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Old Aug 25, 2008, 03:53 AM // 03:53   #1
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Default so did anybod come up with a good Thunderclap build?

[Air [email protected]][[email protected]][[email protected]][shock [email protected]][shell [email protected]][blinding [email protected]][epidemic][drain [email protected]]

So far this is what i have. I was hoping for a nice [[thunderclap] hard mode build that can shutdown casters. and maybe spread conditions.
What was that skill that makes conditions last like 100% longer? maybe give a mez hero [[extend conditions]?

Between [[gole], [[shock arrow] and [[drain enchantment] I already know that this build is probably too heavy on energy management, i can easily swap out [[gole] or maybe [[drain enchantment]

[air [email protected]][[email protected]][shock [email protected]][shell [email protected]][enervating [email protected]][blinding [email protected]][epidemic][drain [email protected]]
I was thinking of giving my MM [virulence] and then a mez hero with [extend conditions]. i think that should cover condition spammage. still id rather take along epidemic since heroes using epidemic is kind of hit and miss. i have noticed that giving olias [virulence] and [epidemic]usually causes him to cast it all on one target. so i may let him have [[epidemic]

Last edited by daze; Aug 25, 2008 at 10:26 AM // 10:26..
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Old Aug 25, 2008, 04:47 AM // 04:47   #2
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Well, my initial response is this...

Unless there are other conditions being spread, Epidemic is possibly redundant. Thunderclap affects the same area anyway, and Shell Shock is easy enough to recast on whatever target is being hit.

If you think you've got too much energy and not enough to do with it, perhaps you could toss in Enervating Charge and/or Blinding Flash to give some other conditions to spread (note that Blinding Flash especially could chew through your energy - you might find that with that you have just enough...) or trade Shell Shock for Lightning Orb to increase your damage output.
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Old Aug 25, 2008, 04:48 AM // 04:48   #3
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i hate thunderclap... might as well stuff your energy in an envelope, seal it and then mail it into a black hole...
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Old Aug 25, 2008, 04:52 AM // 04:52   #4
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Quote:
Originally Posted by God I M Stoned
i hate thunderclap... might as well stuff your energy in an envelope, seal it and then mail it into a black hole...
Somebody hasn't seen the update from August 7th.
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Old Aug 25, 2008, 05:10 AM // 05:10   #5
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Quote:
Originally Posted by God I M Stoned
i hate thunderclap... might as well stuff your energy in an envelope, seal it and then mail it into a black hole...
[[Thunderclap] Create a massive lightning strike at target foe's location, dealing 15...63 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 1...8 seconds. This spell has 25% armor penetration.

Hmmm go ahead and send that envelope to me.

Last edited by daze; Aug 25, 2008 at 05:13 AM // 05:13..
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Old Aug 25, 2008, 08:04 AM // 08:04   #6
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Seems like you'd want to use it with a team of splinter+volley/barrage/incendiary arrows or melee that can hit AoE like tripple chop or a derv so they can activate the daze, maybe a mes hero to throw around frustration.

Aside from that the daze is already AoE, you can use lightning orb and shell shock to spread cracked, I'd load up a few wards and/or water hexes to snare them in the AoE of the clap.

Edit: a silencing caster spear would work on the daze from this right? might be worth it to extend the duration of the daze in pve...

Last edited by Hugh Manatee; Aug 25, 2008 at 08:06 AM // 08:06..
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Old Aug 25, 2008, 09:45 AM // 09:45   #7
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Quote:
Originally Posted by daze
[Air [email protected]][[email protected]][[email protected]][shock [email protected]][shell [email protected]][lightning [email protected]][epidemic][drain [email protected]]

So far this is what i have. I was hoping for a nice [[thunderclap] hard mode build that can shutdown casters. and maybe spread conditions.
What was that skill that makes conditions last like 100% longer? maybe give a mez hero [[extend conditions]?
PvE or PvP?

If PvE I'd take Lightning Orb over Shell Shock and Blinding Flash over Lightning Javelin.

Possibly take [[Ebon Battle Standard of Wisdom] over Drain Enchantment.

If it's for PvP use, consider [[Gale], or rolling with a [[Dragon's Stomp] Ele, [[Earth Shaker] Warrior etc.. to keep Monks (& other casters) in the AoE until the Daze is applied, then cover with Blind.

Also, it's probably been said before...use a Volley Ranger for more Daze-interruption.

Thunderclap is a fun skill, but, does tend to need the build to be built around it, rather than using the Elite to make the build more powerful which is often (though not always) a better approach.

Quote:
Originally Posted by Huge Manatee
Edit: a silencing caster spear would work on the daze from this right? might be worth it to extend the duration of the daze in pve...
This too, to get the most out of your elite.
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Last edited by Cebe; Aug 25, 2008 at 10:01 AM // 10:01..
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Old Aug 25, 2008, 09:55 AM // 09:55   #8
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Remove Lightning Javelin, put in Blinding Flash.
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Old Aug 25, 2008, 10:03 AM // 10:03   #9
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Quote:
Originally Posted by Celestial Beaver
PvE or PvP?

If PvE I'd take Lightning Orb over Shell Shock ad Blinding Flash over Lightning Javelin.

Possibly take [[Ebon Battle Standard of Wisdom] over Drain Enchantment.

If it's for PvP use, consider [[Gale], or rolling with a [[Dragon's Stomp] Ele, [[Earth Shaker] Warrior etc.. to keep Monks (& other casters) in the AoE until the Daze is applied, then cover with Blind.

Also, it's probably been said before...use a Volley Ranger for more Daze-interruption.

Thunderclap is a fun skill, but, does tend to need the build to be built around it, rather than using the Elite to make the build more powerful which is often (though not always) a better approach.


This too, to get the most out of your elite.
I always forget about EotN skills. ill probably add [[ebon battle standard of wisdom] instead of epidemic.
If i did take[[lightning orb] over [[shell shock] then i would need the extra energy management.
I guess interrupts arent as useful unless they are in multiples? So [[blinding flash] over [[lightning javelin]?

Too bad caster weapons dont have any silencing mods.

Thanks for the ideas everyone.

Last edited by daze; Aug 25, 2008 at 10:12 AM // 10:12..
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Old Aug 25, 2008, 10:14 AM // 10:14   #10
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Lightning Javelin only interrupts physicals, it's not that useful, since if you manage in interrupt an attack skill it will be a complete fluke.

I would advise: Keep Epidemic if you're using Blinding Flash - it's just too sexy when you see those little magenta "wires" fall from the sky, feeding your blind to the enemy team.

I used a similar build to the one I described and the energy isn't too bad if you are careful about how and when you cast - like casting Lightning Orb on a foe close to death...they ALWAYS die before you manage to finish casting so that's 15 energy down the drain!

Drain Enchantment is still fine, and on second thoughts, EBSoW is possibly overkill on the recharge, since the only skill which would really benefit is Thunderclap. For normal PvE play...I'd be happy enough taking Drain Enchantment as additional e-management to power B-Flash and L-Orb.
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Last edited by Cebe; Aug 25, 2008 at 10:17 AM // 10:17..
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Old Aug 25, 2008, 10:19 AM // 10:19   #11
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Quote:
Originally Posted by Celestial Beaver
Lightning Javelin only interrupts physicals, it's not that useful, since if you manage in interrupt an attack skill it will be a complete fluke.

I would advise: Keep Epidemic if you're using Blinding Flash - it's just too sexy when you see those little magenta "wires" fall from the sky, feeding your blind to the enemy team.

I used a similar build to the one I described and the energy isn't too bad if you are careful about how and when you cast - like casting Lightning Orb on a foe close to death...they ALWAYS die before you manage to finish casting so that's 15 energy down the drain!

Drain Enchantment is still fine, and on second thoughts, EBSoW is possibly overkill on the recharge, since the only skill which would really benefit is Thunderclap. For normal PvE play...I'd be happy enough taking Drain Enchantment as additional e-management to power B-Flash and L-Orb.
cool, i cant wait to try it out when i get home. I do like the idea of [[epidemic]. Do you think if i gave olias [[virulence] + [[epidemic], that he would cast it on my targets mainly?
Ive been toying with the notion of olias running [[email protected]] + [epidemic] and Gwen running [extend [email protected]]

Last edited by daze; Aug 25, 2008 at 10:23 AM // 10:23..
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Old Aug 25, 2008, 10:21 AM // 10:21   #12
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If you call a target the Heroes usually follow your lead.
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Old Aug 25, 2008, 10:22 AM // 10:22   #13
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Quote:
Originally Posted by daze
Too bad caster weapons dont have any silencing mods.
Just swap out of your 40/40 set (Assuming you're using one), into your defensive set (Or whatever you're using with a martial) with a silencing mod after the casting of Thunderclap.

Also, the reason Lightning Javelin is bad is because it's an interrupt on attacks that takes one second to cast.
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Old Aug 25, 2008, 10:25 AM // 10:25   #14
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Quote:
Originally Posted by Tyla
Just swap out of your 40/40 set (Assuming you're using one), into your defensive set (Or whatever you're using with a martial) with a silencing mod after the casting of Thunderclap.

Also, the reason Lightning Javelin is bad is because it's an interrupt on attacks that takes one second to cast.
i see your point, ill definitely take out [[lightning javelin]

Quote:
Originally Posted by Celestial Beaver
If you call a target the Heroes usually follow your lead.
Then i think ill let olias manage [epidemic] even though i can probably manage it better, [epidemic] + [virulence] is just soo attractive

oh yeah! i forgot about the new description of [extend conditions] Its like epidemic on steroids hmmm yaaaay
Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5..81% (maximum 30 seconds).

WOOOOW umm it looks like the area of affect is bigger too! Jeez [[extend conditions] got a super buff. cost and recharge havent changed either so it is still fast and cheap.
[epidemic] = Adjacent
[extend conditions] = Near

So let me get this straight:With gwen at 15 Inspiration, and olias at 16 Death we come up with 20 second Daze, 14 second blindness, 30 second Cracked armor, disease, poison, and weakness spread to everybody near the target?? Umm that almost seems too good to be true.

Now to just come up with an inspiration build to justify the high attrubute.
[spirit [email protected]][spirit of [email protected]][power [email protected]][leech [email protected]][inspired [email protected]][extend [email protected]][hypochondria][ether [email protected]]
curious, could [[inspired hex] remove and become a skill like [[spiteful spirit]?

Last edited by daze; Aug 25, 2008 at 07:40 PM // 19:40..
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Old Aug 25, 2008, 11:48 AM // 11:48   #15
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Inspired hex will remove the most recent hex applied. It doesn't matter whether the hex was just a parasitic bond or an elite like Spiteful Spirit, since it gets copied anyway Even though probably your hero won't have the correct attribute points to make the copied skill strong enough when used. You might want to use Signet of Illusions as your elite to get the most out of it, not bad having 15 attribute in any spell you use
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Old Aug 25, 2008, 07:43 PM // 19:43   #16
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Quote:
Originally Posted by voluntas_rubio
Inspired hex will remove the most recent hex applied. It doesn't matter whether the hex was just a parasitic bond or an elite like Spiteful Spirit, since it gets copied anyway Even though probably your hero won't have the correct attribute points to make the copied skill strong enough when used. You might want to use Signet of Illusions as your elite to get the most out of it, not bad having 15 attribute in any spell you use
[[signet of illusions] would be a great idea if i wasnt trying to make a mez build that was built around [[extend conditions].
But thanks for the reminder that [[inspired hex] probably wont be an effective form of mimicry. I will probably sub it for a better choice

Last edited by daze; Aug 25, 2008 at 07:50 PM // 19:50..
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Old Aug 25, 2008, 08:03 PM // 20:03   #17
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I much loved the original version.
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Old Aug 25, 2008, 08:04 PM // 20:04   #18
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[technobabble] is all u need
faster recharge
instant daze (so spell works as an aoe interupt like [cry of frustration])
dmg is aoe
and did i mention its non-elite?
so [thunderclap] is not that great to use in pve

and the daze effect of [thunderclap] works like [spirit rift]
so if the target foe moves...he can avoid the daze being triggered
(wut i understand from reading the wiki comments)
so its not that great to use in pvp

Last edited by snaek; Aug 25, 2008 at 08:07 PM // 20:07..
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Old Aug 25, 2008, 08:11 PM // 20:11   #19
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Technobabble isn't maintainable, costs 15 energy and has an extremely short daze duration.

Thunderclap can have you switch to a 40/40 set for a chance of halving the recharge more effectively, and at the same time have a dazed mod easier by switching to it before the daze happens.

You can get 12 seconds daze out of Thunderclap, and 7 out of Technobabble so you get 3 more seconds out of Technobabble. If you use a focus with 10% HRT you only get a small chance for HRT on technobabble, aswell.
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Old Aug 26, 2008, 03:31 AM // 03:31   #20
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Quote:
Originally Posted by Tyla
Also, the reason Lightning Javelin is bad is because it's an interrupt on attacks that takes one second to cast.
I wouldn't say it's bad. It's pretty much impossible to deliberately interrupt a particular skill, yes, but it interrupts autoattacks as well. With a 2s recharge and a 1s cast time, you can expect to interrupt half or a third of a physical attacker's attacks while still doing damage.

Blinding Flash is certainly better for a team or individual build designed for spreading conditions, however. Lightning Javelin adds injury to insult (with a DPS similar to Lightning Orb, cheaper but less spiky), but it's far from irreplaceable.
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