Jul 18, 2008, 01:40 PM // 13:40
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#1
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Academy Page
Join Date: Jun 2005
Location: manchester(uk)
Guild: doing it doggystyle [ruff]
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elementalist armor
i have my ele's armor set up like this-: (secondary mo)
head piece-:radiant superior fire magic
chest piece-: radiant superior vigor
gloves -: radiant superior energy storage
leggings -: survivor and attunement
shoes -: pyromancer and attunment
health is at 420 energy 98
with staff of the forgotton
health is at 450 energy 93
with deldrimor fire staff
i'm ok with the health and energy when i go with hero's and henchies
the problem is when i go out with real ppl,i only have to be hit 3 or 4 times and its game over (the mobs seem to target me the most )
my guildie has the same set up but he can stay alive..he says its probably coz i suk he may be right lol
anybody got a better armor set up
btw i mainly use fire skills
thnx in advance
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Jul 18, 2008, 01:44 PM // 13:44
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#2
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Forge Runner
Join Date: Dec 2007
Profession: E/
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you have 2 superior runes = bad
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Jul 18, 2008, 01:45 PM // 13:45
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#3
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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too many superior runes, drop a sup e-storage for a major/minor. There really is no need for 98 energy. And in pve foes target the player with the least health, 420hp is really really low. You might want to buy a vitae rune if they stack with vigors (i cant remeber).
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Jul 18, 2008, 01:46 PM // 13:46
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#4
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Frost Gate Guardian
Join Date: Apr 2007
Profession: E/
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I know the temptation to have near 100 energy, but a good E-manage skill is far better than a triple digit pool. If you are having a rough time staying alive (or in general) drop *at least* some of the radiant/attune for suvivor/vitae (yes, vitae stack with vigor, but two vigors won't). Also, remove the sup E-storage PRONTO. Take a minor if you really want it. It is amazing what an extra 75 health will do.
What skills are you using. Some need 16 fire for a nice break point. An extra few dam points isn't worth it though, so consider minor/major fire rune too.
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Jul 18, 2008, 02:14 PM // 14:14
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#5
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Academy Page
Join Date: Jun 2005
Location: manchester(uk)
Guild: doing it doggystyle [ruff]
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thnx for the fast replys
the skills i use are-:
fire storm /flare/meteor/survana heat/inferno/fireball/healing breeze/rebirth
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Jul 18, 2008, 02:21 PM // 14:21
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#6
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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drop rebirth, and take something else, for an ele with really high energy rebirth is pretty silly.
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Jul 18, 2008, 02:24 PM // 14:24
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#7
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by raven_19702003
thnx for the fast replys
the skills i use are-:
fire storm /flare/meteor/survana heat/inferno/fireball/healing breeze/rebirth
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[fire attunement]????????
you need this skill for your energy!
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Jul 18, 2008, 02:29 PM // 14:29
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#8
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Better Than Arkantos
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
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My rune setup (off the top of my head):
Head: Radiant/major fire
Chest: Radiant/attunement
Hands: Radiant/minor e-storage
Legs: Radiant/attunement
Feet: Radiant/Major Vigor
Your build probably could use a little work. Don't worry about Rebirth or Healing Breeze. Drop Fire Storm and Flare ASAP.
My build (as an example):
[Liquid Flame][Fireball][Savannah Heat][Meteor][Immolate][Glowing Gaze][Fire Attunement][Sunspear Rebirth Signet]
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Jul 18, 2008, 02:33 PM // 14:33
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#9
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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It's just my preference, but IMHO it needs:-
More e-management - an attune would be a start.
More burning. Fire damage alone is ok in early gameplay, but becomes less useful as you progress. Mark of Rodgort is my spell of choice for this.
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Jul 18, 2008, 02:42 PM // 14:42
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#10
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Take advantage of your ele's primary Energy storage. Replace all radiants with survivors or armor increases. Like Blessed insignias. Replace the 2 superiors with minors. Especially the Energy Storage. You don't need 6 more energy at the price of 75 health. Take a minor instead.
The Superior Fire Magic is debatable. You can get a signaficant damage increase over time with a 16 in Fire magic compared to a 14. But is it enough to make up for losing 75 in health. IMHO PvE yes, PvP no. So if you just PvE I would keep the Superior Fire magic.
Lastly I would trade the 2 attunements for vitae. This will net you 20 more health.
So to sum it up. If you change those things, +40 health from Survivors insignias, +75 health from changing to a minor in EStorage, and add 20 health from runes of vitae you will add 135 health to your toon and greatly increase you survivabilty.
Now you need to at least add [skill]Fire Attunement[/skill] enchantment spell. This will give you a rebate on energy you spend when casting spells.
edit:I see i was ninja'd!
Last edited by EmptySkull; Jul 18, 2008 at 02:53 PM // 14:53..
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Jul 18, 2008, 03:12 PM // 15:12
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#11
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Frost Gate Guardian
Join Date: Apr 2007
Profession: E/
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yes, fire attunement will more than make up for dropping your energy a bit. While we are at it, drop healing breeze too. If you are worried about yourself, aura of restoration isn't bad, but really a good monk line should keep you up when you get yourself over 500hp.
As was mentioned, flare and firestorm are good for that first area in Ascalon. Since you've obviously gotten further along, there are better ones out there. If you like savanah heat, consider [searing heat] or maybe a snare hex (if someone else doesn't already have one).
*edit* it occurs to me that you may only have nightfall. If so: [immolate] [liquid flame] or possibly [deep freeze] could be good choices. If you get more burning in there, [steam] can be pretty powerful too, plus the utility of blind.
Last edited by Sindy; Jul 18, 2008 at 03:19 PM // 15:19..
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Jul 18, 2008, 03:19 PM // 15:19
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#12
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Krytan Explorer
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You are sacrificing 115 hp (+75 hp w/out sup e-storage and +40hp if you run survivor runes) to gain +14 energy with this rune config which is not a good trade off. Also E/Mo probably isn't the best /secondary for an ele unless the team you're in needs a [heal party] spammer. I find E/D to be more effective if you are wanting some self healing. If you have EoTN, then Res Scrolls are far better than any of the res skills available
Energy management>insanly large energy pool unless you plan on running a [mind blast] build which I won't go into because there are plenty of threads explaining far better ways of e-management in PvE.
If you still feel you need more energy then carry a second high energy weapon set to switch to if you are running low, just remember to switch back and forth when needed.
I will use a couple different armor sets depending on what builds I'm running but they all have survivors, at least a major vigor, minor e-storage or secondary attribute for hybrid builds, and the rest vitae. My primary weapon is a Proph endgame e-storage staff with +60 hp and I carry a second weap set of either a staff or an off-hand/focus depending on the build. This keeps me around 555hp and 80en which covers just about any situation nicely.
Last edited by Damian979; Jul 18, 2008 at 03:44 PM // 15:44..
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Jul 18, 2008, 05:44 PM // 17:44
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#13
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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This is just a suggestion to improve both survivability and energy management... feel free to disregard if you don't like it. On my E/Me I run an attunement skill (fire/air/whatever compliments your skills), Aura of Restoration and Ether Renewal. This may take away some of your damage dealing potential, but with a 20% enchanting mod you have basically unlimited energy, as well as tremendous health gain whenever you're casting spells. Killing a mob fast can be good, but imo a safer more reliable way is to increase survivability. It is often the case that he who fights longest wins...
In reference to your runes... I'll echo what has been said... don't use Sup runes on caster classes as a general rule. Of course this has exceptions, but until you have alittle more experience with builds and such I'd suggest you follow this rule religiously. Also, Eles don't need many radiant insigs, as they already have duble the energy of any other class just by using the primary attribute. Having a ton of extra energy without much health just means that energy is wasted, as you'll die faster and not get to use it. Go with Survivors and Vitaes instead.
While firestorm and flare may seem like decent skills, you can do much better. Also most pugs will look on these skills as "noob" skills. Also ditch healing breeze and rebirth.
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Jul 18, 2008, 06:47 PM // 18:47
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#14
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Better Than Arkantos
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
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Quote:
Originally Posted by Captain Bulldozer
This is just a suggestion to improve both survivability and energy management... feel free to disregard if you don't like it. On my E/Me I run an attunement skill (fire/air/whatever compliments your skills), Aura of Restoration and Ether Renewal. This may take away some of your damage dealing potential, but with a 20% enchanting mod you have basically unlimited energy, as well as tremendous health gain whenever you're casting spells. Killing a mob fast can be good, but imo a safer more reliable way is to increase survivability. It is often the case that he who fights longest wins...
In reference to your runes... I'll echo what has been said... don't use Sup runes on caster classes as a general rule. Of course this has exceptions, but until you have alittle more experience with builds and such I'd suggest you follow this rule religiously. Also, Eles don't need many radiant insigs, as they already have duble the energy of any other class just by using the primary attribute. Having a ton of extra energy without much health just means that energy is wasted, as you'll die faster and not get to use it. Go with Survivors and Vitaes instead.
While firestorm and flare may seem like decent skills, you can do much better. Also most pugs will look on these skills as "noob" skills. Also ditch healing breeze and rebirth.
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There are certain times when Radiant insignias aren't a big deal, or are actually preferred. I set my armor up the way I did in case I decided to run a Searing Flames build, since that's such an energy-intensive skill. In general, though, I agree with you, eles already have a big enough energy pool for most circumstances, so extra HP would be better.
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Jul 18, 2008, 07:04 PM // 19:04
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#15
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Jungle Guide
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head piece-:survivor and a minor fire magic
chest piece-: survivor and a minor energy storage
gloves -: survivor and a superior vigor
leggings -: survivor and a attunement
shoes -: survivor and a attunment
srsly
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Jul 19, 2008, 12:06 AM // 00:06
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#16
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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It's maybe not flavour of the month, but I've vanquished with a MB/twin heat/MoR bar running 520 health and 104 energy. Occasionally I've had to drop to a staff to get the 4 regen pips, but not often.
Really, in PvE, and depending on what you are comfortable with, you shouldn't need to swap sets a lot. PvE is a whole different ballgame.
When I PuG, I'd rather PuG with a player who knows his skills and can use them well, even if they are "suboptimal" than someone who spends valuable time swapping/overthinking rather than killing things
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