Jul 28, 2008, 09:04 PM // 21:04
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#1
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Ascalonian Squire
Join Date: Jul 2008
Guild: Lightning Strikes [LS]
Profession: W/Mo
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PvE Fire Ele
Wats a good build for a PvE ele with fire magic. There are so many choices, I'd like to narrow them down. And i only have prophecies.
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Jul 28, 2008, 09:09 PM // 21:09
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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[Elemental Attunement][Fire Attunement][Rodgort's Invocation][Meteor Shower][Immolate][Fireball][Deep Freeze][Resurrection Signet]
zzzzzzzzzzzzz
It's not amazing, but it'll get the job done. Considering you only have prophecies, the best fire elites are unavailable to you.
You want....something like 12+1+1 fire 9+1 e-storage 9+1 water for your skills with runes. You can bump down water for more estorage if you feel it's necessary, etc.
I suspect you just want to AoE stuff to death, and as long as you keep the enchantments up, you can spam your bar to your heart's content.
Last edited by Snow Bunny; Jul 28, 2008 at 09:12 PM // 21:12..
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Jul 28, 2008, 09:11 PM // 21:11
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#3
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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With only proph, id have to say your only choice is something along the lines of:
[Elemental [email protected]][Fire [email protected]][Rodgorts [email protected]][Arcane Echo][[email protected]][Optional][Optional][Res sig]
Optionals can be anything from damage skills, such as fireball, to support skills, such as wards.
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Jul 28, 2008, 09:14 PM // 21:14
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#4
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by TheOrangeFalcon
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Glyph of lesser energy is a waste. Your spells pay for themselves with dual attune.
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Jul 28, 2008, 09:32 PM // 21:32
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#5
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by Snow Bunny
Glyph of lesser energy is a waste. Your spells pay for themselves with dual attune.
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True, but I was thinking more in the case of strips (rare) or for the optionals which may not be affected by the attunes, like aegis. Probably should have said something about that =p
So ya, guess you could make that slot optional as well.
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Jul 29, 2008, 12:59 AM // 00:59
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#6
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Emo Goth Italics
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Quote:
Originally Posted by Snow
You want....something like 12+1+1 fire 9+1 e-storage 9+1 water for your skills with runes. You can bump down water for more estorage if you feel it's necessary, etc.
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You don't really need attribution for Deep Freeze to be effective to be honest.
To be honest, I would dump Meteor Shower and Deep Freeze and take Ward Against Melee and Arcane Echo for Rodgorts.
To be honest, I think I said to be honest too much in this post, to be honest.
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Jul 29, 2008, 12:59 AM // 00:59
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#7
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Last edited by Dzjudz; Jul 29, 2008 at 01:04 AM // 01:04..
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Jul 29, 2008, 04:24 AM // 04:24
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#8
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Jungle Guide
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Quote:
Originally Posted by Snow Bunny
[Elemental Attunement][Fire Attunement][Rodgort's Invocation][Meteor Shower][Immolate][Fireball][Deep Freeze][Resurrection Signet]
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Quote:
Originally Posted by Dzjudz
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never hard cast [[Meteor Shower]. thats stupid.
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Jul 29, 2008, 04:39 AM // 04:39
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#9
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Quote:
Originally Posted by -Lotus-
never hard cast [[Meteor Shower]. thats stupid.
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Well, assuming its normal mode because he didn't specify, hard cast MS doesnt really hurt ya that much.
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Jul 29, 2008, 07:59 AM // 07:59
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#10
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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"I Only Have Prophecies, What's A Good Nuker Build?"
All it takes is a quick search, seriously...
Quote:
Originally Posted by -Lotus-
never hard cast [[Meteor Shower]. thats stupid.
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Cynn manages it often enough...
But still, Meteor Shower does benefit greatly from having some support, like [[Glyph of Renewal], [[Glyph of Sacrifice] or, with Factions, [[Assassin's Promise], and of course plenty of HCT mods.
Quote:
Originally Posted by Dzjudz
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Resurrect is a gosh darn HORRIBLE skill. If you're Prophecies-only go [[Restore Life] if you want a hard resurrect.
Quote:
Originally Posted by Tyla
You don't really need attribution for Deep Freeze to be effective to be honest.
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True, but also you don't need full Energy Storage in most Elementalist builds, so might as well chuck some in Water Magic if it's the only other line you're using.
Quote:
Originally Posted by TheOrangeFalcon
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This is good, but yea, drop the Glyph...no need with Dual Attunements really.
[[Ether Renewal] is still too cool for school as far as PvE goes:
[build prof=E name="Ether Renewal Nuker" box fire=12+1+1 energystorage=12+1][Ether Renewal][Fire Attunement][Aura of Restoration][Rodgort's Invocation][Fireball][No Skill][No Skill][No Skill][/build] (OP please note the description for Ether Renewal is not correct for PvE...this skill has been split. Please check GuildWiki for an updated description.)
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jul 29, 2008 at 08:23 AM // 08:23..
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Jul 29, 2008, 10:37 AM // 10:37
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#11
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Tbh, I find [[meteor shower] really quite a horrible skill.
In the ~8 seconds the spell actually takes to do anything, you really ought to have nearly ass-raped a mob, meaning MS doesn't actually do anything much.
Of course, you could waste another skill slot on [[glyph of sacrifice], but taking up 1/4 of your bar on really quite a mediocre skill isn't something I'd do, or recommend.
Oh, and its recharge sucks - I don't like skills I can only use once every 2 or 3 mobs.
If you really need KD, take [[gale] or [[you move like a dwarf] (when you get EotN). Otherwise, stick something useful like [[ward against melee] or [[aegis] there - KDs are rarely necessary in PvE, anyway.
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Jul 29, 2008, 10:45 AM // 10:45
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#12
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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Quote:
Originally Posted by Stormlord Alex
Tbh, I find [[meteor shower] really quite a horrible
Oh, and its recharge sucks - I don't like skills I can only use once every 2 or 3 mobs.
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Assassins Promise takes care of that. You get a fresh copy for every fight.
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Jul 29, 2008, 04:14 PM // 16:14
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#13
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Academy Page
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I don't understand the hate against meteor shower. It is a skill that gets off and does what its meant to do - break a mob.
20/20 wand+off-hand and start casting while the mob moves after lure can reduce some of its weaknesses.
YMLD probably is superior in human teams, where you can have more than one copy, and dwarf weapon and melee that doesn't act like crazy cockroaches, but for h/h and 2 player+heroes, MS is an easy efficient disruption.
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Jul 29, 2008, 08:14 PM // 20:14
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#14
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Gaia_Hunter
I don't understand the hate against meteor shower. It is a skill that gets off and does what its meant to do - break a mob.
20/20 wand+off-hand and start casting while the mob moves after lure can reduce some of its weaknesses.
YMLD probably is superior in human teams, where you can have more than one copy, and dwarf weapon and melee that doesn't act like crazy cockroaches, but for h/h and 2 player+heroes, MS is an easy efficient disruption.
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It may "work" but there are still much more efficient, and quicker ways to kill a mob.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jul 30, 2008, 05:30 AM // 05:30
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#15
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Jungle Guide
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MS takes 8 seconds to do anything if you hard cast it. if there is still enough of a mob left for you to need an AoE spell after that much time you obviously shouldnt be playing anyways.
and since hard casting it is just stupid alternative would seem to be something to reduce the casting time and/or the recharge.
GoS would reduce the cast time, but that makes the recharge even worse...
AP gets rid of the recharge time, but that requires you to KILL something and Mshower wont do that. not to mention it takes up your elite slot...
the other problem with both of these is that they take up another skill slot, and with 8 slots on your bar every slot is precious.
and i didnt even mention the energy cost or the exhaustion...
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Jul 30, 2008, 06:02 AM // 06:02
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#16
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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That's why Meteor Shower should be used only with glyph of sacrifice + assassin's promise. This way recharge AND cast time are gone.
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Jul 30, 2008, 06:58 AM // 06:58
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#17
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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As a general rule, I've found that direct fire damage loses its effect to further you get into the game, especially on HM. For that reason, Mark of Rodgort is pretty much stapled to my bar.
Burning ftw
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Jul 30, 2008, 07:31 AM // 07:31
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#18
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Jungle Guide
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Quote:
Originally Posted by Abedeus
That's why Meteor Shower should be used only with glyph of sacrifice + assassin's promise. This way recharge AND cast time are gone.
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but then you're wasting 3 skills slots and your elite on Mshower, a skill that dosnt even come close to being worth it's energy cost.
Quote:
Originally Posted by Mouse at Large
As a general rule, I've found that direct fire damage loses its effect to further you get into the game, especially on HM. For that reason, Mark of Rodgort is pretty much stapled to my bar.
Burning ftw
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lol. direct damage dosnt do much so you resort to degen? hahaha. do some math
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Jul 30, 2008, 07:51 AM // 07:51
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#19
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Jungle Guide
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Quote:
Originally Posted by -Lotus-
AP gets rid of the recharge time, but that requires you to KILL something and Mshower wont do that. not to mention it takes up your elite slot...
the other problem with both of these is that they take up another skill slot, and with 8 slots on your bar every slot is precious.
and i didnt even mention the energy cost or the exhaustion...
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Having vanquished all of NF, most of factions and done most of the missions in HM using AP, I assure you that it does work and kills quite well.
[build=OgBDo8OMDLDsu9is64KA]
Not a fan of dual attunes so I thought i'd post this for you. Not sure if it'll work but here's a water build you can try:
[build=OgVDIzyMDvft6IvuCQLA]
Last edited by Proff; Jul 30, 2008 at 08:17 AM // 08:17..
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Jul 30, 2008, 12:00 PM // 12:00
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#20
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by -Lotus-
lol. direct damage dosnt do much so you resort to degen? hahaha. do some math
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lol. Direct fire damage+constant degen>direct fire damage alone. hahaha. Learn to play.
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