Jun 08, 2008, 05:24 AM // 05:24
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#1
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Final Kingdom [TFK]
Profession: N/
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Help With Ele Build
Hello everyone!
I play mostly in PvP (AB to be exact) and I have been watching that Elementalist's kick so much ass.This spurred me to think, "hm I wanna kick ass in AB too....maybe I should create my own Ele I can use."
So I did that, and I wanted to let you guys critique my build. Keep these things in mind when critiquing: I just created this build and it hasn't been used yet, I have access to only Factions and Core skills, and I am open to any kind of suggestions - whether it be changing the build completely, or even adding in a second profession.
On to the build~
Elementalist/Any
Fire Magic - 12+1+1
Energy Storage - 12+1
[Double Dragon][Glyph of Lesser Energy][Fire Attunement][Aura of Restoration][Bed of Coals][Meteor][Immolate][Inferno]
Now, in my mind this is how the build "should" work:
- I find my target (possibly call him/her)
- Use Aura of Restoration/Glyph of Lesser Energy/Fire Attunement on myself before getting to my target
- Set off Bed of Coals then follow up with Meteor
- Hit 'em with Immolate
- End with Double Dragon
* Inferno will be used when facing mobs or capping
Hopefully it looks good to you guys as well!
(also, could anyone tell me how to create like a whole template on this forum that can be saved - like the ones where you can input the attributes and stuff?)
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Jun 08, 2008, 06:55 AM // 06:55
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#2
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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[Double Dragon] is horrible, [Star burst] is better in every possible way.
You should also be using a run skill for AB, as with [Meteor Shower] > [Meteor]
Be warned that [bed of coals] is practically useless because it's set down at your location, making [Fire Storm]better to target foes from range, and [Lava Font] for close-up encounters.
Your energy management is quite good however, but I would question the use of [Aura of Restoration].
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Jun 08, 2008, 06:56 AM // 06:56
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#3
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Ascalonian Squire
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Meteor will be interupted 8 out of 10 times, its just way to slow. Might work in RA though as they are less likely to bring interupts. I don't play ele so i cant help you with you're build, but as a Warrior and Ranger player I can tell you that I interupt those long casting spells almost always.
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Jun 08, 2008, 01:19 PM // 13:19
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#4
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Frost Gate Guardian
Join Date: Feb 2007
Profession: A/
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Ehh... Factions and Core only? Most of the fire elites for those suck... I'd give you an old Starburster build, but at least 3/8-4/8 of the bar requires Prophecies.
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Jun 08, 2008, 01:34 PM // 13:34
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#5
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Emo Goth Italics
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The only good skills on that bar are Fire Attunement, Glyph of Lesser Energy and Immolate.
The only good Fire elites from what you have are Starburst, and Elemental Attunement, which can be used with anything.
My suggestion is using a build like this:
[elemental attunement][fire attunement][teinai's heat][immolate][ward against melee][fireball][maelstrom][resurrection signet]
12+1+1 Fire, 10+1 Earth, 8+1 Energy Storage.
Maelstrom against grouped up casters, Teinai's against grouped up whatevers, Ward Against Melee when you've got melee approaching, Fireball and Immolate as basic damage skills.
Since this is AB, I suggest using the above build, but removing res for Death's Charge, Elemental Attunement for Starburst and Maelstrom for Glyph of Lesser Energy.
Last edited by Tyla; Jun 08, 2008 at 01:36 PM // 13:36..
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Jun 08, 2008, 03:13 PM // 15:13
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#6
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Jungle Guide
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You probably want to go as a fire ele, but if you have a couple mins give this build a try:
[Unsteady Ground;OgBCkMzzOsH6DNGwCkBtIVA]
Last edited by Proff; Jun 08, 2008 at 03:23 PM // 15:23..
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Jun 08, 2008, 11:18 PM // 23:18
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Proff
You probably want to go as a fire ele, but if you have a couple mins give this build a try:
[Unsteady Ground;OgBCkMzzOsH6DNGwCkBtIVA]
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That build is probably your best bet with factions, because most of the time unsteady ground will be striking people who are attacking.. theres a nice source of blind, kd and utility from ward against melee.
Hey, maybe you could even mix [unsteady ground] with [bed of coals] for some burning on top of the kd.
A nice running skill that can be used for running from a mob or whatever is [dash] or [dark escape] (although dark escape requires further investment into shadow arts..) which fits your factions only requirements.
You'll want some defense too, [smoke powder defense] could be nice for protection from physicals.
Last edited by acerbity; Jun 08, 2008 at 11:26 PM // 23:26..
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Jun 10, 2008, 04:35 AM // 04:35
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#8
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Final Kingdom [TFK]
Profession: N/
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Quote:
Originally Posted by Proff
You probably want to go as a fire ele, but if you have a couple mins give this build a try:
[Unsteady Ground;OgBCkMzzOsH6DNGwCkBtIVA]
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Alright, I tried out this and I must say - it works great! Thanks, Proff!
The only problem I had with this build was that I wanted a self-heal. So, I changed to /Mo and stuck in [Healing Breeze] in the place of [Glyph of Lesser Energy] and put some attribute points into Healing Prayers.
I also plan on taking out [Ward Against Melee] as well. Any of you guys have any suggestions of what I should put in the place of it?
I will probably stick with this build with some tweaks, but I may also try Water at some point. After Double Dragon was ruled out, it seems that there are not any other good Fire Elites in Factions/Core so there is no need pursuing a Fire Ele.
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Jun 10, 2008, 05:00 AM // 05:00
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#9
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Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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Quote:
Originally Posted by Skeith Teh Murderer
Alright, I tried out this and I must say - it works great! Thanks, Proff!
*snip*
I also plan on taking out [Ward Against Melee] as well. Any of you guys have any suggestions of what I should put in the place of it?
*snip*
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IF youreally wanted to take off [Ward Against Melee], add a snare such as [Grasping Earth] for those annoying melees.
Or go on a [Unsteady Ground]->[Ash Blast]->[Dragon's Stomp]->[Aftershock] spike.
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Jun 10, 2008, 04:43 PM // 16:43
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#10
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Skeith Teh Murderer
Alright, I tried out this and I must say - it works great! Thanks, Proff!
The only problem I had with this build was that I wanted a self-heal. So, I changed to /Mo and stuck in [Healing Breeze] in the place of [Glyph of Lesser Energy] and put some attribute points into Healing Prayers.
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You replaced [Glyph of Lesser Energy] with [Healing Breeze] ? Can you please remove [Healing Breeze] and put [Glyph of lesser energy] back plz. If you want healing your team can bring a healer and you have [Aura of restoration] for some minor healing. Also, [Ward against melee] is excellent when your team get stuck in a mob or or capping physical shrines, its a great skill. Of course if your really don't want it you can bring [Grasping earth] as was mentioned above. Grasping is great for surviving as well as snaring.
If you want to try water, Factions has [Shatterstone] which is a great water elite for AB.
Last edited by Molock; Jun 10, 2008 at 04:45 PM // 16:45..
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Jun 10, 2008, 06:18 PM // 18:18
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#11
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Pre-Searing Cadet
Join Date: Jun 2008
Guild: [Rise] Intergalactic Empire
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I like that you guys were so quick to offer builds for him. However, I noticed flaws with each one. For example, the Unsteady Ground build relies on that skill. If its interrupted, you can count yourself as good as dead(and not just warriors and rangers interrupt, mesmers do also). All builds have a weakness...to me, a lot of these have flaws that need to be worked out, but knowing you guys, you'll probably find a way around the flaws
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Jun 10, 2008, 10:34 PM // 22:34
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#12
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Final Kingdom [TFK]
Profession: N/
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Quote:
Originally Posted by Molock
You replaced [Glyph of Lesser Energy] with [Healing Breeze] ? Can you please remove [Healing Breeze] and put [Glyph of lesser energy] back plz. If you want healing your team can bring a healer and you have [Aura of restoration] for some minor healing. Also, [Ward against melee] is excellent when your team get stuck in a mob or or capping physical shrines, its a great skill. Of course if your really don't want it you can bring [Grasping earth] as was mentioned above. Grasping is great for surviving as well as snaring.
If you want to try water, Factions has [Shatterstone] which is a great water elite for AB.
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Well I replaced [Glyph of Lesser Energy] because I really don't have a need for it - I don't have any problems with my Energy. Just so that I don't have to be reliant on the Monk in the team, I put [Healing Breeze] in there.
Also, [Grasping Earth] won't work for me; unfortunately I don't have access to Prophecies. So, I may just stay w/ [Ward Against Melee] or I may just go with [Aftershock]. I'll play around with both and see what happens.
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