May 04, 2008, 11:17 AM // 11:17
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#1
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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Elementalist Builds
I have recently been looking at various Elementalist skills, and have come up with a possible (although not really orginal at all) build that I am looking for some help on:
[build prof=E fire=12+1+3 energy=12+1 desc="Incredibly unoriginal SF Elementalist" box][Mark of Rodgort][Glyph of Elemental Power][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Flame Djinn's Haste][Breath of Fire][No Skill][/build]
Mark of Rodgort to start burning, Glyph of Elemental Power for increased damage, Searing Flames for damage, Glowing Gaze and Glyph of Lesser Energy for energy management, Flame Djinn's Haste for escaping if I need to, Breath of Fire for kicks, not sure what to put in the last slot (suggestions?)
It's by no means original, and it's probably not the best possible SF build, but I haven't really made a venture into builds before and this is my first serious one--I don't care if people look down on SF or not; it's a great skill and if it's there I'll use it.
I considering making Savannah Heat build instead, but being fairly inexperienced with specifically made builds (I used to just go with skills that looked nice) I wasn't sure about keeping a group snared whilst I nuked them with AoE. If that would be more effective, though, I'd be more than willing to at least try making a build around it.
Anyway, I realised that this would not really be good in EotN against the Destroyers, given both their resistance to fire damage and immunity to burning. I figured that a water Elementalist would probably be quite effective against Destroyers, but I am not sure about what to do with it. I just very quickly slapped this one together, so it's probably not very good, but that's why I'm posting it here--as I said earlier, I have very little experience with builds and am looking to improve:
[build prof=E water=12+1+3 energy=12+1 desc="Probably very crappy anti-Destroyer water Elementalist" box][Blurred Vision][Glowing Ice][Maelstrom][Shatterstone][Water Attunement][Glyph of Lesser Energy][Ice Spikes][frigid armor][/build]
Last edited by Mentos; May 04, 2008 at 11:21 AM // 11:21..
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May 04, 2008, 11:27 AM // 11:27
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#2
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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needs moar meteor shower!!
replace glyph of elemental power liquid flame, and flame djinn's haste and breath of fire with lyph of sacrafice and meteor shower.
the general elementalist community has been moving away from sf latley, and i know my vanquishing buddy uses the assassin's promise nuker, so that he can get 2-5 meteor showers going at a time (yes, he got 5 once) but this build requires a bit of downtime between mobs to get rid of exaustion.
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May 04, 2008, 11:40 AM // 11:40
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#3
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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So this would be a more effective SF build (just threw Teinai's Heat in to fill it up)?
[build prof=E fire=12+1+3 energy=12+1 box][Searing Flames][Mark of Rodgort][Liquid Flame][Glyph of Sacrifice][Meteor Shower][Glyph of Lesser Energy][Fire Attunement][Teinai's Heat][/build]
Any feedback on the water one?
Last edited by Mentos; May 04, 2008 at 11:46 AM // 11:46..
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May 04, 2008, 01:12 PM // 13:12
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#4
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Academy Page
Join Date: Oct 2007
Guild: Pirates of the Searing [YoHo]
Profession: E/
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Quote:
Originally Posted by Mentos
So this would be a more effective SF build (just threw Teinai's Heat in to fill it up)?
[build prof=E fire=12+1+3 energy=12+1 box][Searing Flames][Mark of Rodgort][Liquid Flame][Glyph of Sacrifice][Meteor Shower][Glyph of Lesser Energy][Fire Attunement][Teinai's Heat][/build]
Any feedback on the water one?
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I think you should kick [Teinai's Heat] and put [Glowing Gaze] instead, it will really help in energy.
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May 04, 2008, 01:25 PM // 13:25
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#5
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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Oh, yeah--when I rewrote it I must have forgotten Glowing Gaze. It felt like I'd forgotten something, too. >< Thanks.
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May 04, 2008, 01:29 PM // 13:29
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#6
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Lion's Arch Merchant
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I don't agree with Alex, IMO Meteor Shower is bad on this build. Glyph of sacrifice may allow you to cast it instantly, but if you use it, one of your skills is disabled for 90 secs and another one becomes useless...
Also, Heats and Breath of Fire make the mobs run away. If you don't have anything to fit in, use a hard rez, and glowing gaze is almost necessary on any SF bar.
Then you still have an optional slot, you can use it for utility skills like Blinding Flash, a ward, etc.
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May 04, 2008, 02:14 PM // 14:14
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#7
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Ascalonian Squire
Join Date: Nov 2007
Profession: E/Me
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Okay, so this would work?
[build prof=E/Rt fire=12+1+3 energy=12+1 water=3 box][Searing Flames][Liquid Flame][Mark of Rodgort][Glyph of Lesser Energy][Fire Attunement][Glowing Gaze][Steam][Flesh of my Flesh][/build]
There may be better hard res spells around, but Flesh of my Flesh was the first to come to mind--I can easily get a different one.
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May 04, 2008, 04:39 PM // 16:39
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#8
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Perhaps take 2 points out of energy storage, put it into channeling or was it communing and pack some splinterweapon and ancestors rage.
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May 04, 2008, 10:34 PM // 22:34
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#9
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Mentos
Okay, so this would work?
[build prof=E/Rt fire=12+1+3 energy=12+1 water=3 box][Searing Flames][Liquid Flame][Mark of Rodgort][Glyph of Lesser Energy][Fire Attunement][Glowing Gaze][Steam][Flesh of my Flesh][/build]
There may be better hard res spells around, but Flesh of my Flesh was the first to come to mind--I can easily get a different one.
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[death pact signet]
12 miserable characters
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May 08, 2008, 09:30 AM // 09:30
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#10
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Pre-Searing Cadet
Join Date: Feb 2008
Guild: Utopia
Profession: E/Mo
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Quote:
Originally Posted by Mentos
[build prof=E water=12+1+3 energy=12+1 desc="Probably very crappy anti-Destroyer water Elementalist" box][Blurred Vision][Glowing Ice][Maelstrom][Shatterstone][Water Attunement][Glyph of Lesser Energy][Ice Spikes][frigid armor][/build]
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for my water build i use:
Water Magic- 12+3
Energy Storage- 12+1
Water Attunement, Aura of Restoration, Deep Freeze, Ice Spear, Water Trident, Maelstrom, Ice Spikes
i usually chuck 3 points in prot. prayers and take Rebirth too
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May 09, 2008, 02:41 AM // 02:41
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#11
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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Quote:
Originally Posted by Mentos
Okay, so this would work?
[build prof=E/Rt fire=12+1+3 energy=12+1 water=3 box][Searing Flames][Liquid Flame][Mark of Rodgort][Glyph of Lesser Energy][Fire Attunement][Glowing Gaze][Steam][Flesh of my Flesh][/build]
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I would lose mark of rodgort. You don't need two skills to make foes catch fire. And it isn't exactly a cheap skill.
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May 09, 2008, 06:56 AM // 06:56
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#12
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You could also go with [renew life] being the high energy res as it is.
What really is the difference in [mark of rodgort] and [incendiary bonds] I use Incendiary.
Last edited by Age; May 09, 2008 at 07:01 AM // 07:01..
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May 09, 2008, 07:30 AM // 07:30
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#13
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Age
What really is the difference in [mark of rodgort] and [incendiary bonds] I use Incendiary.
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Was that a question?
Oh well. Mark of Rodgort will cause burning whenever target foe is hit for fire damage. That is, you could cast it and give Koss a Fiery sword and it'll trigger it. The hex also gets applied to multiple foes. Incendiary Bonds applies burning for less time, and does a token amount of damage. All the foe needs to do is wander off, or kite from AoE away from it's allies and the burning & damage applied to adjacent foes is avoided.
Mark of Rodgort is far better than Incendiary bonds since it's "fire and forget" (pun intended). You just lay it on a foe (and the nearby foes) then use more useful skills to keep the foes burning.
Quote:
Originally Posted by Yuhe Ji
I would lose mark of rodgort. You don't need two skills to make foes catch fire. And it isn't exactly a cheap skill.
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SF Builds work far better with multiple Eles, but if there is just one person spamming SF like a trooper I think Mark of Rodgort has a place there. The core of an SF Build is [Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy]. So you have 4 "free" slots anyway...the aim of the game is to spam SF as much as you can, so Mark of Rodgort can have a place in one of the free slots.
Quote:
Originally Posted by Mentos
[build prof=E water=12+1+3 energy=12+1 desc="Probably very crappy anti-Destroyer water Elementalist" box][Blurred Vision][Glowing Ice][Maelstrom][Shatterstone][Water Attunement][Glyph of Lesser Energy][Ice Spikes][frigid armor][/build]
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First 6 skills are all good in my opinion. Ice Spikes and Frigid Armor are a waste. Deep Freeze is much better than Ice Spikes since the snare is an unconditional 10 seconds. You could also look into speccing into Air Magic for [[Chilling Winds]...but be careful not to use it before Shatterstone. Frigid Armor is more often than not a waste of a skillslot. I understand why wou might want to use it if you were fighting The Great Destroyer, but replace it with [[Breath of the Great Dwarf] for that mission and you'll at least have some decent utility there for that last mission. You could try something like this:
[build prof=E water=12+1+1 energy=10+1 airmagic=8+1 desc="Water/Air" box][Water Attunement][Glyph of Lesser Energy][Shatterstone][Vapor Blade][No Skill][Blurred Vision][Deep Freeze][Chilling Winds][/build]
Use Chilling before Blurred Vision or Deep Freeze, especially against "problem" foes. Shatterstone + Vapor Blade is a classic water spike. To be honest, if you have Prophecies, you might find [[Water Trident] a more useful elite. The Knockdown is nice, especially on Destroyers who are chasing your Monk. Blurred Vision is a great skill. Maelstrom is also nice, but against Destroyers, I don't think it's worth it. Their casters are a bit weak and the physicals are more dangerous. You should remember though that Destroyer Mesmers have insane Hex removal. Because of this, I find Air works better because spreading Blind is too much fun.
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