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Old Aug 20, 2008, 07:00 AM // 07:00   #1
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Default Trip attunement serious mega snare

[elemental attunement][water attunement][earth attunement][earthquake][deep freeze][dragons stomp][maelstrom][eruption]
BAM!!! Eat dirt baddies. This build is pretty exhausting so try not to spam it.
Mainly it is supposed to open the battle by keeping enemies "preoccupied" to say the least.
Flame on
This is the best snare build ever! the 25 energy cost makes no difference with the trip attunements, the only obstacle is to get over the exhaustion.

I wonder if swapping out [[eruption] for [[arcane mimicry] and giving hero [[glyph of energy] would help or using

[arcane mimicry][water attunement][earth attunement][earthquake][deep freeze][dragons stomp][maelstrom][glyph of energy]then a hero with [elemental attunement][air attunement][glyph of swiftness][shock arrow][lightning orb][lightning bolt][chain lightning][lightning hammer]

Last edited by daze; Aug 20, 2008 at 07:25 AM // 07:25..
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Old Aug 20, 2008, 07:38 AM // 07:38   #2
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lol intresting.... MS eats earthquake....
why not use MS, deep freeze? with dual?
wouldn't that be the same? just with less skills, a little longer cast and an extra KD?
btw be nice to him...
like daze is a good shutdown (funnie!)
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Old Aug 20, 2008, 07:47 AM // 07:47   #3
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3 reasons why this build isn't that hot disrupts and enchant removal which are both highly abundant in pvp and pretty abundant anymore in pve along with exaustion. I say back to the drawing board in no demeaning way but good luck on your next build.
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Old Aug 20, 2008, 07:48 AM // 07:48   #4
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Quote:
Originally Posted by bathazard
lol intresting.... MS eats earthquake....
why not use MS, deep freeze? with dual?
wouldn't that be the same? just with less skills, a little longer cast and an extra KD?
btw be nice to him...
like daze is a good shutdown (funnie!)
[[meteor shower] would be a good choice to put in but i was trying to keep the attributes limited to 2 elements. Granted, i could add [[meteor [email protected]] but i would be too tempted to put in some attrib points,

or i could use this build [arcane mimicry][water [email protected]][earth [email protected]][meteor [email protected]][deep [email protected]][dragons [email protected]][[email protected]][master of [email protected]]then a hero with [elemental [email protected]][air [email protected]][glyph of [email protected]][shock [email protected]][lightning [email protected]][lightning [email protected]][chain [email protected]][lightning [email protected]]

the build would still have to be used gingerly(only as opening move), in order to avoid too much exhaustion... I really wish GW had more exhaustion avoiding skills... I guess i could just "spam" and i use the term "spam" very loosely, but i could "spam" deep freeze without having to worry about exhaustion. Actually it isnt spam at all. I can click on it once every 15 seconds
Maybe during the builds downtime, i could micromanage heros

Last edited by daze; Aug 20, 2008 at 08:43 AM // 08:43..
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Old Aug 20, 2008, 09:37 AM // 09:37   #5
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Errm...enchantment removal and interrupts are gonna mess you up, If you really wanna keep enemies snared and keep damage on them go Sh or something and have a hero snare them, Dual attune water ele or something.

I don't think there is a point in you doing damage,snaring and struggling to cope with exhaustion at the same time when you could just hotlink your hero's snares to an un-used button and then get on with Nuking or whatever.
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Old Aug 20, 2008, 09:46 AM // 09:46   #6
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Quote:
Originally Posted by Da Rk Bl Ad E
Errm...enchantment removal and interrupts are gonna mess you up, If you really wanna keep enemies snared and keep damage on them go Sh or something and have a hero snare them, Dual attune water ele or something.

I don't think there is a point in you doing damage,snaring and struggling to cope with exhaustion at the same time when you could just hotlink your hero's snares to an un-used button and then get on with Nuking or whatever.
Ive ran heavy enchantment builds all the way through PVE NM and HM. enchantment removals really don't seem to happen to me much except for a few places but it is very minimum. Interrupts on the other hand are more common, but with that build im confident i can interrupt and shut them down before they interrupt me. I have been running nuking builds for a long time now and lately i have been playing with different builds. after i thoroughly test this build, i may realize that it is just too much hassle and resort back to hot keying my heroes snare to the <F> key.
Still i cant wait to go home and see what this build does to a thick mob.

Last edited by daze; Aug 20, 2008 at 09:49 AM // 09:49..
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Old Aug 20, 2008, 09:50 AM // 09:50   #7
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if you like waiting minutes at a time for your energy bar to stop being gray so you can cast sub-par skills again then it doesn't get much better than this build.

(^_^)d

at the very least i'd suggest replacing the three attunements with [glyph of energy] and [glyph of lesser energy]. one less exhaustion and one more skill on your bar that isn't devoted to overkilling energy management that wont matter anyway when your max energy is 4.
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Old Aug 20, 2008, 10:26 AM // 10:26   #8
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Quote:
Originally Posted by Rhamia Darigaz
if you like waiting minutes at a time for your energy bar to stop being gray so you can cast sub-par skills again then it doesn't get much better than this build.

(^_^)d

at the very least i'd suggest replacing the three attunements with [glyph of energy] and [glyph of lesser energy]. one less exhaustion and one more skill on your bar that isn't devoted to overkilling energy management that wont matter anyway when your max energy is 4.
Nice

If you look at the top, my first example included [glyph of energy] so i could alternate between [[maelstrom] and [[deep freeze] with no exhaustion. But as i stated earlier, the build is really designed to snare long enough to AoE any mob to death. there definitely will need to be some cooldown time after the mob is dead.

Last edited by daze; Aug 20, 2008 at 10:56 AM // 10:56..
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Old Aug 20, 2008, 05:53 PM // 17:53   #9
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ive got some free time, so ill re-type my post from last night:

most of these skills are useful in their own unique situation. they all have to high of a cost/recharge to be part of your main attack sequence, but they can be extremely helpful to augment your build. you have to look at where each skill shines though:

Deep freeze is great when you need to hold a decent sized mob in place while you drop triple/quad heats on them.

Malestorm is amazing on a caster mob. no spells for 10 seconds? yes please.

Eruption is kinda the same thing for physical mobs.

Earthquake/Dragon's stomp... they aren't even worth the exhaustion. a KD is useful when times right. you cant time anything with a 3 second cast time.


the thing is that you dont want to cast all of these spells on the same group. blinding a bunch of casters is a waste of energy, as is putting malestorm on a group of warriors. and Deep Freeze is unessicary unless you are putting down some AoE hurt.
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