Jun 06, 2008, 07:29 AM // 07:29
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#1
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Ascalonian Squire
Join Date: May 2006
Guild: Justice Armed
Profession: R/E
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PvE Earth or Water builds
Hi, I'm looking for a PvE Earth or Water damage dealer build. Sure I could go fire, but I've tried it and found that the fire line is boring in my opion. I leaned more to Water by using Malestorm on my fire cross. But, seeing that Water is reccomended for PvP or snaring, I'm willing to take Earth as well. I have all games. I prefer not to have a monk paragon, warrior or sin secondary. For thats my main and secondary. Im trying to unlock all skills, I useally run with Sabway's Triple Necro build, so if someone could help me with this i would be greatfull. I've searched many sites and not much has turned up. Oh yeah I also plan to try to increase my Luxon Rank for my Paragon, of which is still on new toon island in Nightfall. I know I'm requesting alot but I've given alot of info of which is needed. One last thing, I plan to complete Eye of the North last, so those PvE skils are not going to be available for a while. Plus no Ursan or whatever it is please. Sorry if I come off too demanding, but your help will be appreceated.
-NightTiger
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Jun 06, 2008, 07:53 AM // 07:53
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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I play Earth ele almost constantly and i run:
[skill]Ash Blast[/skill][skill]Earth Attunement[/skill][skill]Eruption[/skill][skill]Obsidian flame[/skill][skill]Unsteady Ground[/skill][skill]Armor of Earth[/skill]*[skill]Ward Against Melee[/skill][skill]Ebon Battle standard of courage[/skill]*
The two skills with * are optional really. If you've not done EoTN yet then take Ward Against Elements instead. Armor of Earth is best as a cover enchant so if you're in an area with no enchant removal feel free to take another skill if you want to . I often used pve only skills there instead.
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Jun 06, 2008, 08:28 AM // 08:28
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#3
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Water builds aren't too common in PvE, but if you're going against groups of casters you will just mess everything up real good.
[water attunement][glyph of lesser energy][maelstrom][deep freeze][vapor blade][ice spikes]
As for the elite, either [ward against harm] for backline support or [shatterstone] for more damage
/Rt for [flesh of my flesh] or [death pact signet] would be good too since you'll probably have a few points available to be dropped from energy storage.
Just be sure to have a 40/40 set when doing water, cast/recharge can be a pain.
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Jun 06, 2008, 03:44 PM // 15:44
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#4
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Ascalonian Squire
Join Date: May 2006
Guild: Justice Armed
Profession: R/E
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Thanks for the two reccomendations, I'll keep them both so I can use them in game. If there are any more potential builds please post them I'll look again after work
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Jun 06, 2008, 03:51 PM // 15:51
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#5
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Jungle Guide
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Quote:
Originally Posted by mazey vorstagg
I play Earth ele almost constantly and i run:
[skill]Ash Blast[/skill][skill]Earth Attunement[/skill][skill]Eruption[/skill][skill]Obsidian flame[/skill][skill]Unsteady Ground[/skill][skill]Armor of Earth[/skill]*[skill]Ward Against Melee[/skill][skill]Ebon Battle standard of courage[/skill]*
The two skills with * are optional really. If you've not done EoTN yet then take Ward Against Elements instead. Armor of Earth is best as a cover enchant so if you're in an area with no enchant removal feel free to take another skill if you want to . I often used pve only skills there instead.
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Earth would best outof the two for pve, but that build is crap except 3-4 skills. If you want a cover enchantment use aura of restoration...
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Jun 06, 2008, 08:40 PM // 20:40
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#6
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Ascalonian Squire
Join Date: May 2006
Guild: Justice Armed
Profession: R/E
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I dont know how to do the skill codes but after further searching online I found this build:
Water: 16 Energy Storage: 13
1.GoLC 2.Ice Spikes 3.Deep Freeze 4.Maelstorm 5.Ward Aginst Harm (e) 6. Frozen Burst 7. Water Attunment 8.Rez
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Jun 28, 2008, 04:32 PM // 16:32
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#7
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Earth magicks
I'm particularly a fan of earth magic. The elites seem to give way for more flexibility, as well as expand the damage radius provided by casting. For example:
[skill]Churning Earth[/skill][skill]Arcane Echo[/skill][skill]Sandstorm[/skill]or[skill]Unsteady Ground[/skill] makes for interesting mayhem. Wards always work well in PvE, so keep them in mind if you have trouble with anything in particular.
[skill]Obsidian Flame[/skill] is the spike of the night, yet the exaustion can be bad for you if you overuse it.
[skill]Stoning[/skill]+[skill]Enervating Charge[/skill] or [skill]Ebon Hawk[/skill] to cause weakness and KD can also work well for you. Air magic can mix well with Earth when you have a motivation behind a build.
[skill]Eruption[/skill]+[skill]Ward against Foes[/skill] can make a great blind snare in heavy melee areas.
Earth even works great with water snares like [skill]Deep Freeze[/skill] and [skill]Frozen Burst[/skill] in order to get maximum damage from AoE based Earth spells.
Fire may have more damage causing spells, but earth has its fair share as well.
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Jul 01, 2008, 12:46 AM // 00:46
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#8
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Krytan Explorer
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My earth build:
[build= OgRDcTyMP7wTBTrO0nXFpCaB]
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Jul 01, 2008, 08:43 AM // 08:43
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#9
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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If you're looking for straight damage, you can use [earthquake]+[aftershock], but you MUST bring a defensive ward or two. Use [ward against melee].
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Jul 01, 2008, 07:48 PM // 19:48
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#10
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Krytan Explorer
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Ward ele's are a monk's best friend
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Jul 02, 2008, 06:11 PM // 18:11
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#11
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Forge Runner
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Personally I would suggest a water/earth hybrid.
Ward Against Harm combined with all the other Earth supportive skills really make for a great support. Combined with snares and Churning Earth and you have a really great combo.
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