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Old Aug 03, 2008, 06:15 PM // 18:15   #1
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Default PvE Fire Elementalist

I'm a build newbie, so I'd like some opinions on my character's current build. I'm playing Prophecies.

PvE Fire Elementalist

Elementalist/Mesmer
Fire Magic: 12 + 1 + 1
Energy Storage: 12 +1

Health: 561
Energy: 89

[Fire Elementalist;OgVCoMzguEXcvLhLpCA]

The skill icons used in this thread don't refect all the damage they do in the game. Perhaps I'm posting them incorrectly, but these are their true stats:

Fireball: 105 damage
Searing Heat: 38 damage
Fire Storm: 33 damage
Rodgort's Invocation: 113 damage
Fire Attunement: 58 seconds
Elemental Attunement: 52 seconds

I chose Mesmer as my second class only to acquire Arcane Echo. It's a "no attribute" skill, so I didn't see any reason to spend points on mesmer attributes. That's why I dumped all my points in Fire Magic and Energy Storage. I have 6 unused attribute points. I primarily use Arcane Echo to get a second Rodgort's Evocation.

I chose Fire Storm instead of Meter Shower because I found the casting time and cool down for Meteor Shower way too long.

I think my the reasons for my other skill choices are obvious, but I'd like to get some opinions and suggestions for improvement.

Thanks!

Last edited by Akronaut; Aug 04, 2008 at 02:32 AM // 02:32..
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Old Aug 03, 2008, 06:19 PM // 18:19   #2
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For beggining, which campaigns do u have? Just prophecies?
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Old Aug 03, 2008, 06:22 PM // 18:22   #3
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Lose the radiants. With dual attunes you shouldn't be running out of energy. Fire Storm is terrible. Your bar needs utility such as Ward Against Melee.
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Old Aug 03, 2008, 06:25 PM // 18:25   #4
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Quote:
Originally Posted by The_Kai
For beggining, which campaigns do u have? Just prophecies?
Yes. Just Prophecies. I neglected to mention that.

Quote:
Originally Posted by Tyla
Lose the radiants. With dual attunes you shouldn't be running out of energy. Fire Storm is terrible. Your bar needs utility such as Ward Against Melee.
This is probably a very newbie question, but why would I get rid of the radiants? Doesn't every bit help? Is there something else I should be using instead? Ward Against Melee: a good choice that I've definitely considered taking. Thanks!

Last edited by Akronaut; Aug 03, 2008 at 06:34 PM // 18:34..
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Old Aug 03, 2008, 06:39 PM // 18:39   #5
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Quote:
Originally Posted by Akronaut
This is probably a very newbie question, but why would I get rid of the radiants? Doesn't every bit help? Is there something else I should be using instead?
Radiants help, but you have +4 mana regen and every skill u use u gain 80% of its mana +1, so u don't need more energy. Take blessed insignias or survivor insignias instead.

Quote:
Originally Posted by Akronaut
The skill icons used in this thread don't refect all the damage they do in the game.
It's because ur build here is at 12 fire magic, but in-game u have 14 fire magic.

Posts Merged by Celestial Beaver: Please use the button in future rather than double posting!

Last edited by Cebe; Aug 05, 2008 at 07:20 AM // 07:20..
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Old Aug 03, 2008, 06:59 PM // 18:59   #6
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Quote:
Originally Posted by The_Kai
Radiants help, but you have +4 mana regen and every skill u use u gain 80% of its mana +1, so u don't need more energy. Take blessed insignias or survivor insignias instead.

Plus you have an attribute that gives you three energy depending on the attribute level.

Simply double click the new insignia and click the armourpiece. I suggest Blessed or Survivors, as the quoted post does.

Radiants are kinda weak compared because the others increase survivability, and if you need energy you can simply use a high energy set on a caster or use zealous weapons on physicals.
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Old Aug 03, 2008, 09:52 PM // 21:52   #7
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Quote:
Originally Posted by Akronaut
I chose Fire Storm instead of Meter Shower because I found the casting time and cool down for Meteor Shower way too long.
you win at guild wars. seriously.

anyways, althought fire storm is way better than Mshower it still sucks quite a bit. I would drop that for samething else, maybe another damaging skill or glyph of lesser energy, or even just aura of restoration.
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Old Aug 04, 2008, 01:14 AM // 01:14   #8
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Quote:
Originally Posted by -Lotus-
I would drop that for samething else, maybe another damaging skill or glyph of lesser energy, or even just aura of restoration.
I wouldn't take glyph of lesser energy on a dual attunements build, and I agree with Tyla-- take a ward, preferably ward against melee.

I think you done a really good job for a prophs bar though
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Old Aug 04, 2008, 03:12 AM // 03:12   #9
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Default PvE Fire Elementalist 1.1

Thanks for the criticism and compliments.

I now see what a waste Fire Storm is. It takes too long for it to deal out the full potential of it's damage, and by that time, many of the enemies can scatter. Replacing it with Ward Against Melee is the thing to do. I also got rid of the radiants and added Survivor Insignia. My skill bar now looks like this..

[Fire Elementalist;OgVDkmy8C6ScvLBLukKA]

A couple of questions for the members of the board..

If you were to combine this build with the Factions skills, what skills would you choose?

If you didn't want to take a utility skill, and replace the ward with another fire skill, what fire skill would you choose? I was thinking about using Immolate [Immolate], Mark of Rodgort [Mark of Rodgort], or Teinai's Heat [Teinai's Heat](Factions).

Any other thoughts or ideas would be cool as well.

Thanks again!
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Old Aug 04, 2008, 03:30 AM // 03:30   #10
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IMO Factions kinda raped Fire magic. All the best (again IMO) Factions-only spells - [Shatterstone], [Sliver Armor], [Unsteady Ground], [Gust], [Shockwave], [Lightning Hammer] - are all something other than Fire. The decent ones are just copies of what you're already using, such as [Teinai's Heat] copying [Searing Heat].

I guess Teinai's would be my only addition of a Factions spell.
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Old Aug 04, 2008, 03:36 AM // 03:36   #11
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If you were to have NF, [mind blast][rodgorts invocation][fire attunement] hurts butts like nobody's buisness
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Old Aug 04, 2008, 03:52 AM // 03:52   #12
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1. If I was combining with Factions skills, I would remove Arcane Echo and Resurrection Signet, and put in Teinai's Heat and Flesh of my Flesh. Maybe even swap out a heat along with Ward Against Melee and replace them with some offensive utility like Splinter Weapon and Ancestor's Rage.

2. Teinai's Heat. All of the "Heat" skills are basically the best AoE damage skills you can get for an Elementalist, if you're talking damage over time. I really wouldn't consider removing utility though.

If this is in the case of any old build, I would convert to Earth as it has the best overall choices for general PvE. My build would look like this:

[unsteady ground][eruption][churning earth][ward against melee][gole][ancestor's rage][splinter weapon][earth attunement]

Ancestor's for Flesh of my Flesh if you want, but this build allows a decent mix of offensive and defensive utility while shutting down quite a bit. There is also the version which is based on physical hate and has on-demand knockdowns too. You could remove GoLE from the build too, since it shouldn't run into energy problems in the first place.

[unsteady ground][eruption][churning earth][ward against melee][gole][stoning][enfeebling blood][earth attunement]

The same goes here. Want res? Removing GoLE would be your best option.

Last edited by Tyla; Aug 04, 2008 at 03:57 AM // 03:57..
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Old Aug 04, 2008, 05:00 PM // 17:00   #13
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to above poster: what would be a good replacement for churning earth? since you wont get full effect of it in normal mode
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Old Aug 04, 2008, 05:03 PM // 17:03   #14
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Res or Weaken Armour as a more offensive buffer skill. I agree that Churning Earth's usage is a bit limited in normal mode though.
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Old Aug 06, 2008, 10:38 AM // 10:38   #15
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Im not sure how to paste the graphic builds in the Message but this is the build that i have been running for a looong time and i can use it everywhere. The build in my opinion is balanced in perfect synergy. Great energy management, super great Damage output, great health regen and a nice little speed boost. What more could you ask for? Of course it is not a solo build by any means but i do solo cap any shrine in alliance battles with it.

[Elemental Attunement][Fire Attunement][Flame Djinns Haste][Mystic regeneration][Smoldering Embers][Incendiary Bonds][Rodgorts Invocation][Meteor Shower] or [Liquid flame]...

Fire Mag 12+1+3
Energy Store 9+1
Earth Prayers 8

Of course the dual attunement means i can sit and spam my hellfire all day long with no loss of energy but if you want to overkill the energy management and add a bit more punch, Swap out Meteor shower with glowing Gaze. the flame djinn haste is great for 3 things: another enchantment to feed Myst regen, decent damage to any enemy that may be next to you, and a quick escape if needed. With mystic regen being the 4th enchantment, my health is always regenerating by 12 points which is more than the max.

With [Smoldering Embers], [Incendiary Bonds], and [rodgorts invocation]. that dishes out over 300 damage in a matter of 2 seconds. Plus burning.
I am currently guardian of elona and tyra, r10 norn and asuran, r8 LB, and r10 SS... And that is the build i used the whole time(with heros and henchies of course)

I love meteor shower but it seems to be overkill sometimes and enemies die before i can cast it so i like to throw in liquid flame sometimes. And i usually only cast Meteor Shower on Bosses to pin them down anyways.

By the way, I have never posted by build to any public forum so any feedback that anybody could provide(positive or negative) would be appreciated


In case yo want to know my rune or weapon set up its: Sup Fire on my specticles with flame insignia, Sup Vigor and Survivor on the chest, Energy store and earth insig on the chaos gloves, rune of recovery and survivor insig on pants, and vitae with stalwart on the shoes...

i use 3 weapons: I like my 40/40 fire wand and offhand the best though.

Last edited by daze; Aug 06, 2008 at 11:44 PM // 23:44..
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Old Aug 06, 2008, 11:02 AM // 11:02   #16
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Default Arcane mimicry FTW

oh yeah and for shits and giggles i have been known to go E/Me and swap myst regen for arcane mimicry. Since i usually have at least one more ele hero on the team either with SF or SH i like to mimic Vekks SF and then spam the hell out of SF with all the other firepower with no energy loss...

2 elites in your build FTW
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Old Aug 06, 2008, 07:39 PM // 19:39   #17
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Quote:
Originally Posted by daze
oh yeah and for shits and giggles i have been known to go E/Me and swap myst regen for arcane mimicry. Since i usually have at least one more ele hero on the team either with SF or SH i like to mimic Vekks SF and then spam the hell out of SF with all the other firepower with no energy loss...

2 elites in your build FTW
If you're going to do that, Mimic an Elemental Attunement. You get to use it longer
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Old Aug 06, 2008, 07:55 PM // 19:55   #18
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Quote:
Originally Posted by Shyft the Pyro
If you're going to do that, Mimic an Elemental Attunement. You get to use it longer
The only thing wrong with mimicing Ele Atunement is the 60 second recharge time for Arcane Mimicry. After the ele attunement expires you are waiting a good 20 seconds before you can cast it again. That means, if you are in battle, you have to pause your fire spamming until you can mimic the attunement again.
Id much rather keep the ele attunement in the build so i have a balanced build the whole time and then mimic SF for special occasions when overkill is needed

[Elemental Attunement][Fire Attunement][GoEP][Arcane Mimicry][Incendiary Bonds][smoldering embers][rodgorts invocation][meteor shower]or[liquid flame]or[arcane echo]

Give your favorite fire ele hero[Searing Flames] so you can mimic it... that should output over 900 damage in 20 seconds
Or if you want to get rediculous you can [arcane echo] + [searing flames] or [arcane echo] + [arcane mimicry] then double up on [searing flames]
which will output over 1800 damage in 20 seconds

Rapid fire [searing flames] is about as good as it gets

Last edited by daze; Aug 06, 2008 at 11:48 PM // 23:48..
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Old Aug 06, 2008, 11:27 PM // 23:27   #19
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