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Old Feb 03, 2006, 05:47 PM // 17:47   #1
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Default Hundred Blades + Conjure element warrior.

Okay so I haven't tested it yet. But I was wondering if any had tried a build with Hundred blades + conjure element. Even against one foe Hundred blades hits twice, so I was wondering if this type of build did damage worth using.
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Old Feb 03, 2006, 05:52 PM // 17:52   #2
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i've tried it, and it works pretty nicely. the only issue is that you will have to invest a considerable amount into your element line to make it worthwhile. the additional damage might seem negligible at first, but it's good to increase your dps.
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Old Feb 03, 2006, 08:36 PM // 20:36   #3
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If u want to try to deal Fire dmg Mark of rodgort would be nice to set em on fire, (you would need +energy for this since it costs 25 mana)....
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Old Feb 03, 2006, 09:15 PM // 21:15   #4
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Conjures are a nice way to boost your DPS, better than strength in almost every case. However, conjures are fraglie, a single shatter enchant will put an end to your fun. If you know that you won't be facing any enchant removal, go ahead, but with a 60s cooldown, and no good options for a cover enchant, be very cautious.

Oh, and if you're in PvE, I'd suggest Cyclone Axe + Conjure.
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Old Feb 03, 2006, 11:23 PM // 23:23   #5
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Good, I'll start experimenting then.
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Old Feb 04, 2006, 01:50 AM // 01:50   #6
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Strange, I knew of the hb spikes before this, but LO AND BEHOLD. I saw Im A Paladin today in arenas using a hb build. Strange
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Old Feb 04, 2006, 07:11 AM // 07:11   #7
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Here's the build I used:


1.) Conjure Lightning
2.) Hundred Blades
3.) Galrath Slash
4.) Final Thrust
5.) Hamstring
6.) Heal Sig
7.) Watch yourself
8.) Rez Sig

Attributes
12 Air
12 sword (w/ helm and sup)
9 Str
8 Tactics

First intial encounters didn't go so great (started in CA...and well yea) But once I got a competent team we went 13 in a row. So it was a good chance to see how the damage faired. (I like field testing!) Things I noticed: Damage was very decent, Energy was not a problem (only ran out when match ran long), Watch Yourself was very useful (to me and team) in lowering opposing teams damage, Degen/condtions in general were not a problem (heal sig was enough to take care of that, Hamstring helped keep people from causing grief at the end of a match (I hate runners that make things last long after the match is over.) and keeping warriors off my casters, and finally...even without conjure, Hundred blades does decent damage. Overall I enjoyed the build, but I'm still experimenting and tweaking.

So questions....

Would there be much benefit to getting rid of tactics and putting more into strength? Is 12 air too much? Are there other skills to consider in place of Watch yourself/hamstring/Galrath Slash? And what do I do about Blind and necro/mezmer hexes?
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Old Feb 04, 2006, 07:42 AM // 07:42   #8
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I've been using a similar build to the one above quite a lot recently but without hamstring or watch yourself. I got Sprint and Berserker Stance instead and Conjure Frost. Works suprisingly well and makes short work of anything it touches. Hundred blades and conjure gives you like 4 damage multipliers with one hit and very good adrenaline for galrath and final thrust.
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Old Feb 05, 2006, 06:40 AM // 06:40   #9
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I say to bring a single utility skill or blaster from your ele secondary, skills that come to mind:

Immolate
Gale
Ice Prison
[no water trident ;_;]
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Old Feb 06, 2006, 06:30 AM // 06:30   #10
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I've been using Shock in place of Hamstring lately...I like the change. Still not sure how effective Watch Yourself is. But I like using it just before I use Heal sig.
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Old Mar 13, 2007, 08:34 PM // 20:34   #11
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Quote:
Originally Posted by SnipiousMax
Okay so I haven't tested it yet. But I was wondering if any had tried a build with Hundred blades + conjure element. Even against one foe Hundred blades hits twice, so I was wondering if this type of build did damage worth using.
I've been using this Warrior/El Fire build for quite some time, I love it and rarely replace it with anything else.

Skills:
Gash
Severe Artery
Galrath Slash
Final Thrust
Hundred Blades [E]
Hamstring
Glyph of Elemental Power
Conjur Flame

Weapon Set:
Fiery Dragon Sword of Fortitude (Req 10 Sword)
15^50
"Strength And Honor"
Health +30
(Customized for me [I'd never sell it])
Damage +20%

Kournan Defender (Req 9 Str)
Health +45 (While Enchanted)
"Riders of the Storm"
Armor +7 vs. Lightening

Attribs:
Strength: 12
Swordsmanship: 16
Fire: 8

Glyph of Elemental Power gives +2 to the fire attrib so it's really 10.. this build has worked great for me. Good luck and I hope it helps...

Raven

Last edited by Raven Ironsword; Mar 18, 2007 at 06:55 PM // 18:55..
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Old Mar 13, 2007, 08:41 PM // 20:41   #12
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Quote:
Originally Posted by Marth Reynolds
If u want to try to deal Fire dmg Mark of rodgort would be nice to set em on fire, (you would need +energy for this since it costs 25 mana)....
It actually costs 15 energy.
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Old Mar 13, 2007, 08:49 PM // 20:49   #13
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It used to cost 25 energy... This is a rather old topic Thread necromancy FTW
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Old Mar 14, 2007, 01:59 PM // 13:59   #14
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I don't like the idea of gimping my warrior like that. That's because I don't like the idea of classes doing stuff that other classes do better. If a warrior equips a fiery weapon and the ele next to him uses mark of rodgort the DPS is drastically increased without speccing in ele attributes. If I need some extra damage on my warrior I'd rather use a vampiric weapon instead. Really adds up too if you use hundred blades. Life steal is unconditional and armor ignoring too.

Since the warrior is alwas the first to charge in I think the conjure enchantment will get stripped anyway in most PvE areas, so 50% of the time the warrior is just a big gimp.
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Old Mar 14, 2007, 06:23 PM // 18:23   #15
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its not worth the little damage the conjures give.
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Old Mar 14, 2007, 11:10 PM // 23:10   #16
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Quote:
Originally Posted by Stormlord Alex
It used to cost 25 energy... This is a rather old topic Thread necromancy FTW
Didn't even notice the date
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Old Mar 17, 2007, 10:39 AM // 10:39   #17
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Quote:
Originally Posted by SnipiousMax
Here's the build I used:


1.) Conjure Lightning
2.) Hundred Blades
3.) Galrath Slash
4.) Final Thrust
5.) Hamstring
6.) Heal Sig
7.) Watch yourself
8.) Rez Sig

Attributes
12 Air
12 sword (w/ helm and sup)
9 Str
8 Tactics
First off, you don't cause a deep wound. That is bad news from the jump. Second, no IAS, meaning you gain adrenaline slowly. Never grind your enemies into the ground when you could just as well dispatch them effectively and efficiently.

4 sword attack skills isn't very effective, especially these set of swords skills together on one bar.Effective in the sense of being high dmg/high adrenaline without an IAS makes this build inferior.
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Old Mar 17, 2007, 11:19 AM // 11:19   #18
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If you want to try something that can be insanely fun (but EXTREME GARBAGE) try an E/W (W/E might be a bit short on energy) with:

16 Fire
12 Sword
the rest in Energy Storage

with

1) Mark of Rodgort
2) Conjure Flame
3) Hundred Blades
4) Frenzy
5) Sever
6) Gash
7) Final Thrust
8) Res

If you don't get attacked, it'll drop most targets before you get to the Final Thrust. You can dish out more than 900 damage within about a 10 second spike cycle (the time to build up adrenalin and execute the spike).
Honestly, this is just more to see it on the Test Dummies or to fool around in RA. As I said, it's complete garbage, and you'll be dead without a dedicated monk, or, your monk will be forever cursing your name if you run this.

BTW, I agree with what one of the above poster's said. It's better to think in terms of teams and have your ele carry MoR instead of sticking it on a warrior.
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Old Mar 17, 2007, 11:27 AM // 11:27   #19
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Its a necrotic thread but wtf...

Considering Hundred Blades is useless since it will only hit foes in front of you why bother? If your gonna dedicate your elite to it just use Triple Chop/Cyclone Axe, least they hit full circle, although you lose the Zealous Mod... i'd prefer to just spec strength. At least in strength you get a good IAS which would boost your damage over that of a conjure.
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Old Mar 18, 2007, 07:00 PM // 19:00   #20
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Quote:
Considering Hundred Blades is useless since it will only hit foes in front of you why bother?
Well, actually, it strikes the Target Foe and all foes adjacent to Target Foe..

So, with that in mind, if you agro a large group, then run backwards a short stint, they will group side-by-side and you can hit for quite a bit of damage, like so:



Raven

Last edited by Raven Ironsword; Mar 18, 2007 at 07:02 PM // 19:02..
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