Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Elementalist

Notices

Reply
 
Thread Tools Display Modes
Old Jul 16, 2008, 02:14 PM // 14:14   #1
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Advertisement

Disable Ads
Default Question about ele weapon sets

I know this is kind of a newbie question, but the fact of the matter is that I've never really played a caster class before. As of right now I've got a 20/20 fire wand with both a 20/20 focus and a 15/-1 focus. I've been thinking about getting a staff - what should I look for in mods? Or are wands/foci generally regarded as being superior?

If it matters, I'm eventually looking to run builds for all attributes, so if there's a different suggestion for Earth Magic than for Fire, or if Water is different, feel free to give me all those suggestions too.
Crimson Flame is offline   Reply With Quote
Old Jul 16, 2008, 02:44 PM // 14:44   #2
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

As with most things, it depends upon many factors such as, how much energy you have, how much energy you need for the skills you are using, how important is fast cast or recharge, etc.
I know many people will give you all kinds of opinions, but there really is no "best" answer.
And don't forget - you have 4 weapon slots. You can bring a variety of weapons to suit your needs.
Quaker is offline   Reply With Quote
Old Jul 16, 2008, 02:49 PM // 14:49   #3
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Default

At this point I'm willing to take opinions. I still have two weapon slots that aren't filled - I'm willing to throw a staff or two in for certain situations, but I'm curious as to what peoples' preferences are.
Crimson Flame is offline   Reply With Quote
Old Jul 16, 2008, 03:02 PM // 15:02   #4
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

My casters usually have one staff that gives them extra health (Hale Staff of Fortitude, or +60 green) and one staff that gives extra energy (Insightful plus Hale & Hearty, or +15 energy green). They tend to only use skills from the primary profession, so there's little need for anything fancy.
My SS Necro, because some Necro skills take so long to cast has an Adept Staff of Fortitude with an Aptitude Not Attitude inscription for 2x HCT of attribute 20%.

As you can see, I tend to use staffs, but Wand/Focus also work - and can be more varied.

I haven't used my Ele in a long time, but, if I recall, I generally had enough energy, so I mostly used an Insightful Staff of Fortitude with HCT 20% (Aptitude Not Attitude). Really just plain old common-dog stuff.

Btw, this is all PvE stuff. If you are doing PvP, it's a whole different ball game.

Last edited by Quaker; Jul 16, 2008 at 03:07 PM // 15:07..
Quaker is offline   Reply With Quote
Old Jul 16, 2008, 03:15 PM // 15:15   #5
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Default

Quote:
Originally Posted by Quaker
My casters usually have one staff that gives them extra health (Hale Staff of Fortitude, or +60 green) and one staff that gives extra energy (Insightful plus Hale & Hearty, or +15 energy green). They tend to only use skills from the primary profession, so there's little need for anything fancy.
My SS Necro, because some Necro skills take so long to cast has an Adept Staff of Fortitude with an Aptitude Not Attitude inscription for 2x HCT of attribute 20%.

As you can see, I tend to use staffs, but Wand/Focus also work - and can be more varied.

I haven't used my Ele in a long time, but, if I recall, I generally had enough energy, so I mostly used an Insightful Staff of Fortitude with HCT 20% (Aptitude Not Attitude). Really just plain old common-dog stuff.

Btw, this is all PvE stuff. If you are doing PvP, it's a whole different ball game.
Yeah, this is all PvE stuff, I don't play PvP. On the second staff, that would actually be +20 energy when above 50% health, wouldn't it? I seem to remember that staves have +10 energy inherent, then a +5 staff head and +5^50% would be 20 energy.

And yeah, energy isn't really a problem. I've got 81 energy right now at level 14, so I should be good. Thanks for the advice, I'll check it out.
Crimson Flame is offline   Reply With Quote
Old Jul 16, 2008, 03:51 PM // 15:51   #6
Jungle Guide
 
ALF71BE's Avatar
 
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
Default

I bring along a 20% longer enchantments, HCT 20/20 staff. The less time I spend casting attunements, the better, me thinks.

I also personally don't use a 40/40 set on PvE, at least for eles, a 20/20 HSR is good enough, and then I add extra health which always comes handy; usually a 45hp while enchanted on the focus.

Bring the +30/-2 set of course, and then I just pick up any axe/sword/spear + shield (if any) for the +75hp and when going in Junundu (melee deals moar damage).
ALF71BE is offline   Reply With Quote
Old Jul 16, 2008, 04:06 PM // 16:06   #7
Banned
 
ShoGunTheOne's Avatar
 
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
Default

i usually run an Adapt staff of Devotion with HCT 20% insc and Insightful staff of Fortitude with 5^50 for my ele
ShoGunTheOne is offline   Reply With Quote
Old Jul 16, 2008, 04:06 PM // 16:06   #8
Lion's Arch Merchant
 
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Me/
Default

If your playing PvP, you need a sword/axe/spear +5e +30hp and a few Shields +30hp with variable armor mods

E.g

+10 armor vs Blunt damage if you are going up against hammers, particularly Bunny thumpers

+10 armor vs slashing - swords etc.

a good shield that most people forget to take is +10 armor vs Lightening damage for wounding strike dervishes

You should use these shields whilst you have somebody on you, other wise use your 40/40 set for casting.

I don't think many people use staves nowadays in PvP

Now for PvE its a bit different, i prefer to use a staff most of the time, unless casting spells with +20 sec recharge or +2 sec casting, then i use the 40/40 set.

Just my personal preference ofc
Ultima pyromancer is offline   Reply With Quote
Old Jul 16, 2008, 04:11 PM // 16:11   #9
Emo Goth Italics
 
Join Date: Sep 2006
Default

Staves should be Adept *staff* of Enchanting, with a 20% HCT inscription. It gives you the maximum benefit you can with a staff.

As for weapon sets, you shouldn't need a high energy set much on an Ele, but it's always worth packing a dual +15/-1 set in my opinion.
Tyla is offline   Reply With Quote
Old Jul 16, 2008, 04:56 PM // 16:56   #10
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Default

Quote:
Originally Posted by Tyla
Staves should be Adept *staff* of Enchanting, with a 20% HCT inscription. It gives you the maximum benefit you can with a staff.

As for weapon sets, you shouldn't need a high energy set much on an Ele, but it's always worth packing a dual +15/-1 set in my opinion.
So the staff would basically be a 40/20? Sounds good, I'm pretty sure I have an adept head in storage, and I'll run through and get a Tengu staff or something like that. I love BMP weapons.
Crimson Flame is offline   Reply With Quote
Old Jul 16, 2008, 05:09 PM // 17:09   #11
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Depends a lot on the build you are running. For instance, look at these 2 builds, 1 Fire and 1 Earth. I'm not saying these are good, should be used, etc., just that they are possible and can demonstrate the use of various mods.

[obsidian flesh][stoneflesh aura][stone striker][sliver armor][earth attunement][mantra of earth][glyph of swiftness][crystal wave]

[searing flames][glowing gaze][glyph of lesser energy][liquid flame][fire attunement][mark of rodgort][glyph of sacrifice][meteor shower]

Now, the Earth build could make use of a +20% enchanting mod very easily. The Fire build, however, only uses 1 enchantment, and the duration doesn't need to be extended. Likewise, the Searing Flames recharge is fast enough, you may not see a need to use a 40% recharge set on a wand/focus. Instead, you could opt for more energy, +1 Fire Magic, etc. instead of a 20% recharge bonus.

So, after you know what build you will be using the weapons with, then look at what mods would be useful for that build. Note too, that as mentioned, there are 4 weapon slots, so you really should take several sets and swap as needed.
MagmaRed is offline   Reply With Quote
Old Jul 16, 2008, 05:30 PM // 17:30   #12
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Default

Quote:
Originally Posted by MagmaRed
Depends a lot on the build you are running. For instance, look at these 2 builds, 1 Fire and 1 Earth. I'm not saying these are good, should be used, etc., just that they are possible and can demonstrate the use of various mods.

[obsidian flesh][stoneflesh aura][stone striker][sliver armor][earth attunement][mantra of earth][glyph of swiftness][crystal wave]

[searing flames][glowing gaze][glyph of lesser energy][liquid flame][fire attunement][mark of rodgort][glyph of sacrifice][meteor shower]

Now, the Earth build could make use of a +20% enchanting mod very easily. The Fire build, however, only uses 1 enchantment, and the duration doesn't need to be extended. Likewise, the Searing Flames recharge is fast enough, you may not see a need to use a 40% recharge set on a wand/focus. Instead, you could opt for more energy, +1 Fire Magic, etc. instead of a 20% recharge bonus.

So, after you know what build you will be using the weapons with, then look at what mods would be useful for that build. Note too, that as mentioned, there are 4 weapon slots, so you really should take several sets and swap as needed.
Incredibly helpful, thank you! Like I said, I'm used to playing melee characters, so dealing with multiple enchants is pretty foreign to me.
Crimson Flame is offline   Reply With Quote
Old Jul 16, 2008, 08:57 PM // 20:57   #13
Frost Gate Guardian
 
xarchitect's Avatar
 
Join Date: Mar 2006
Profession: E/
Default

Since you are just starting off as an ele, I am guessing that you will be running something along the lines if the Searing Flames build posted above. As mentioned above 40/40 set and enchanting mods are not likely to be all that necessary. Since you are more probably accustomed to playing melee (since you said you don't play caster), you might want to consider either a +30 health or +5 armor mod since you might not be accostomed to caster positioning yet and could be pulling agro onto yourself. Staying alive is usually better than hitting for a couple extra points. Once you get the basics of caster positioning, you can drop the health and use the 40/40 or +1 fire type mods to eke out a bit more damage. All of this is assuming you are looking for a generic "one size fits all" weapon rather than something tailored to a specific build.
xarchitect is offline   Reply With Quote
Old Jul 16, 2008, 09:16 PM // 21:16   #14
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Crimson Flame
So the staff would basically be a 40/20? Sounds good, I'm pretty sure I have an adept head in storage, and I'll run through and get a Tengu staff or something like that. I love BMP weapons.
Yeah, it's like the monk prot staff - 40/20/20%

You really don't need extra energy or anything of the sort.
Snow Bunny is offline   Reply With Quote
Old Jul 16, 2008, 09:24 PM // 21:24   #15
Better Than Arkantos
 
Crimson Flame's Avatar
 
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
Default

Quote:
Originally Posted by xarchitect
Since you are just starting off as an ele, I am guessing that you will be running something along the lines if the Searing Flames build posted above. As mentioned above 40/40 set and enchanting mods are not likely to be all that necessary. Since you are more probably accustomed to playing melee (since you said you don't play caster), you might want to consider either a +30 health or +5 armor mod since you might not be accostomed to caster positioning yet and could be pulling agro onto yourself. Staying alive is usually better than hitting for a couple extra points. Once you get the basics of caster positioning, you can drop the health and use the 40/40 or +1 fire type mods to eke out a bit more damage. All of this is assuming you are looking for a generic "one size fits all" weapon rather than something tailored to a specific build.
Actually, I'm using a Savannah Heat build.

[build prof=E name="SH ele" box fire=11+1+2 ene=8+1][Liquid Flame][Fireball][Savannah Heat][Meteor][Immolate][Glowing Gaze][Fire Attunement][Sunspear Rebirth Signet][/build]

I'm still only on Istan so I don't have access to some of the preferred skills, but I'm making do with what I have. Not sure how I have Fire Attunement since I haven't been off the starter island and I've only used one ele tome (the elite for SH), but oh well.

Since I've only got one enchant that doesn't need to be extended, should I go with a 40/20 +30 staff?
Crimson Flame is offline   Reply With Quote
Old Jul 17, 2008, 12:21 PM // 12:21   #16
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by Crimson Flame
Since I've only got one enchant that doesn't need to be extended, should I go with a 40/20 +30 staff?
Yes, or a 40/40 wand set, either is good.

I only use enchanting mods if I need the enchantment lengthening. Some may disagree with that, but honestly, there's no real need to extend the life of Fire Attunement. If the enchantment comfortably covers itself then the +30HP or the +5 Armor Staff Wrappings come in much more useful.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Jul 17, 2008, 10:57 PM // 22:57   #17
Unbanned
 
joshuarodger's Avatar
 
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
Default

personally i always try to go with a 40% HCT in one form or another. whether it's 40/40 wand/offhand or 40/20/x staff. if farming, which generally relies on a lot of enchants, i go 40/20/20 staff almost always. playing through the general storyline, my weapons vary but not by much. with your savannah heat build, you'll probably want a 40/40 set. you want 40%ish HSR since your power skill has a terrible 25 second recharge and is likely to cause a lot of scatter. i'm not saying the skill is terrible, mind you, just the recharge. i happen to like that skill when used with something like [[deep freeze], a proper AoE snare, or maybe even an [[earth shaker] warrior. but you're going to want to use it more often than once every 25 seconds. in all honesty, i like to echo SH when i take it. if you get a good snare or KD chain, you get a lot of pretty, pretty yellow numbers.
joshuarodger is offline   Reply With Quote
Old Jul 18, 2008, 07:21 AM // 07:21   #18
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by joshuarodger
you want 40%ish HSR since your power skill has a terrible 25 second recharge and is likely to cause a lot of scatter. i'm not saying the skill is terrible, mind you, just the recharge. i happen to like that skill when used with something like [[deep freeze], a proper AoE snare, or maybe even an [[earth shaker] warrior. but you're going to want to use it more often than once every 25 seconds. in all honesty, i like to echo SH when i take it. if you get a good snare or KD chain, you get a lot of pretty, pretty yellow numbers.
When I use Savannah Heat it's usually in a Triple Heat build. I like to use [[Ebon Battle Standard of Wisdom] with it (as well as my 40% HSR of course).
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Jul 18, 2008, 08:00 AM // 08:00   #19
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Set 1 - 20/20 wand and 20/20 offhand
Set 2 - 20/20/20 staff with +20% enchants
Set 3 - +30 hp, 10% HSR/10% HCT martial with +30 hp, +10 al vs. X shields
Set 4 - 15/-1 wand and 15/-1 offhand

If you honestly believe e-denial will be a threat to you, you can take a -5e martial in your bag.

... hasn't this question been stickied already?
Stormlord Alex is offline   Reply With Quote
Old Jul 18, 2008, 09:01 AM // 09:01   #20
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by Stormlord Alex
... hasn't this question been stickied already?
No, It should be in the guide really but I don't see it.

Crimson was asking about staffs specifically, not just what weapons sets are good. Main question seemed to be whether it was worth using a 20% enchanting mod on a staff if the only enchantment you use it an attunement.

I do think the guide needs some information on this, it is the sort of topic which gets questioned time and time again...
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mike Dude Sardelac Sanitarium 6 Jul 05, 2008 07:59 PM // 19:59
Question about weapon sets sigshane Questions & Answers 4 Apr 15, 2008 02:56 PM // 14:56
Upgrade Petition: Skill Sets (Weapon Sets Equivilent) Rebirther Sardelac Sanitarium 1 May 31, 2006 04:04 PM // 16:04
Skill sets (like weapon sets) AncientPC Sardelac Sanitarium 4 Nov 09, 2005 08:26 AM // 08:26
Suggestion: Skill Sets (kinda like weapon sets) psychogears Sardelac Sanitarium 1 Jun 22, 2005 05:33 PM // 17:33


All times are GMT. The time now is 07:40 PM // 19:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("