Oct 31, 2007, 09:22 PM // 21:22
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#1
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Fire Elementalist - PvE & PvP Build Trouble!
I've been using the following for quite some time now, but I notice that once I use a few spells I'm completely out of energy & have to wait a long time for it to recharge:
[skill]Aura Of restoration[/skill][skill]flare[/skill][skill]immolate[/skill][skill]fire storm[/skill][skill]fireball[/skill][skill]lava font[/skill][skill]phoenix[/skill][skill]restore life[/skill]
I also have the following Fire skills available for use at the moment:
[skill]conjure flame[/skill][skill]inferno[/skill][skill]meteor[/skill][skill]meteor shower[/skill]
Level - 20
Fire Magic - 15 (11 + upgrades from weapon & armour)
Energy Storage - 11
Health - 585
Energy - 73
My health isn't THAT great at 585 & it's only like that because I have two health +30's on my staff, a superior vigor on my flame eye armour, 5 runes of Vitae on my armor & 5 Survivor Insignias also on my armor. I'm not sure what to do really as when I was in PvP I was just getting killed really easily even when it was just 1v1 & my energy was running out before causing any real damage to the enemy.
I was thinking of adding a superior rune of energy storage for an extra 9 energy but that would then lower my health by a further 75 bringing it to 510. For another 9 energy is this really worth it? Also, I'm not sure whether to keep the two +30 health upgrades on my staff (pic shown below) as I could add some energy storage upgrades but then I'd be quite low on health so I'm not sure if it's worth it really.
I also have a Survivor Insignia on each piece of my armour giving me another 40 health & was thinking of removing these & adding 5 Radiant Insignias instead which would obviously lower my health by 40 but give me an extra 8 energy.
I'm really stuck as to what to do & have been thinking about it for days now. I'd REALLY appreciate as much help as I can get with this, thanks a lot.
Last edited by Big-V; Oct 31, 2007 at 09:25 PM // 21:25..
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Oct 31, 2007, 09:31 PM // 21:31
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#2
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Superior energy storage is the most abominable thing you can do on an ele, really. IMO don't use any energy storage runes unless you're running Mind Blast or MoM or something, 10 health > 3 energy most of the time and 75 health > 9 energy ALL the time.
You have absolutely no energy management... are you really surprised that you're running out of energy all the time?
[skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill] are a start.
[skill]Castigation Signet[/skill][skill]Leader's Zeal[/skill][skill]Power Drain[/skill] are some others you can try.
You have no elite.. try [skill]Mind Blast[/skill] or [skill]Assassin's Promise[/skill] or [skill]Elemental Attunement[/skill] or [skill]Savannah Heat[/skill]
Your skill bar really doesn't have anything to do with anything... just a bunch of completely random and mostly ineffective skills thrown together.
Think of of a specific purpose that you want to do, and build your bar to accomplish that instead of bashing random skills onto your build.
[skill]Restore Life[/skill] sucks. If you want a hard rez then do [skill]Glyph of Sacrifice[/skill][skill]Resurrection Chant[/skill] or [skill]Flesh of my Flesh[/skill]. Or just take [skill]Resurrection Signet[/skill] if you want something more useful for your secondary.
Last edited by Marverick; Oct 31, 2007 at 09:33 PM // 21:33..
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Oct 31, 2007, 09:32 PM // 21:32
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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You've got no energy management.
Take Fire Attunement at the very least, go buy it from a skill trainer.
Flare is bad, Fire Storm is bad, Phoenix is bad, Lava Font is bad and Restore Life is bad. Remove these skills from your bar and forget they exist. Ninja edit - Aura of Restoration is also crap. Drop it, unless you NEED a cover enchant.
... what campaigns do you own?
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Nov 01, 2007, 01:22 AM // 01:22
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#4
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Quote:
Originally Posted by Stormlord Alex
You've got no energy management.
Take Fire Attunement at the very least, go buy it from a skill trainer.
Flare is bad, Fire Storm is bad, Phoenix is bad, Lava Font is bad and Restore Life is bad. Remove these skills from your bar and forget they exist. Ninja edit - Aura of Restoration is also crap. Drop it, unless you NEED a cover enchant.
... what campaigns do you own?
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- Why are they all bad? Would you mind giving reasons? I figured the other skills I currently have are worse as they cost too much energy, too long to cast & too long to recharge & caused exhaustion etc.
If I remove aura of restoration what do I use to heal myself? I want to keep all my attribute points on Fire Magic & Energy Storage & that means the only skill I can use to heal myself is aura of restoration. I always figured it was pretty useful
Also, I only own Prophecies.
I haven't finished the game yet, I'm just at the Amnoon Oasis so I'm sure I still have some skills to be earned or captured from bosses. Once I have some more skills I'll think about having a purpose on my skill bar but for now all I can really do is just throw random skills onto the bar like you said Marv.
Thanks for telling me to get Fire Attunement though, that's great, I'm gonna look to see where I can buy it right now.
Thanks a lot guys, much appreciated
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Nov 01, 2007, 02:08 AM // 02:08
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#5
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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You have fallen into the common mistake of thinking a higher maximum energy is a substitute for energy management. Don't worry, most people do that with their first nuker. For a fire nuker you definitely should be packing fire attunement and glyph of lesser energy. Think of it like a credit card: Just because you have a high limit doesn't mean you can spend it without thinking, otherwise you have dug yourself a hole that takes a while to get out of.
Since you only own prophecies I would say you should take Rodgort's Invocation, which has the highest instant damage of any skill in the fire line, is a Nearby AoE (visit the isle of the nameless to see the difference between AoE ranges, its a very significant part of spells) and the skill recharges in 5 seconds.
Make the rest of your skills either stuff to fire off while rodgort's is recharging, or support skills for certain instances where just nuking isn't doing the trick. Skills like incendiary bonds add to the damage, while skills such as meteor storm can knockdown and disrupt groups of enemies.Overall Rodgort's fire builds are quite effective, while there are a few variations in the build that you may miss out on by not having the other campaigns you can still be very useful.
You will probably run out of energy in long battles even with fire attunement and glyph, when you get to the ring of fire make sure to capture the elite Elemental Attunement. Using that and fire attunement basically lets you have a limitless spamming of skills. Another elite skill that can help energy management is Glyph of Energy (not glyph of lesser energy) which is cappable deep within mineral springs. Personally I would use elemental attunement unless you are concerned about enchantment removals taking it away.
Aura of Restoration isn't strictly a bad skill, it's just in most instances the nuker's shouldn't be in any real danger and should focus on killing everything asap. In general you should rely on professions designed to heal for healing, if you want to increase your survivability there are earth wards and enchantments that will protect you far better.
TBH resurrection signet should be all you ever need, but since you aren't using your secondary there isn't much downside to bringing restore life. A very highly recommended skill to combo with restore life is Glyph of Sacrifice, which let's you get a resurrect off almost instantly
Last edited by The Meth; Nov 01, 2007 at 02:10 AM // 02:10..
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Nov 01, 2007, 02:11 AM // 02:11
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#6
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Forge Runner
Join Date: Aug 2006
Profession: R/
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[skill]Flare[/skill] - does only single target damage, and it's damage is very bad
[skill]Firestorm[/skill] - nothing will stand still for 10 seconds, 5 seconds is the most you can really hope for. Use [skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Breath of Fire[/skill] if you want AoE DoT.
[skill]Pheonix[/skill][skill]Lava Font[/skill] - these are meant to be used in close proximity to your enemy, which is not somewhere you want to be in general PvE.
As for heals, you have Monks... let them worry about healing you. If you want you can take [skill]Ward Against Melee[/skill] or something like that to help them mitigate damage.
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Nov 01, 2007, 02:11 AM // 02:11
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#7
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Don't PVP yet. And great job for maximizing your health (well apart from the sup rune, drop that). Health is most important. Meteor shower may look unattractive but it's most viable in PVE because AI is easy to deal with. Keep fire attunement and glyph from previous comments.
Fireball is helpful, Rodgort's invocation would be great IF you have e-management.
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Nov 01, 2007, 02:18 AM // 02:18
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#8
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Quote:
Originally Posted by The Meth
A very highly recommended skill to combo with restore life is Glyph of Sacrifice, which let's you get a resurrect off almost instantly
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I think I'm just gonna stick with res signet as I don't really want to take up 2 sections of my skills list just for being able to res somebody quickly. I'll leave the reviving to the monks anyway if I can help it.
Thanks for everything else.
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Nov 01, 2007, 02:19 AM // 02:19
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#9
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Quote:
Originally Posted by mrmango
Don't PVP yet. And great job for maximizing your health (well apart from the sup rune, drop that). Health is most important. Meteor shower may look unattractive but it's most viable in PVE because AI is easy to deal with. Keep fire attunement and glyph from previous comments.
Fireball is helpful, Rodgort's invocation would be great IF you have e-management.
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Why do you suggest dropping the sup rune?
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Nov 01, 2007, 02:43 AM // 02:43
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#10
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Quote:
Originally Posted by Marverick
[skill]Flare[/skill] - does only single target damage, and it's damage is very bad
[skill]Firestorm[/skill] - nothing will stand still for 10 seconds, 5 seconds is the most you can really hope for. Use [skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Breath of Fire[/skill] if you want AoE DoT.
[skill]Pheonix[/skill][skill]Lava Font[/skill] - these are meant to be used in close proximity to your enemy, which is not somewhere you want to be in general PvE.
As for heals, you have Monks... let them worry about healing you. If you want you can take [skill]Ward Against Melee[/skill] or something like that to help them mitigate damage.
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Thanks a lot, I just went and got Searing Heat & I've added it to my spell list.
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Nov 01, 2007, 02:49 AM // 02:49
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#11
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Academy Page
Join Date: Jan 2006
Profession: E/
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Dual- attune is one answer for your energy woes...granted, it ties up 2 spaces. Also, as noted in above post, you can try Glyph of lesser Energy.
Good luck!
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Nov 01, 2007, 05:03 AM // 05:03
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#12
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Thanks guys. Obviously any more input from others is also appreciated
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Nov 01, 2007, 05:20 AM // 05:20
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#13
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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for prophecies only take dual attunement when you get to the elite get it. as for other skills prophecies wasn't that great. i think i ran fire attunement, elemental attunement, meteor shower for when the mobs gobbed up. searing heats, rogorts invocation immolate and resurrect and mark of rogort. this isnt a great build but this was what i ran back before anything else came out. with the dual attunements you cast all you want when they recharge probably never go below 70% energy. if and when you get more chapters there are tons of better skills to use in place of many of these
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Nov 01, 2007, 05:51 AM // 05:51
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#14
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Banned
Join Date: Oct 2007
Profession: E/Mo
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Everybody is recommending Meteor Shower. I don't get why it's so special, I mean it takes 25 energy, a long time to cast and an extremely long time to recharge
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Nov 01, 2007, 03:13 PM // 15:13
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Meteor Shower is baed, but for Prophecies only... there's really not much worthwhile to put on your bar. And the cast time isn't a problem, anyone with an iota of sense uses Glyph of Sacrifice with it.
Anyho, Prophecies only...
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]arcane echo[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]
12+1+1~3 Fire Magic
10+1 Earth Magic
8+1 Energy Storage
As much as I hate Aura, it's a given for Dual Attunes... you start to fail if your attunes go - you really need that cover enchantment.
Anyho, attune up, Arcane Echo on Invocation, throwing out Fireballs in between.
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Nov 01, 2007, 04:44 PM // 16:44
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#16
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Stormlord Alex
Meteor Shower is baed, but for Prophecies only... there's really not much worthwhile to put on your bar. And the cast time isn't a problem, anyone with an iota of sense uses Glyph of Sacrifice with it.
Anyho, Prophecies only...
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]arcane echo[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]
12+1+1~3 Fire Magic
10+1 Earth Magic
8+1 Energy Storage
As much as I hate Aura, it's a given for Dual Attunes... you start to fail if your attunes go - you really need that cover enchantment.
Anyho, attune up, Arcane Echo on Invocation, throwing out Fireballs in between.
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^^listen to him
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Nov 01, 2007, 05:28 PM // 17:28
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#17
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Forge Runner
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Quote:
Originally Posted by Stormlord Alex
Meteor Shower is baed, but for Prophecies only... there's really not much worthwhile to put on your bar. And the cast time isn't a problem, anyone with an iota of sense uses Glyph of Sacrifice with it.
Anyho, Prophecies only...
[skill]elemental attunement[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]fireball[/skill][skill]rodgort's invocation[/skill][skill]arcane echo[/skill][skill]ward against melee[/skill][skill]resurrection signet[/skill]
12+1+1~3 Fire Magic
10+1 Earth Magic
8+1 Energy Storage
As much as I hate Aura, it's a given for Dual Attunes... you start to fail if your attunes go - you really need that cover enchantment.
Anyho, attune up, Arcane Echo on Invocation, throwing out Fireballs in between.
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[skill]Ward Against Foes[/skill] [skill]ward against elements[/skill] [skill]Searing Heat[/skill] and [skill]Incendiary Bonds[/skill] are also nice skill to use instead of ward against melee and fire ball try to find out a build you like "Big-V"
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Nov 02, 2007, 12:38 AM // 00:38
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#18
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Big-V
I think I'm just gonna stick with res signet as I don't really want to take up 2 sections of my skills list just for being able to res somebody quickly. I'll leave the reviving to the monks anyway if I can help it.
Thanks for everything else.
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Ehm Monks SHOULD NOT be reviving...
If people are dying and your Monks start casting their 3 second or longer rez, more people are going to die...
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Nov 02, 2007, 01:22 AM // 01:22
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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MS is baed, but with GoS, it isnt as baed.
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Nov 02, 2007, 06:33 AM // 06:33
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#20
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Forge Runner
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Quote:
Originally Posted by TheGuildWarsPenguin
MS is baed, but with GoS, it isnt as baed.
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[skill]glyph of energy[/skill] ? well it still has a 60 second recharge
you can better use [skill]glyph of renewal[/skill] or [skill]arcane echo[/skill] with [skill]glyph of sacrifice[/skill] with meteor shower
[skill]rebirth[/skill] can be nice if you r the only survivor
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