Jaremy Ryker is offline   Reply With Quote
Old Apr 16, 2007, 03:15 AM // 03:15   #26
Desert Nomad
 
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
Default

Been nerfed, lower damage and longer recharge.
kazjun is offline   Reply With Quote
Old Apr 16, 2007, 03:57 AM // 03:57   #27
Krytan Explorer
 
OMFGimCUTE's Avatar
 
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
Default

does it matter whihc conjur you use or do they all do the same damage?
OMFGimCUTE is offline   Reply With Quote
Old Apr 16, 2007, 04:12 AM // 04:12   #28
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Default

depends on the armor of the opponent, because there are shields and armor with specific defence vs types of element
Wrath Of Dragons is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nadine Niva Questions & Answers 5 Jan 18, 2006 03:49 PM // 15:49
Hundred Blades/Conjure [Element] Rossaroni Elementalist 7 Jun 28, 2005 11:56 PM // 23:56
lawman Gladiator's Arena 24 Jun 17, 2005 09:51 PM // 21:51
hundred blades lol.... The Campfire 8 Jun 07, 2005 08:33 PM // 20:33
Witchfinder General The Campfire 2 May 05, 2005 10:10 PM // 22:10


All times are GMT. The time now is 08:09 PM // 20:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("