Mar 11, 2008, 01:29 AM // 01:29
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#1
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Ascalonian Squire
Join Date: Aug 2007
Guild: Rising Rebellion [RR]
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Nuker FoW [SF]
Hi, i'm looking for a FoW Searing Flames build. I've been using Searing Heat for many runs, then i've run into groups that suggest SF over SH, i keep forgetting to save the SF ele build and would like for someone to post one. Thanks in advance.
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Mar 11, 2008, 03:33 PM // 15:33
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Mar 12, 2008, 09:35 AM // 09:35
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#3
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Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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i done a 4 man fow clear w/end chest with 3 rits and an ele using sh. done in around an hour and a half
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Mar 13, 2008, 01:07 AM // 01:07
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#4
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Academy Page
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[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Incendiary Bonds[/skill][skill]Fireball[/skill][skill]Meteor Shower[/skill][skill]Rodgort's Invocation[/skill][skill]Arcane Echo[/skill][skill]Mindbender[/skill]
It's a rape machine. The only real weaknesses are its complete lack of any ability to self-heal (which shouldn't be a problem unless your tank and/or monks are complete morons), and the vulnerability to enchantment removal. But let the tank do his job, and you won't have to worry about either.
Using it is simple. Double attune, Mindbender, Arcane Echo, Meteor Shower, Meteor Shower, Incendiary Bonds, Rodgort's, Fireball. If everything isn't dead yet, then something may be wrong. Seriously, this build can solo-nuke the entire FoW, pretty much, as long as the targets don't actually get healed at all. Heal Area can ruin your day, so it's best to bring a buddy anyway. If you can get your SS to take Weaken Armor, then very little can stop you. Abyssals and Shadow Warriors, as well as Skeletal Berserkers, can survive the initial barrage sometimes, and Spiders are guaranteed to. Other than that, this is pretty much a one-shot killer.
EDIT: I forgot, you can replace Elemental Attunement with Glyph of Renewal [skill]Glyph of Renewal[/skill] if you have a good BiP. Three meteor showers, or two Rodgort's, or whatever you want.
Last edited by Jette Antral; Mar 13, 2008 at 01:10 AM // 01:10..
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Mar 13, 2008, 06:09 PM // 18:09
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Guild: I'll be looking soon
Profession: E/
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The searing flame's build your looking for is....
(I was going to give you the code but I cant find the build I want on pvxwiki so nevermind that)
Fire Attunement, Mark of Rodgort, Searing Flames, Glowing Gaze, Liquid Flame, Glyph of sacrifice, Meteor Shower, Reserect Chant
If you need a well known build, you can prob find it here www.pvxwiki.com
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Mar 13, 2008, 10:29 PM // 22:29
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#6
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Dual Attunement is not a good idea down there as there are enchantments stripping almost everywhere (Shatter Enchantment, Drain Enchantment, and Rend Enchantments). I would go with a Mind Blast/Rodgort's Invocation build instead, yes it was slightly nerf in the last update, but should still be a better choice than a SF ele.
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Mar 17, 2008, 07:32 AM // 07:32
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#7
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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sf, glowing, liquid, ms, gole, gos, res of your choice and something additional, mor if you're only sf ele.
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Mar 17, 2008, 10:37 AM // 10:37
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#8
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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The Mind Blast/Rodgorts/6 Utility is probably still my bar of choice for a ele in just about every part of the game. It's downside is that it requires the user to be someone with a brain that is capable of using more than just pressing randomly buttons(aka 15% of the GW community) and thus really isn't my first choice for someone that's asking for help (after all if they were good then they should have experience and knowledge on whats good and not)
I personally would introduce them to the Dual attune bar first but because it's so fragile (drop one/both attunes then rodgorts is dead) in a area with relatively high enchantment stripping, it is quite a sub-par choice. I guess a SF bar is alright, not as technical as MB but certainly more intelligence is required than a Dual attune one (though not too much higher).
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