Feb 13, 2008, 01:36 AM // 01:36
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#1
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Academy Page
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[Elite Skill Balance] Elementalist
How this thread is going to go: /sign or /unsign for individual skills. Suggest other ways to improve if you want, or please give feedback on how bad/good the suggestions were.
THE POINT OF THIS THREAD IS TO REVIVE OTHER ELEMENTALIST SKILLS, INSTEAD OF THREE-FOUR ELITES BEING USED FOR PVP
edit: 18 feb
[skill]Gust[/skill]
- OLD Change functionality to Target foe suffers from 10..54..69 cold damage. If that foe is suffering from weakness or is under the effect of an elemental hex, that foe is knocked down for three seconds.
- Recharge changed to 12. --edit, recharge changed to 10.
- Possible energy cost changed to 10 --- revised-energy cost stays at 5.
- NEW - Knock down target foe for 3..4..4 seconds. This skill causes exhaustion. If target foe was suffering from weakness or cracked armor when you activated this skill, you do not suffer from exhaustion and you deal 10..54..69 cold damage. (50% chance failure with 6 air magic or less).
[skill]Second Wind[/skill]
- Change to Energy Storage - 25e 1cast 30recharge
- Change skill type to Skill from Spell (so you can't GoLE it, and it is also harder to interrupt).
- OLD CHANGE - Functionality changed to You lose all remaining energy. 0%..120%..150% of that energy is redistributed to all other party members within earshot [similar effect to Urn of Saint Viktor], and you suffer from doubled exhaustion. They also gain +1..+2..+2 energy regeneration if you lost 100..52..40 energy for 15 seconds. If you have less than +4 energy regeneration when activating this skill, you suffer from doubled exhaustion for each pip of regeneration you are missing [to prevent set swap]
- Note: although this sounds quite hard to implement, it is actually not. The coding is very similar to the Urn of Saint Viktor. Most PvE EotN skills are more complicated than this.
- Example of how this skill would work - At 75 energy and 15 energy storage, you activate this skill. -25 energy leaves you at 50, and then THAT 50 energy is multiplied by 150%, and now your party has 75 energy to DISTRIBUTE. Let's say all 7 of your party members get the energy, and so they each get about 75/7 = 10.7 energy. Since you lost more than 40 energy (you lost 50), they also gain +2 energy regeneration. You had no high-energy sets, so you only suffer exhaustion twice, which is an unconditional side effect of this skill.
- total gain for teammates - roughly 10.7 energy and +2 energy regen for 15 seconds.
- you lost 75 energy, and got double exhaustion.
- may seem like a bad tradeoff, but your team can support a high energy build now for a good deal of time (15 seconds is a lot in pvp)
- NEW CHANGE - same function, 5e 1c 5r, or 5e 3/4c 5r
[skill]Stone Sheath[/skill]
- Add ", and when any of those foes attack while under the effect of weakness and this hex, and take 1..25..31 earth damage. If any foe is struck with lightning damage as a result of a spell while under the effect of this hex, they take 1..25..31 additional earth damage."
- NEW CHANGE - , and those foes move 33% slower. When any of those foes attack while under the effect of weakness or cracked armor, they take 1..25..31 earth damage.
[skill]Mirror of Ice[/skill]
- Affects nearby enemy foes, slightly more damage.
- Change functionality to "For 30 seconds, when target ally takes damage as a result of a spell [meaning, if you get by SH, it still occurs], the damage is negated, and the foe who casted of that spell and all foes nearby that caster take 20..80..100 [ARMOR-IGNORING] damage and an additional 1..3..4 damage per 3 points of damage you would have been caused as a result of the spell cast on you.
- NEW CHANGE - 10e 1/4c 3-5r "For 60 seconds, when target ally takes damage as a result of a spell [meaning, if you get by SH, it still occurs], the damage is negated, and the foe who casted of that spell takes 20..80..100 [ARMOR-IGNORING] damage
[skill]Double Dragon[/skill]
- Complete rework. 25e 2sec 45 recharge.
- Change functionality to Spell. Summon two level 0..13..16 flame spirits [appearance I think should be like a Flame Djinn, feel free to suggest any other. They could also look like Dragons, the Saltspray ones would be good. Names would be Spirit of Fire and Spirit of Flame]. These spirits attack using Lava Font and Conjure Flame. Their attribute level of fire magic is equal to 3..9..10. The spirits die after 20 seconds. Only two spirits per party can be summoned at a time.
- Function like mobile ritualist spirits. If anyone else tries to summon them, the previous ones will be destroyed.
- Possibly cause exhaustion?
- OR You create a double dragon at target foe's location. For two seconds, target foe and all nearby foes take 7...91...112 fire damage each second.
Last edited by Kool Kirby; Feb 18, 2008 at 03:14 PM // 15:14..
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Feb 13, 2008, 02:48 AM // 02:48
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#2
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Forge Runner
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Gust
/halfsigned
A ten increase is bleh...
Second Wind
/notsigned
You don't even gain energy, why do this?
Stone Sheath
/halfsigned
I'm not sure about the damage factor
Mirror of Ice
/halfsigned
I say adjacent foes and nothing more
Double Dragon
/halfsigned
Sure nearby foes would make this more viable, but if that's the case, then the damage should stay the same.
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Feb 13, 2008, 03:04 PM // 15:04
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#3
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Academy Page
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Quote:
Originally Posted by gameshoes3003
Gust
/halfsigned
A ten increase is bleh...
POSSIBLY a ten increase. If it's more useful at 5, it stays at 5.
Second Wind
/notsigned
You don't even gain energy, why do this?
There are SO MANY OTHER e-management elites for the ele. This provides power to the WHOLE TEAM, acting as a battery. With this, you may be able to power a high-energy HA or GvG build.
Stone Sheath
/halfsigned
I'm not sure about the damage factor
Without the damage, it will be another useless elite that no one will ever run on their skillbar. I'm making these changes strong enough to replace other powerful elites, so they can see some play.
Mirror of Ice
/halfsigned
I say adjacent foes and nothing more
Again, it will never be ran then. Possibly adjacent foes and change functionality to "if you are hit as a result of spell damage, the foe who casted the spell and all adjacent foes are struck for 10..70..90 damage.
Double Dragon
/halfsigned
Sure nearby foes would make this more viable, but if that's the case, then the damage should stay the same.
Which would make it still less useful than star burst, or SF, or SH. With its 30 second recharge, you can't spam this unless you take arcane echo, which is a pain to manage as you cannot shadow step with arcane echo on (otherwise you'll echo the shadowstep). Or, it can be changed to the Flame Djinn's Haste progression, which at 12 Fire magic only deals about 8 more damage.
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Responses are bolded within the quote.
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Feb 13, 2008, 03:07 PM // 15:07
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#4
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Desert Nomad
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notsigned. The skills aren't very intesting, except for Gust maybe. They could stay bad and no one cares.
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Feb 13, 2008, 03:11 PM // 15:11
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#5
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Forge Runner
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Quote:
Originally Posted by lolguy
unless you take arcane echo, which is a pain to manage as you cannot shadow step with arcane echo on (otherwise you'll echo the shadowstep)
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Teach me how to go E/Me/A Pleash!
The ONLY way I see this being done is with Arcane Mimicry (SP)...
But then again, spike once every 60 Seconds? Nah ty...
Quote:
Originally Posted by Pyro maniac
notsigned. The skills aren't very intesting, except for Gust maybe. They could stay bad and no one cares.
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Dude, gues what the OP is trying to do...
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Feb 13, 2008, 03:15 PM // 15:15
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#6
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Moved to Elementalist Forum.
Imo, even with those changes, those skills would see no more use than they do now. Other elites are just better.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 13, 2008, 03:16 PM // 15:16
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#7
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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No one cares about these uber failing noob ele skills. I've seen Gust used 7 times, Second Wind twice, and that's as a battery, Stone Sheath was used once, Mirror of Ice around 15 times, and Double Dragon thrice.
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Feb 13, 2008, 03:43 PM // 15:43
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Heh, props for the imagination on Second Wind, that's a quite amusing change. How would you fix the terrible Energy Boon?
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Feb 13, 2008, 04:21 PM // 16:21
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#9
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Academy Page
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Made a few more buffs to the elementalist skills. Take a look now, and they might be a bit better.
I'd like to reiterate the point that I'm trying to revive these skills and have more flavor in PvP, instead of seeing 3-4 builds that dominate and all others being crappy.
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Feb 13, 2008, 04:34 PM // 16:34
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#10
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Desert Nomad
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Quote:
Originally Posted by Killed u man
Dude, gues what the OP is trying to do...
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The skills only should be buffed if they add something in the game with their new buffs.
Buffing Double Dragon just because it's bad has never improved the game. Ele's don't need an elite (PBAoE) damage spell.
Stone Sheath would actually become a cheap cover hex with some usefull damage. However do we need more hex-spam?
Gust however is kind of usefull. Mesmer run GoE + gale atm. May be using Gust as well then with some kind of buff.
Second Wind is redundant with Mind Blast in it's current form. If reworked with your suggestion, It would only see play in some build that will abuse it. Exhaustion is bad as well.
Mirror of Ice, donno could be nice. Would never use it though
Last edited by Pyro maniac; Feb 13, 2008 at 04:45 PM // 16:45..
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Feb 13, 2008, 04:37 PM // 16:37
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Kool Kirby
THE POINT OF THIS THREAD IS TO REVIVE OTHER ELEMENTALIST SKILLS, INSTEAD OF THREE- ELITES BEING USED FOR PVP
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Yea, but with many skills there is a fine line between useless and completely overpowered. A lot of useless skills in the game are useless because if you buff them they become overused and abused. However, skills could always be reworked like you attempted to show with Second Wind. A few skills are just laughable...another example is Clamor of Souls, albeit a Rit skill it still illustrates my point. Clamor of Souls, like Second Wind, seem completely useless in their curent form, and could benefit from a complete re-work. A complete change of functionality of some skills could bring them back into play, and make them useable without being overpowered.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 13, 2008, 04:42 PM // 16:42
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#12
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Emo Goth Italics
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Quote:
Originally Posted by Kool Kirby
[skill]Second Wind[/skill]
- Change to Energy Storage - 25e 1cast 30recharge
- Functionality changed to You lose all remaining energy. 0%..120%..150% of that energy is redistributed to all other party members within earshot [similar effect to Urn of Saint Viktor], and you suffer from doubled exhaustion. They also gain +1..+2..+2 energy regeneration if you lost 100..52..40 energy. If you have less than +4 energy regeneration when activating this skill, you suffer from doubled exhaustion for each pip of regeneration you are missing [to prevent set swap]
- Note: although this sounds quite hard to implement, it is actually not. The coding is very similar to the Urn of Saint Viktor. Most PvE EotN skills are more complicated than this.
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I think this will be kind of overpowered.
It wouldn't prevent set swapping, though because if you have less than +4 energy regen you would be in a high energy set.
But as Celestial Beaver said - some skills need to be overpowered to be usable. Bad skill design FTL.
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Feb 13, 2008, 07:15 PM // 19:15
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#13
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Academy Page
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Quote:
Originally Posted by tyla salanari
I think this will be kind of overpowered.
It wouldn't prevent set swapping, though because if you have less than +4 energy regen you would be in a high energy set.
But as Celestial Beaver said - some skills need to be overpowered to be usable. Bad skill design FTL.
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Read more carefully--it's saying if you are in a high energy set, you suffer from even more exhaustion.
Reworking Double Dragon and Stone Sheath.
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Feb 13, 2008, 08:05 PM // 20:05
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#14
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i kinda like the idea of double dragon creating two summons for a period of time instead a dmg thing
like this
1. actually conjures up something
Double Dragon
Summon. 8...13...20 seconds two dragon familiers are summoned and basicly deal flare type dmg in a rapid fire way or something like that. the art already exists for them just do a recoloring of the celestial dragons.
or
Double Dragon
Hex.
For 6...4...2 seconds this spell does nothing. When the hex ends the hexed foe is knocked down and takes 25...68...110 dmg twice. this spell causes exaushtion.
That would be kinda interesting to see
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Feb 13, 2008, 11:19 PM // 23:19
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#15
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Make Double Dragon PvE only, make it summon two fiery dragons. Then I'd use it.
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Feb 13, 2008, 11:33 PM // 23:33
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#16
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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There's lots of elite skills that need buffing or general change, but I think it's pointless to talk how to fix them when AN doesn't seem to care.
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Feb 13, 2008, 11:40 PM // 23:40
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#17
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I actually like how Mirror of Ice is.
/signed for all except Mirror of Ice.
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Feb 13, 2008, 11:46 PM // 23:46
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#18
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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I'd use Double Dragon. New MM in town ^_^
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Feb 14, 2008, 12:15 AM // 00:15
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#19
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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/unsigned
bleh....just bleh
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Feb 14, 2008, 01:24 AM // 01:24
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#20
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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double dragon would need a 60 second recharge at least...
they'd never turn it into that and have it still avalable in pvp...
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