Jul 23, 2008, 02:35 PM // 14:35
|
#1
|
Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
|
Glint's chalange - what is YOUR favorite build ?
I'm trying to find the best ele-build for this chalange (not solo).
I personally use earth - 2 AOE damage skills, 2 wards, earth attunement, GoLE, radiation field and A.A.acid.
would be happy to read your comments
Last edited by shaygo; Jul 23, 2008 at 04:08 PM // 16:08..
|
|
|
Jul 23, 2008, 02:38 PM // 14:38
|
#2
|
Forge Runner
Join Date: Dec 2007
Profession: E/
|
i wonder why you use earth magic, the wards sound good but earth damage against destroyers isn't recommended
as for me
i wouldnt go without 2 jagged bombers
|
|
|
Jul 23, 2008, 02:42 PM // 14:42
|
#3
|
Academy Page
Join Date: Jan 2007
Location: Australia
Guild: [CLK]
Profession: D/
|
I think he means solo ^^
|
|
|
Jul 23, 2008, 02:47 PM // 14:47
|
#4
|
Forge Runner
Join Date: Dec 2007
Profession: E/
|
if solo i'd go terra sliver tank
(lol now i'm using earth magic, but [sliver armor] rocks for this)
|
|
|
Jul 23, 2008, 03:24 PM // 15:24
|
#5
|
Frost Gate Guardian
Join Date: Apr 2007
Profession: E/
|
There is no way he could be talking solo. 2 wards as his only protection? I can't see 2 AoE spells, no matter what they were, killing them fast enough that he wouldn't get swarmed without one of the typical [obsidian flesh] solo builds.
|
|
|
Jul 23, 2008, 03:32 PM // 15:32
|
#6
|
Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
|
didn't mean solo, but as a part of a team !
|
|
|
Jul 23, 2008, 05:56 PM // 17:56
|
#7
|
Frost Gate Guardian
|
Quote:
Originally Posted by N1ghtstalker
i wonder why you use earth magic, the wards sound good but earth damage against destroyers isn't recommended
|
Pfft yea, lets all go kill destroyers with fire magic
|
|
|
Jul 23, 2008, 07:46 PM // 19:46
|
#8
|
Forge Runner
Join Date: Dec 2007
Profession: E/
|
Quote:
Originally Posted by acerbity
Pfft yea, lets all go kill destroyers with fire magic
|
very smart post
never thought maybe i was talking about air or water magic?
|
|
|
Jul 24, 2008, 12:13 AM // 00:13
|
#9
|
Jungle Guide
|
Quote:
Originally Posted by N1ghtstalker
very smart post
never thought maybe i was talking about air or water magic?
|
As far as I know, destroyers have equal defense vs. earth, water and air. As for a build I'd base it around pve skills like ether nightmare and cry of pain, or just take ursan if you don't care. If you don't want to run pve skills, I'd try either conditions or as a buffer for your front line with mb for e management.
|
|
|
Jul 25, 2008, 05:45 AM // 05:45
|
#10
|
Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
|
anyone ? not a single recommended build ?
|
|
|
Jul 25, 2008, 01:18 PM // 13:18
|
#11
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
I'd play a Blind + Epidemic Air Build + PvE skills, and take an Earth hero with me.
Dunno if [[Winds] would be that useful in there, but could help during Ranger-heavy waves.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
|
|
|
Jul 25, 2008, 01:30 PM // 13:30
|
#12
|
Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
|
Quote:
Originally Posted by Proff
As far as I know, destroyers have equal defense vs. earth, water and air. As for a build I'd base it around pve skills like ether nightmare and cry of pain, or just take ursan if you don't care. If you don't want to run pve skills, I'd try either conditions or as a buffer for your front line with mb for e management.
|
Destroyers have greater Earth resistance than Air or Water.
|
|
|
Aug 07, 2008, 06:06 AM // 06:06
|
#13
|
Frost Gate Guardian
Join Date: Apr 2007
Location: Pennsylvania
Guild: Order of Unity [LaZy]
Profession: W/
|
if ur in a group you could always use URSAN!
|
|
|
Aug 13, 2008, 09:01 AM // 09:01
|
#14
|
Pre-Searing Cadet
|
Not since the last ursan update...
|
|
|
Aug 16, 2008, 09:00 PM // 21:00
|
#15
|
Pre-Searing Cadet
|
Earth builds are way too slow killing. Sure it can work but why spend 5-10 min longer doing a run?
[ursan] Ursan is still a viable answer to Glints. You have to consider what to do when ursan drops, which for Glint's Challenge.... there are plenty of combinations that you can use and not run into problems. For the first wave, nothing will slice through to the spawn point faster than ursan. Although it is fast, it isn't a must have. Using an energy management Elite can be a great asset [energy boon] [ether prodigy] [Lyssa's Aura].
One or both of these skills are very important to a fast Glint's run [Alkar's Alchemical Acid] or [Pain Inverter].
90% of my Glint's skill bars are based on other profession skills and pve only skills (I'm an ele) [Ebon Vanguard Assassin Support] [You Are All Weaklings!] [cry of pain] and maybe have 1-2 spammable ele skills (usually just ice spear)[Ice Spear]. Typically I go with E/Me for arcane echo [Arcane Echo] (to echo acid or pi) and illusion skills [Shrinking Armor] and sometimes use builds incorporating [Frustration] for the hopes.
Your skillbar doesn't have to reflect your primary profession.
In Glints its way more effective to think outside the ele box. Your main focus for designing your build should be energy management and quick killing.... which results in faster runs.
Last edited by Flying Spell; Aug 16, 2008 at 10:04 PM // 22:04..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:37 PM // 19:37.
|