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Old Feb 05, 2008, 09:07 PM // 21:07   #1
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Default Runes/insignias for elemetalist armor?

Hi, I'm putting together an elementalist and I was looking for advice on how to soup up her armor.

I was hoping to have a standard set with which I could switch elements, so I was opting for all survivor/vigor + 1 energy storage (would you say minor, major or superior?) + 1 headset/superior rune of each element.

How is your armor set up? Does this set up sound decent?
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Old Feb 05, 2008, 09:29 PM // 21:29   #2
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Hey Loli! I recognize that guild.

Back to topic - I'd be really interested in this answer as well. Been playing GW for awhile but the whole insignia/rune thing still baffles me.
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Old Feb 05, 2008, 09:41 PM // 21:41   #3
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Survivor insignias, +1 hg with matching minor element (ie fire hg with minor fire rune), + 1 minor energy storage, + 1 sup vigor (I wish I could have a sup there, but just a major atm)

I like having hp

Although, you could probably use sups and majors in your hg if you really wanted to. IMO sups aren't worth it =)
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Old Feb 05, 2008, 09:45 PM // 21:45   #4
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for my ele i have 1 head piece with each element, then for insignias i used radiant on all pieces, runes i used vigor, minor energy storage, a attunement rune and the rune that reduces dazed duration. not much but hope it helps
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Old Feb 05, 2008, 09:46 PM // 21:46   #5
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I like having major or even sup fire. More energy from Mind Blast is good.
However tend to use minor runes on the other elements.
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Old Feb 05, 2008, 09:50 PM // 21:50   #6
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All survivors insignia, generally... Or Blessed if armor is your thing.

Minor EStorage if you must take an EStorage rune. Anything more than minor is really bad. Sacrificing any health for another 3/6 energy on a class that already has stupidly high energy is retarded, to be blunt.

And headgear...? Up to you, tbh. Some people swear by sups, others by minors.
I stick with minors for everything apart from Fire, where the extra energy return from Mind Blast is gud.

Fill up the rest of the runes on your armour with Vitae/minors for support elements.
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Old Feb 05, 2008, 10:15 PM // 22:15   #7
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All survivors.
Major element head piece.
Minor estorage and the rest vitae.

Unless I need to bring minor X if I have other elements on my bar.
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Old Feb 05, 2008, 10:26 PM // 22:26   #8
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I have 2 ele armor sets. One all survivors and one all prismatic. depending on the build, getting a free +10 armor is win
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Old Feb 05, 2008, 11:22 PM // 23:22   #9
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I feel like ramming my skull through a wall of rusty knives and nails whenever someone says they run full radiants on an ele, with attunement runes to top it off.
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Old Feb 05, 2008, 11:32 PM // 23:32   #10
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Quote:
Originally Posted by ZenRgy
I feel like ramming my skull through a wall of rusty knives and nails whenever someone says they run full radiants on an ele, with attunement runes to top it off.
I agree.. radiant on elementalists = fail
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Old Feb 05, 2008, 11:47 PM // 23:47   #11
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Radiants are the single worst thing you could put on elementalist armor. Don't do it. Ever.
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Old Feb 06, 2008, 12:19 AM // 00:19   #12
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Quote:
Originally Posted by Bohya
My ele has +3 fire run on the fire headpeice
full radiant
+1 energy storage on chest
sup vigor on legs
attunement runes on hands and feet

She has 420 health 100 energy
Energy management > Lots of Energy. And 420 health is lulz, you should be close to or breaking 600 health, depending on your weapon sets.
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Old Feb 06, 2008, 01:18 AM // 01:18   #13
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Well, if you can get a friendly battery necro, 100e means you'll almost never be wasting those BiPs..

Basically, every class, except 55s and necros trying to minimise sacrifice, should try and get a sup vigor. That's pretty much a given.

If you're PvPing, then yes, health >>> energy, but in PvE it's not nearly so clear cut. Depending on your build, you could be a frontline caster (in which case hopefully you're either an obs tank or similar, in which case health is..less important possibly, or a warder, in which case health is probably good), or midline spamming huge-ass AoE damage spells, where health is less important, but energy might be: if you have more than one exhaustion causing spell and no glyphs to offset it, having a surplus 'buffer' of energy isn't a bad idea...providing you actually view it like that, and don't exhaust yourself into your 'usable' e-pool.


Ok, I'll admit that I mostly just do Earth (attunement + ward against melee + eruption + anything) and Fire, both of which benefit (in my opinion) from having at least majors if not superiors (earth for permawards, fire for +++damage), but personally, in PvE I never feel like I need more that 400-450 HP. If you get quadruple meteor spiked or something...well, you need to learn to move, rather than get more HP (zaishen obs flame spikers notwithstanding).



So anyway, get head runes for all elements (if you use all elements), and sup the fire for definite. Sup or major the rest.
Minor e-storage if you feel like it (minor rune of your specialist attribute is fairly standard: it rarely HURTS, at least)

I'd say aiming for an E-pool of around 70-80 isn't a bad idea, and build around keeping it at least in the 30s-40s during combat if you can. If you can do that with e-storage alone, then survivors or blesseds for the insignias (you'll almost always have an attunement up, so blessed is workable).

The most important thing is to play a LOT and see what you think you're missing: everyone's playstyle is different, and so what works for someone else may not work for you (within reason).

Oh, and don't spam exhaustion spells*. Just..don't.

*I tend to more than I should, because I'm stupid and love seeing big numbers.
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Old Feb 06, 2008, 01:43 AM // 01:43   #14
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A battery necro is a complete waste of a slot. Elementalists have the some of the most powerful energy management skills in the game, there's no reason you should need a BiP crutch.

In PvP, health is king. In PvE, armor and health are both viable. Energy doesn't even enter into the equation, as there's no point in adding +8 energy or so to a class that already has 70+ energy. It's a waste. It's fine to run a superior rune if you're hitting a nifty breakpoint, like +10 energy for mind blast, but it's pointless to use one for the 5% damage boost. It's not enough to matter, but the health loss will kill you.

400 health with 60AL means you're an extreme liability. Monsters will target you first, and you'll start to accrue DP. As you accrue DP, your lower health is proportionally more painful, since DP is taken off of your maximum health not counting runes and insignias. If anything starts to go wrong, you'll start getting one-shotted. That's bad.
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Old Feb 06, 2008, 01:47 AM // 01:47   #15
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You already have plenty of energy from E-storage. Stick with full survivor and sup vigor to boost up your hp. I run sup runes on my ele, I don't see why not. Ofcourse i don't pvp seriously with her yet. But only use 1 sup if you are going to use one. Your last runes should include minor e-storage, possibly a minor for an acessory element, then a mixture of viteas/conditon runes.
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Old Feb 08, 2008, 02:39 PM // 14:39   #16
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Talk about:
1. PvE: Full radiant (energy) and 1 sup Fire/Earth/Air/Water and 1 Major Storage or even sup. Best nuker = take the least dmg. Effective especially in DoA where you almost take no dmg. U take dmg = u die lol

2. PvP: Full survivor (health) and 1 major/minor Fire/Earth/Air/Water and 1 minor storage. You want to survive for as long as you can in PvP. Kill fast, die least is the key for PvP.
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Old Feb 08, 2008, 06:59 PM // 18:59   #17
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Default Ele Armor

Here is what I run, 3 sets atm, all elites because I like the way the look and I want to fill my HOM up, so I'll be getting more. However you get what you like after all it is YOUR toon and YOUR Experience to enjoy.

1st set - Normal PvE
Head gear = Air, Earth, Fire, Water all with +3/-75 and Blessed Insigs
Robes = Major Vig and Blessed
Gloves (Dragons cause I like the way they look) = Vitae Rune and Blessed insig
Leggins = Vitae Rune and Blessed insig
Boots = Vitae Rune and Blessed insig
2nd set - Farming
Head gear = Bandanna with Earth with +3/-75 and Geomancer
Robes = Major Vig and Geomancer
Gloves = Minor Energy and Geomancer
Leggins = Vitae Rune and Geomancer
Boots = Vitae Rune and Geomancer
a long with an Earth Staff that has a 20% enchantment on it

3rd set - PvP
Head gear = Air, Earth, Fire, Water all with +3/-75 and radiant Insig
(been think about making them a minors instead of a sup)
Robes = Major Vig and radiant Insig
Gloves = Vitae Rune and radiant Insig
Leggins = Vitae Rune and radiant Insig
Boots = Vitae Rune and radiant Insig
Shield = +16 (really +8 since I don't run War 2nd) +10 Armor Physical dmg. +44 Health while Enchanted
As for extra energy, I carry a glyph of lesser Energy and an Attunement. I don't have SUp vig because I am to cheap to shell out the 15k for and additional 9 points of health, but if I find one, I'll use it.

Hopes this helps, just remember to do what you like best, since it is just a game and it is all about fun.

Last edited by Xavier Eledhwen; Feb 08, 2008 at 07:06 PM // 19:06..
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Old Feb 08, 2008, 08:29 PM // 20:29   #18
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i have been using major runes of vigor now

my sets I run are
PVE gen
1 sup of ele
1 sup of E storage
and then random minor runes for farming.
Insignias I run vite ones
PvP
1 major of ele
minor e storage
Sup Health rune
isnigs of health

that gets me through all areas in guildwars
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Old Feb 09, 2008, 12:14 AM // 00:14   #19
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1 Major Fire Headpiece and 1 Minor Fire Headpiece, swapping between the two when necessary.

Currently only 1 armor set with full survivor insignias. I guess I might buy a prismatic set as well. Sup Vigor, Minor E.Storage, Minor Secondary Attribute, Vitae's on the rest.

+5 energy spear with +30 Health and a Shield with Armor +10 vs all important damage sources and Health + 30. 610 Health on the major health, 640 on a minor headpiece.

40/40 Fire set, 545 Health with major, 580 with minor.

40/20 Enchanting staff with 20/20 secondary offhand, other 20/20 wand in inventory. Same Health.

High Set +30 energy.
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