Jul 04, 2008, 07:36 PM // 19:36
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#1
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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E/MO duo UW
Hey does anyone have experience with E/Mo tanking like 55 or 330hp rit?. I was using this build:
12+1+3 Earth Magic
12 Protection Prayers
3+3 Energy Storage
- Earth Attunement
- Grasping Earth
- Stoneflesh Aura
- Glyph of Swiftness
- Obsidian Flesh
- Protection Spirit
- Spirit Bond
- Balthazar' Spirit
I have 330 HP, so with protection spirit I can only get 33 damage each time which should be covered by stoneflesh. But it doesn't. I get 33 damage and stoneflesh doesn't have effect. I'm wondering why it doesn't work.. Can anyone help me?
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Jul 04, 2008, 07:51 PM // 19:51
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#2
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Try casting stoneflesh aura THEN prot spirit.
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Jul 04, 2008, 07:52 PM // 19:52
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#3
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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I am not 100% sure but it may have something to do with the order of your enchantments. If you cast [Stoneflesh Aura] and then [Protective Spirit] the damage you take will be reduced by 33 and then limited to 10%. Make sure [Protective spirit] is cast first so that damage is limited to 10% (33dmg) and then reduced by [Stoneflesh aura].
I may be wrong but it seems to me that would be the problem.
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Jul 04, 2008, 08:15 PM // 20:15
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#4
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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2 second cast of Stoneflesh = big smiley face shouting INTERRUPT ME AATXES, GRASPINGS AND EVERYTHING!
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Jul 05, 2008, 04:52 AM // 04:52
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#5
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Frost Gate Guardian
Join Date: Jul 2006
Profession: E/
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You want to cast Protective Spirit, then Stoneflesh Aura immediately thereafter. When (or slightly before) Stoneflesh Aura starts to blink, cast the enchantments as before: Protective Spirit, then Stoneflesh Aura immediately thereafter. Don't cast Protective Spirit early.
As long as you can maintain these enchantments, they should keep you safe from everything except life-stealing and health degeneration, although Spirit Bond will heal that easily and helps to cover any mistakes you might make.
It can be difficult to keep both Protective Spirit/Stoneflesh Aura and Obsidian Flesh going at the same time. Because they last somewhat different durations, you will occasionally find that you need to cast both at more or less the same time. I find that if I initially activate Glyph of Swiftness then Obsidian Flesh immediately after casting a Protective Spirit/Stoneflesh Aura chain, then I can maintain both, with some effort, for long enough to get through most battles.
Attack-based interruption, e.g., Distracting Blow, or the aforementioned Savage Slash, is your chief nemesis. There are tricks that you can use to get around them, however. The Aatxes won't use Savage Slash on Glyph of Concentration (at least not the last time I checked), so you can use that to cover your more important spells. Unfortunately, Glyph of Concentration was nerfed a few months back, and only covers one spell at a time now, meaning you would have to activate it between Protective Spirit and Stoneflesh Aura, and I believe that would mess up the timing of things. As far as the Grasping Darknesses and Distracting Blow, they generally use it as their first attack, so you can try to schedule your casting to avoid it. Also, it's not a bad idea to re-cast Balthazar's Spirit from time to time as disruption bait, assuming you have the energy.
Assuming your not trying to do some sort of duo based on Holy Wrath, your best bet would be to pack a blocking enchantment, e.g., Magnetic Aura, Guardian, Mental Block, don't get ambitious with your aggro, and make sure your partner carries Rebirth. If you do get disrupted while casting Stoneflesh Aura, immediately follow with a Spirit Bond and try to scramble your way to either the end of the battle or the recharge of Stoneflesh Aura.
Some other general, miscellaneous tips:- You can drop Protection Prayers to 11; it works fine at that level. Keep Earth Magic at 16, though, and make sure you're carrying a weapon or staff with an Enchanting mod on it.
- Having 15 AL armor can be useful if you're running Spirit Bond (you want to get hit for more than 60 from time to time). It's not really necessary against the Aatxes, but it's cheap and occasionally handy to have.
- If you plan on killing any bosses, or otherwise getting some sort of morale boost, make sure you take some sort of negative health modifier so that you don't go above 330-odd hit points. A -20 hp modifier will cover you up to +4%.
- If you're late with Stoneflesh Aura, for whatever reason, and still survive, expect another chunk of damage to hit you as that cycle finishes, regardless of whether or not you clean up the timing of the spells.
- Lastly, I would recommend you try running Glint's Challenge (the destroyer core farm) a few times to get used to the timing required in maintaining the various enchantments. There is no attack-based disruption, but otherwise, the challenge is fairly comparable to what you would face in the Underworld, besides which, it doesn't cost 1k to get in. Use something like this:
[build prof=E/Mo earth=12+3+1 protection=11 energy=5 air=4][Protective Spirit][Stoneflesh Aura][Glyph of Swiftness][Obsidian Flesh][Sliver Armor][Ebon Battle Standard of Honor][Air of Superiority][Balthazar's Spirit][/build]
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Jul 05, 2008, 05:43 AM // 05:43
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I've 55'd UW way back when Prophecies was still Guild Wars with my E/Mo. Factions changed one skill: Spirit Bond. GWEN changed another: Glyph of Swiftness. Last time I went into UW as a 55, it was with this:
[protective spirit][shielding hands][spirit bond][glyph of swiftness][obsidian flesh][watchful spirit][balthazar's spirit][essence bond]
The main advantage of Shadow Form over Obsidian Flesh is the immunity perma-sins have to interrupts; without Glyph of Concentration, you may end up getting your key skills interrupted, so your margin of error is very small. Granted, this has always been the case for 55s, but that's precisely what makes Shadow Form a more attractive alternative.
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Jul 05, 2008, 08:30 AM // 08:30
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#7
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Jungle Guide
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uhm... your build dsont compare to shadow form. shadow form can solo.
your build is similar to a 55 with spell breaker which needs to duo...
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Jul 05, 2008, 05:54 PM // 17:54
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by -Lotus-
uhm... your build dsont compare to shadow form. shadow form can solo.
your build is similar to a 55 with spell breaker which needs to duo...
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Read the thread title please.
My build is the Spellbreaker 55. The only reason I'm comparing it to permasin is because both perma Obsidian Flesh and perma Shadow Form have been used on Elementalists to solo certain parts of UW (well, until the recent change to Shadow Form, at least).
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Jul 10, 2008, 06:01 AM // 06:01
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#9
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Frost Gate Guardian
Join Date: Jan 2008
Guild: rage
Profession: Mo/
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E/mo 55hp build works very well with Eles
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Jul 10, 2008, 02:02 PM // 14:02
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#10
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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really you shouldn't even use stoneflesh or shielding hands. just use [[protective spi] and [[shield of abs] along with [[spirit bond]. with this setup, the damage you take will be reduced to zero within a few hits and spirit bond will keep your health up. at 12 PP you should have about a 2 second downtime for SoA if you're using a +20 enchant mod. you have to make sure spirit bond is up during those 2 seconds.
the problem with useing [[stoneflesh aura] and [[shielding ha] is that you have to always cast them after PS for them to reduce damage. with SoA and SB, you will always reduce the damage and gain health.
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Jul 11, 2008, 03:29 AM // 03:29
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#11
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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I am a Ele, what is a good skill bar for a solo ele? is there a wiki post for the build?
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Jul 11, 2008, 06:10 AM // 06:10
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Snorph
I am a Ele, what is a good skill bar for a solo ele? is there a wiki post for the build?
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Of course there's a Wiki post. There's a Guru post (or 12) too, but since you're a lazy Ele...
[glyph of swiftness][obsidian flesh][stoneflesh aura][sliver armor][stone striker][mantra of earth]
The other slots are filled by need:
[Arcane Echo], [Ebon Battle Standard of Honor] = kill speed
[ward of stability], [i am unstoppable] = KD prevention
[aura of restoration], [armor of earth] = survival
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Jul 18, 2008, 03:41 PM // 15:41
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#13
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Academy Page
Join Date: Dec 2007
Location: HellHole
Guild: AbominatioN.EU [AbmN]
Profession: A/E
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Just wonderin how do you deal with the nightmares (im new with ele and wanna be able 2 solo uwon the ele)
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Jul 18, 2008, 05:24 PM // 17:24
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Flawless Predator
Just wonderin how do you deal with the nightmares (im new with ele and wanna be able 2 solo uwon the ele)
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Permanent Obsidian Flesh = useless Nightmares. Just wand/staff/spear them until they die. Better yet, use their attacks to trigger Sliver Armor and kill off the other things first, then walk over and finish the Nightmare.
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