Jan 30, 2008, 11:36 PM // 23:36
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#1
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Desert Nomad
Join Date: May 2006
Profession: A/
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Recommended Staff Mods?
What mods should I use for Earth, Fire, Air and Water staves in PvE?
Please list the wrapping, head, and inscript and maybe reason why. Like aptitude and adept on earth because earth skills have long cast time or something.
Last edited by MrGuildBoi; Jan 31, 2008 at 12:04 AM // 00:04..
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Jan 30, 2008, 11:39 PM // 23:39
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#2
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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I usually use, (PVE), 20/20, +5 Energy, 20% Enchantments
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Jan 30, 2008, 11:44 PM // 23:44
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Location: Cantha
Guild: Pantheon Of Shadows [dei]
Profession: Rt/
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I usually use +5 energy, 20% recharge, 20% casting, +20% enchantments.
+5 energy for just a bit more energy. Little bit faster recharge and casting time. +20% enchantments keeps your enchants up a bit longer.
Pretty basic but it works.
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Jan 31, 2008, 01:24 AM // 01:24
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#4
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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I run Adept, Aptitude Not Attitude and Fortitude, more fast casts = less chance of interrupts).
40% HCT
Inherent 20% HSR
And +30.
+30 Hale
HCT 20%
+20% Enchants
+5 energy on an ele seems redundant and unncessary. I only run enchant mods if I really need to (say in farming builds and such) or if I'm putting up aegis etc.
I prefer running 40/40 Wand/Focus sets though.
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Jan 31, 2008, 01:31 AM // 01:31
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#5
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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moar spear!!
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Jan 31, 2008, 02:40 AM // 02:40
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#6
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Academy Page
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
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hct hsr for air magic. 20% enchant for earth. + defense and/or energy for fire/water. (hardly play water in pve though.)
Really it depends on what build I'm running but those are my basic "rules" for playing those skills. Speed for air. Extend your defensive enchantments. More energy for those heavy fire/water spells. Extra defense wherever possible.
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Jan 31, 2008, 03:35 AM // 03:35
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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I crafted an energy storage staff and gave it 5^50 and 60 health. Pretty unimaginative, yes, but come on...it's pve.
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Jan 31, 2008, 08:08 AM // 08:08
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#8
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Air: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Earth: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Fire: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Water: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
See the pattern?
I also carry around a Hale Staff of Enchanting with either a 15>50 or +5/enchanted inscription (a "Eurostaff") for those situations where timing is important, I.E. when solo farming.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 31, 2008, 08:26 AM // 08:26
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by MrGuildBoi
Please list the wrapping, head, and inscript and maybe reason why. Like aptitude and adept on earth because earth skills have long cast time or something.
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I prefer double HCT mods for Earth also, a 3/4 cast Dragon's Stomp is like...*drool*.
I usually keep a +60HP staff around for when Hard Mode starts to get the better of me.
Quote:
Originally Posted by Ensign
(a "Eurostaff")
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Why that name?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 31, 2008, 09:31 AM // 09:31
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Ensign
Air: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Earth: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Fire: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Water: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
See the pattern?
I also carry around a Hale Staff of Enchanting with either a 15>50 or +5/enchanted inscription (a "Eurostaff") for those situations where timing is important, I.E. when solo farming.
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I agree 100%.
When playing as an Ele, you don't (or shouldn't) need more energy so there's little point in having +5 energy mods/inscriptions on your staves. Slow casting times are one of the constraints of many good ele skills so it's far more efficient to use faster casting mods and have a greater chance of avoiding interrupts.
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Jan 31, 2008, 10:13 AM // 10:13
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#11
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Ensign
Air: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Earth: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Fire: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
Water: Adept Staff Head, Aptitude not Attitude Inscription, Enchanting Wrapping
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What this guy says.
+energy mods on an ele are really, really baed tbh. Even my 15/-1 sets rarely get touched, why do you need more energy in your normal set?
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Jan 31, 2008, 11:14 AM // 11:14
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#12
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Celestial Beaver
Why that name?
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A bit over a year ago, when Tommy was busy writing his article on maximizing every spell cast by swapping to the appropriate weapon and back and how to configure your weapon sets to get the most out of each of them, there was an opposing view, primarily from some European players, who essentially said that the gains from swapping are marginal and that they'd rather just sit on a single, generally good weapon set and focus on playing the game.
Hence I refer to non-specialized weapon sets as euro weapons - such as staves with +30 health parts in them. They're mods you only use when you have no intention of switching to other weapon sets when the situation calls for it.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 02:21 AM // 02:21
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Which begs the question, is it really better to switch for every spell, only switch for some spells, or not switch at all?
Usually I pick my best weapon (or the one I want to use) and use that one. However I will switch to +20% enchanting for something like an attunement from time to time.
For monks I can see why you'd want to keep that precious energy hidden when you don't need it, but I'm not sure about els.
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Feb 01, 2008, 07:59 AM // 07:59
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#14
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
What this guy says.
+energy mods on an ele are really, really baed tbh. Even my 15/-1 sets rarely get touched, why do you need more energy in your normal set?
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I tend to use a high energy set with MB........
I'll happily trade 1 pip of regen for the extra starter energy.
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Feb 01, 2008, 08:15 AM // 08:15
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Casting set for casting. Shield set for not casting. High set when you need it. These apply to every caster.
Shield set = I am taking damage, and therefore should have a shield out; or I am getting no benefit out of any other weapon set and might as well have a shield out. It has practically nothing to do with hiding energy, and everything to do with mitigating damage when getting hit.
Casting set = I am casting spells that benefit from HCT and HSR mods, and am not at risk of taking damage or dying from not having my shield out.
High set = I need more energy than I currently have and am willing to give up all other weapon benefits and a bit of energy regeneration to have more now.
It's pretty simple. If I don't want to bother swapping weapons I'll sit in my shield set 95% of the time. Mind Blast is a really hard bar to play without weapon swaps though; I do end up swapping for every single cast fairly often.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 08:20 AM // 08:20
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#16
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Ensign
Hence I refer to non-specialized weapon sets as euro weapons - such as staves with +30 health parts in them. They're mods you only use when you have no intention of switching to other weapon sets when the situation calls for it.
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Quote:
Originally Posted by Winterclaw
Usually I pick my best weapon (or the one I want to use) and use that one. However I will switch to +20% enchanting for something like an attunement from time to time.
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I was wondering about this. From a PvE point of view, is it really worth using an enchanting staff if your only enchantment is, say, Fire Attunement? With that in mind, would Fortitude or Defense not give you more utility from the outset? Even in PvE, I'm not sure I'd consider it worth swapping to an enchanting staff just for casting an Attunement which already covers itself and has a long duration. From a PvP perspective I guess weapon swapping is commonplace, which is fine, but in PvE is it not overall faster to use one staff and queue up spells to be cast one after another most of the time? Areas of high interruption pose a problem, but that can be worked around when need be.
Quote:
Originally Posted by Ensign
Tommy was busy writing his article on maximizing every spell cast by swapping to the appropriate weapon and back and how to configure your weapon sets to get the most out of each of them
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Does this article still exist?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 01, 2008, 09:01 AM // 09:01
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#17
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Celestial Beaver
I was wondering about this. From a PvE point of view, is it really worth using an enchanting staff if your only enchantment is, say, Fire Attunement?
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What are you going to put in that weapon set otherwise? If there's another set I really want I wouldn't bother with the enchanting set, but if there's nothing else you're after you might as well have it.
Quote:
Originally Posted by Celestial Beaver
in PvE is it not overall faster to use one staff and queue up spells to be cast one after another most of the time?
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Sure you don't bother swapping weapons in between spells when chain casting, especially if they're all from the same attribute. What you have to ask yourself is 'why is the set I'm on better than a 40/40 set for the attribute line I'm spamming?'
That has two answers in my experience; first, that you want an enchanting part for enough of the spells you're casting that it's worthwhile to use an enchanting part, and thus use either a 40/20/20% staff or a 10% HSR/20% martial with a 20/20 offhand; and second, that you're too lazy / not quick enough to swap into your shield set when under attack, and thus want more defense on the set you're casting on to compensate. In the latter case, you're basically conceding yourself to using a weaker casting set with the intention of not swapping out of it as often, if at all.
Quote:
Originally Posted by Celestial Beaver
Does this article still exist?
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I'm sure it exists somewhere but I do not know where.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 09:04 AM // 09:04
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#18
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Celestial Beaver
Does this article still exist?
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I believe this is it, if I remember correctly
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Feb 01, 2008, 09:26 AM // 09:26
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#19
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I'm thinking of a thread from about a year ago, though that one is pretty good as well.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 02, 2008, 06:12 PM // 18:12
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#20
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Wilds Pathfinder
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I guess I'm half swap and half "Euro" then when it comes to my Ele.
I go full swap on my monk, in both PvP and PvE (using the standard heal, prot, high, and shield sets), but I like to keep it simple with my Ele.
Cast set: 40/20, +30hp staff
Enchantment set: 20/20, +30hp, 20% staff
High set: +15/-1, 20hsr wand & +15/-1, +30hp focus
Shield set: +30hp/+5e spear & +30hp +10AL shield
-I forgo the enchantment mod in my cast set because I don't spam any enchantments with my Ele. If I need to cast an enchantment (like Fire Attunement), I'll just swap to the enchantment set. I prefer the extra 30hp in it's place.
- I forgo the second 20% HCT in my enchantment set because I don't cast enchantments often enough to merit dropping 30hp in the middle of a fight just for an extra 16% chance to fast cast IMO.
- High set and shield set are status quo
Very little swapping going on here (compared to my monk anyway).
Last edited by Grammar; Feb 02, 2008 at 06:25 PM // 18:25..
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