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Old Sep 27, 2005, 06:49 PM // 18:49   #101
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exhaustion is not the problem, as you cant really spamm it in that way.
and yes it is very good, you can take out up to 3ennemies with one wave, and if you dont take them out, monks can only heal 2/3-4 so u just take em down with a second wave. Chain light is the best air skill for GvG/PvP
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Old Sep 28, 2005, 04:19 PM // 16:19   #102
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You can "spam" it, just use arcane echo (or if u want to echo too), and u can cast it 2times, and then continue like that, now that really hurts ur mana. ftm Iam using arcane echo with L.orb, very good for killing a person fast, cast 2 orbs and lightning surge and then orbs again = nice dmg.
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Old Sep 28, 2005, 04:48 PM // 16:48   #103
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Quote:
Originally Posted by w0lla
You can "spam" it, just use arcane echo (or if u want to echo too), and u can cast it 2times, and then continue like that, now that really hurts ur mana. ftm Iam using arcane echo with L.orb, very good for killing a person fast, cast 2 orbs and lightning surge and then orbs again = nice dmg.

Yeah thats sounds like a good tactik ,but it really not works very well if u opponet is interrupter ranger of gourse u can use blinding flash on him but if he uses antidonte signet then u blinding flash is unlike useless.
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Old Sep 28, 2005, 05:15 PM // 17:15   #104
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well of course, but then u really cant spam nothing right, except regular attacks.if u dont use a certain Mesmer skill(stance),

Mantra of Concentration - Stance
For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.

could work.
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Old Sep 28, 2005, 05:18 PM // 17:18   #105
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If you want to spam, go Me/E and use duel attunements with fast casting and arcane echo, with a few energy management skills to finish like channeling. You can run orb-orb-strike contunuously for 20s, then cooldown a bit after with merely orb-strike
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Old Sep 28, 2005, 05:24 PM // 17:24   #106
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There are 2 problems i see with that. 1 is the energy. If you are going to spam, you will still need to have some skills that regain energy and you will still need the energy to use them, even with dual attunements, if you plan on "Spamming" persay, energy will still be a problem. 2 is you can be shut down pretty easily.

Last edited by Raine Chrysamere; Sep 28, 2005 at 05:27 PM // 17:27..
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Old Sep 28, 2005, 05:46 PM // 17:46   #107
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of course theres allways negative sides to every kinda build. If I would go Me/Ele, i would not be able to max out Air right, with air at 16 i do about 140dmg on monks with orb, throw a couple of orbs , surge and then orb again ( maybe a couple of lightnings strikes in the middle) and his dead, but then again it doesnt allways work. and yea the mana cooldown is terrible, but with mana at 81, u can throw a few rounds of orbs and surges before u run out on mana..,, ftm iam testin: air attu, L.strike, orb, arcane, L.surge, Hex Breake (or mantra of con), Glyph of less e, res signet, maybe not the best build but it works.
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Old Sep 29, 2005, 12:48 PM // 12:48   #108
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Quote:
Originally Posted by w0lla
well of course, but then u really cant spam nothing right, except regular attacks.if u dont use a certain Mesmer skill(stance),

Mantra of Concentration - Stance
For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.

could work.

No it isnt help because it ends while interrupted. and ranger can use allways back fire if mesmer is secondary.
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Old Sep 29, 2005, 02:06 PM // 14:06   #109
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Quote:
Originally Posted by w0lla
You can "spam" it, just use arcane echo (or if u want to echo too), and u can cast it 2times, and then continue like that, now that really hurts ur mana. ftm Iam using arcane echo with L.orb, very good for killing a person fast, cast 2 orbs and lightning surge and then orbs again = nice dmg.
wow w0lla stop posting silly stuff. Firstly spamming Chain Light will make you run out of mana faster as you think and secondly it doesnt really help you for nothing.
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Old Sep 29, 2005, 04:43 PM // 16:43   #110
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well (isnt it Obvious) daa, the point was that it can be spammed, well spammed and spammed, casted 3 times directly after one another, and u could do that two times (overall 6 times, doesn't that count as spamming?) , but not forever. Have tried it only once and it sucked balls
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Old Sep 30, 2005, 02:49 AM // 02:49   #111
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But with arcane echo and echo, you already take up 2 extra spots that could be valuable. My opinion would be to not try to spam.
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Old Sep 30, 2005, 06:27 AM // 06:27   #112
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thats why I only use arcane echo
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Old Oct 14, 2005, 05:23 PM // 17:23   #113
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I've got 2 basic elementalist builds. By no means the best, but a little interesting to try out.

Here's something basic but fun to try out in PvE, and illustrates 2 elements working together. Slow down with water spells, then nuke.

Elemental Attunement
Meteor Shower
Firestorm
Fireball
(your choice, Meteor if you intend to manage exhaustion well, Immolate otherwise)
Deep Freeze
Ice Spikes
Resurrection Signet

You can choose to slow down with water before or after AoE nuking; with Ice Spikes, the slow effect will be gone right after you finish your AoE DoT cast, but it can be hard to slow down an enemy while keeping them in your new DoT area.

Here's another build that shows 2 elements working together (again, attributes will be posted later):

Elemental Attunement
Enervating Charge
Stoning
Iron Mist
Lightning Orb
Lightning Strike
Aftershock
Resurrection Signet

Use Enervating Charge to cause Weakness, then use Stoning to knockdown. Alternatively, knock down attacking foes getting to close, then Aftershock to deal high damage. Can also use Iron Mist in conjunction with lightning attacks.
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Old Nov 06, 2005, 09:01 PM // 21:01   #114
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Quote:
Originally Posted by Enigmatics
Earth spells can do more spike damage in a short amount of time to a stationary target. That's why they're hard to use, and why people prefer air's range. People like Pyromancers for choke points and places you need to defend, but smiters, or even hydromancers can cause more chaos there. Pyromancers are good with some snares or ward against foes, but they still can't hunt down a moving target.
Thats totally wrong.

Its very easy to hunt-down a single, moving target. All you need is mark or Rodgert and Flare....

= Toast
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Old Nov 10, 2005, 03:53 AM // 03:53   #115
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Wooo, burninate that countryside :P
Yeah, good builds loch, it seems like the elements almost count as different secondaries sometimes, since they combo well togther. I've used something similar to the first build on occasion, it's good. I subbed in shard storm for the uncertain slot though.
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Old Nov 14, 2005, 10:52 AM // 10:52   #116
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Hey, hope som1 didn't post this yet but I made it up all by myself;
I call it the Corruptive Hexer.

Attributes:
11+3+1 Water Magic
10+1 Energy Storage
9 Curses

Soul Barbs
Parasitic Bond
Blurred Vision
Feast Of Corruption (E)
Ice Spikes
Shard Storm
Glyph O Lesser Energy
Deep Freeze

Here goes; throw in Soul Barbs at the target then spam ur hexes (it's like 23 damage for 30 secs when a hex or enchantment is cast on that for) U get som health out of parasitic bond so now and then. Either use blurred vision, ice spikes or glyph + deep freeze to go with FoC for big fat damage (steal hp to). Might be wrong with the attributes since my ele didn't do the 15 attribute quest yet.

Anyways, enjoy!
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Old Nov 14, 2005, 08:46 PM // 20:46   #117
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Quote:
Originally Posted by Loch

Elemental Attunement
Meteor Shower
Firestorm
Fireball
(your choice, Meteor if you intend to manage exhaustion well, Immolate otherwise)
Deep Freeze
Ice Spikes
Resurrection Signet
Great minds! With the recent patch I dug up my Ele last Saturday to play with mixing fire and water. My build was almost identicle to this except:

Fire Attunement instead of Ice Spikes
Lava Font instead of Firestorm
Oh, and for the fun of it I took Flare!

I went farming with Thom and Alesia and it worked great! I took Lava Font as a "get off me" spell, but in the end I found myself running up with Thom and using it with Deep Freeze!
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Old Nov 26, 2005, 01:05 PM // 13:05   #118
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here is simple,but very good build

E/me

air magig 16
energy storage 10-12(or higher)
inspiration magig:3-12



skills:

elemental autunement
air autunement
lighting orb
lighting strike
lighting javelin
blinding flash
ether feast/or other inspiration skill)
res sig



frist set up ele autunement and air autunement.Then start firening lighting orb,lightign strike,lighting javelin,(use blind flash on warriors and rangers)
You can unlike cast lighting orb,lighting strike,lighting javelin combo for over
3-5 times!

this build works great! in random arenas,but in tombs i havent test it.
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Old Dec 01, 2005, 11:28 AM // 11:28   #119
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Here is a nice build I use for Fire(PVE). Ele/Me

Fireball
Rodgort's Invocation
Meteor
Meteor Shower
Mark of Rodgort
Archane Echo
Glyph of Energy (Elite)
Rez Sig or Ward Against Melee or w/e (situational)

I run 16 Fire /13 Energy Storage /4 Earth. Basically high damage high energy cost. But thats where the Elite glyph comes into play. The Elite Glyph recharges quickly and reduces next spell by 20 energy and NO Exhaustion from next spell. You can pretty much cast big damage nonstop using the Glyph wisely. I prefer Glyph over Attunements because it takes to much energy to cast attunements and if i'm low on Energy only costs 5 to cast that next big nuke with Glyph let alone very limited Exhaustion.I mostly only use Mark of Rodgort on select Bosses , rangers , and when i feel necessary. Enemies with high magic resist for instance. They burn to a crisp for 21 seconds(-7degen). Everyone has different builds. This is just one that works very well for me.
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Old Dec 12, 2005, 12:37 AM // 00:37   #120
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Quote:
Originally Posted by Tevash Szat
This is my knock down lock build for pvp.

ele/mes

12earth +1head +3sup=16
10energy storage+2major=12
8air+1minor=9

Stoning
Arcane Echo
Jightning Javelin
Enervating Charge
Earth Attunement
Elemental Attunement
Armor of Earth
Rezz Sig

Bascically you first cast both attunements to get back 80%of the energy for spells you cast. Then, find some1 a caster preferably and cast enervating charge on it followed by arcane echo and stoning. After this, you bascically cast 1stoning, a javelin, and another stoning every 5secs to make them not able to do anything. Reapply enervating charge as needed.
This build is back a bit farther on the list but I've been experimenting with it. I find this build works well in the beginning but onece you kill someone you're useless for the rest of the match due to lack of energy. You really have to run away until you're back at full and arcane echo recharges again.

I would suggest replacing elemental attunement with ether prodigy. Just use this when either your energy runs low or your earth attunement is about to run out. This will allow you to keep fighting longer. Armor of Earth should provide enough defense so that the damage you take when Prodigy ends doesn't matter much.
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