Oct 25, 2007, 02:35 AM // 02:35
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#1
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Which element has best balance?
Well I finally got my elite tome, and now I'm deciding on which element to use. I'm looking for a element with good damage and defense, and here's my reasoning:
Lightning: (some of these spells look really awsome, Mind Shock, etc. but lack of defensive spells and a lot of exhaustion, espicially Chain Lightning darn!. Heard it's wonderful in pvp)
Earth: (Some farley good damage spells and some really good defensive spells, and cool armour ignoring spells)
Fire: (probably most useful of all elements in both pve and pvp for nuking capabilities, and a lot of raw dmge, no defenisive spells, and crap elites since I only have Factions and Prophecies.)
Water: (lowest damage, but Shatterstone and Vapor Blade looks incredibly powerful for spiking, and good defenisive line.)
So as you can see I'm a littile stubbed here. Any suggestions? and any help in making good builds?
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Oct 25, 2007, 02:44 AM // 02:44
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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For general PvE use, Prophecies/Factions only...
Elemental Attunement. You can use it with anything. You can run decent enough Air, Earth and Fire builds with it and Proph/Factions skills. Water's a bit weaker but... bleh. Water's not all too strong anyway, in truth.
If you really must have an Element elite though...
Unsteady Ground. You CAN run a strong Earth bar just proph/fac.
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Oct 25, 2007, 08:05 AM // 08:05
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#3
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Earth is definitely the most balanced. Lots of defense, nuking, spiking and team support. No 1 For balance!
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Oct 25, 2007, 11:44 AM // 11:44
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#4
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Water ftw.
Just for Blurred Vision.
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Oct 25, 2007, 11:50 AM // 11:50
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#5
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ǝuoʞoɯ
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Mindblast + skills of your choice for balance.
poster below:
oops. >_<
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 25, 2007, 11:57 AM // 11:57
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#6
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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mindblast would be nice.. but isnt that NF?
did you read that he only has factions + prophecies? 0:
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Oct 25, 2007, 12:02 PM // 12:02
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#7
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Also Chain Lightning is defo not good in PvP, too long a cast time its useless.
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Oct 25, 2007, 12:04 PM // 12:04
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#8
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Desert Nomad
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[skill]Glyph of Energy[/skill][skill]Glyph of Renewal[/skill][skill]Elemental Attunement[/skill]
Works wonders with every attribute/spell
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Oct 25, 2007, 12:07 PM // 12:07
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#9
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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[skill]Glyph of Lesser Energy[/skill] Is all you should need ^_^
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Oct 25, 2007, 02:10 PM // 14:10
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#10
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Pyro maniac
[skill]Glyph of Energy[/skill][skill]Glyph of Renewal[/skill][skill]Elemental Attunement[/skill]
Works wonders with every attribute/spell
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[skill]Glyph of Renewal[/skill]=amazing/skill description is worng, recharge is now 10secs
[skill]Elemental Attunement[/skill]=excllent
[skill]Glyph of Energy[/skill]=this skill is godawful
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Oct 25, 2007, 04:20 PM // 16:20
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#11
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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i say get ele attune cause you can just make a build like this
[skill]elemental attunement[/skill]Attunement of your choice[skill]aura of restoration[/skill]and insert whatever other skills you want. and with ele attunement you can just spam like a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO and not have to worry.
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Oct 25, 2007, 04:50 PM // 16:50
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#12
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Go triple spec.
12+1+1 (main element)
10+1 (energy storage)
8+1 (secondary element)
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Oct 25, 2007, 08:42 PM // 20:42
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Or 12+2 main 10+1 secondary 8+1 ES. Or 12+2 main 11+1 secondary 6+1 ES. Who cares about a few points in ES?
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 25, 2007, 08:50 PM // 20:50
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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You can run a pretty dang good Air bar with only Fac+Proph.
E/Rt
Air Magic.............12+1+1 or 3
Energy Storage.....12+1
Lightning Hammer
Lightning Orb
Air Attunement
Elemental Attunement {E}
Death Pact Signet
Blinding Flash
Gale/Lightning Strike
Enervating Charge/Windborn Speed
Blinding Flash and Enervating Charge make some really good support with melee shutdown.
You can also spike reasonably well by spamming Hammer and Orb on recharge.
Gale helps shut down.. anything, really. It's a KD! YAY!
Of course you can put in PvE skills into the last 2 slots, what goes there is up to you.
On a side note, I definitely agree with Ensign on ES. But really with this build, there's nowhere else to put those points.
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Oct 25, 2007, 08:55 PM // 20:55
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Death Pact Signet? Is that not Nightfall?
...
force of habit, aye?
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Oct 25, 2007, 09:45 PM // 21:45
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#16
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Yes. *hangs head*
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Oct 26, 2007, 01:51 AM // 01:51
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#17
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Ensign
Or 12+2 main 10+1 secondary 8+1 ES. Or 12+2 main 11+1 secondary 6+1 ES. Who cares about a few points in ES?
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Depends on the skills you want to use, the breakpoints, and what you are doing. As long as you have ok energy management skills, yeah, only 7 or 9 in ES is okay.
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Oct 26, 2007, 03:10 AM // 03:10
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#18
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Academy Page
Join Date: Dec 2006
Guild: SubZero [SpaZ]
Profession: D/Rt
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Quote:
Originally Posted by jesh
Yes. *hangs head*
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There is still [skill]Flesh of my Flesh[/skill].
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Oct 26, 2007, 05:27 AM // 05:27
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#19
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by mazey vorstagg
Earth is definitely the most balanced. Lots of defense, nuking, spiking and team support. No 1 For balance!
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Aye. I'm partial to Unsteady Ground and Eruption with wards and energy management. Makes the enemy physical damage dealers a lot less intimidating, so Elements is probably the better option if it's a choice between that and Melee.
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Oct 26, 2007, 01:28 PM // 13:28
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#20
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Water is my game.
Earth is nice'n'all .... but the offensive skills either seem highly conditional or tend to be fixed-location AoE that is easy as heck to kite out of. Not only that but the really useful Earth Ele skills are all in Nightfall.
Water doesn't fail quite so badly at damage as people seem to think (recent buffs help), and more importantly it can keep the enemies at arm's length (out of damage range, in many cases) and pin them down for any other members of the party. A Water Ele with Deep Freeze and Maelstrom is a great ally to an Echo + Savannah Heat Fire Ele (assumed to be someone you could team with in this case).
Not only that but Nightfall didn't really add much to the Water Elementalist line, as most of the good skills are split between Prophecies and Factions (Ward Against Harm is Prophecies, Shatterstone is Factions, Mind Freeze is Core).
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