Sep 06, 2008, 01:12 PM // 13:12
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#1
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Ascalonian Squire
Join Date: Jul 2008
Location: USA
Guild: The Silly Nannies
Profession: E/Me
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Lightbringer / Savannah Heat skill help
I recently captured Savannah Heat and decided to try a new build using it with Arcane Echo and the two Lightbringer skills. What I came up with is completely inefficient:
[build=OgVDMkuMPk1fhwYJYMs4XckB]
When not in evil servant of Abaddon areas I have replaced the two Lightbringer skills with [leech signet] and [channeling]
Also, my Fire Magic is actually 13 as I have runes on.
If anyone has a better idea on how to make this work I am open to suggestions.
Last edited by Halimahdance; Sep 06, 2008 at 01:18 PM // 13:18..
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Sep 06, 2008, 01:47 PM // 13:47
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#2
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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No point in running 12 Energy Storage, 8-9 should always be enough. Drop Flare, drop Lightbringer Signet. Take Searing Heat and Teinai's Heat if you have access to them. Bring Ebon Vanguard Standard of Honor if you have EotN.
Or, change your build from big dommage to more utility. As a rule of thumb AoE is counterproductive against torment creatures.
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Sep 06, 2008, 01:50 PM // 13:50
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#3
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Lightbringers Sig/Channeling are baaad e management, fire attune will work fine, immolate and flare are very bad, replace with searing heat ands it s clone, add in some other AoE (Meteor Shower) and you will be good to go. If you want spread your ranks alittle into Water Magic and bring an AoE snare. I am not sure what your attributes are but they should look something like this
12+1+1(or 3) Fire
12+1 E management
Or 9+1 E amnagement
9+1 Water Magic if using a snare,
Quote:
Originally Posted by tmakinen
Or, change your build from big dommage to more utility. As a rule of thumb AoE is counterproductive against torment creatures.
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This is also true.
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Sep 06, 2008, 01:57 PM // 13:57
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#4
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Frost Gate Guardian
Join Date: Feb 2008
Location: Cali
Guild: Trinity of the Ascended[ToA]
Profession: E/
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Drop inspiration to 3, put Fire up to 12. That should help with any build. If your gonna drop points for a third att, take them out of ES.
Drop [flare] and [immolate], add [searing heat] and [teinai's heat]. Grats! You now have a Triple Heat Echo Nuker. Now drop [GoEP] for [fire attune] and you should be good to go.
Now if you want to drop lightbringer skills, drop [Lightbringer Signet] for a snare or a PvE skill.
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Sep 06, 2008, 02:07 PM // 14:07
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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First off run a sup. fire so you can hit 16 and do the most damage. [Flare] and [Immolate] aren't needed as said above but you might want to run [Auspicious Incantation] along with [Deep Freeze] for energy and a snare with [Glyph of Swiftness] so it can be used for 2 spells then use SH with [Breath of Fire] under GoS then just add in [Liquid Flame] or [Fireball]. [Mark of Rodgort] always helps
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Sep 06, 2008, 02:28 PM // 14:28
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#6
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Emo Goth Italics
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^
Run a sup and hurt your survivability.
Your bar is quite bad. Too much damage, too little utility. Flare is a terrible skill, Lightbringer Signet is terrible energy management and Immolate is a bit weak in PvE because the degen does little, so it's just a Flare with minimal extra damage over time which is also more costly.
[savannah heat][arcane echo][teinai's heat][searing heat][rodgort's invocation][fire attunement][ward against melee][resurrection signet]
12+1+1 Fire Magic
10+1 Earth Magic
8+1 Energy Storage
[savannah heat][teinai's heat][searing heat][rodgort's invocation][fire attunement][splinter weapon][no skill][death pact signet]
12+1+1 Fire Magic
10 Channeling Magic
8+1 Energy Storage
Last edited by Tyla; Sep 06, 2008 at 05:29 PM // 17:29..
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Sep 06, 2008, 04:58 PM // 16:58
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#7
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Tyla
^
Run a sup and hurt your survivability.
Your bar is quite bad. Too much damage, too little survivability. Flare is a terrible skill, Lightbringer Signet is terrible energy management and Immolate is a bit weak in PvE because the degen does little, so it's just a Flare with minimal extra damage over time which is also more costly.
[savannah heat][arcane echo][teinai's heat][searing heat][rodgort's invocation][fire attunement][ward against melee][resurrection signet]
12+1+1 Fire Magic
10+1 Earth Magic
8+1 Energy Storage
[savannah heat][teinai's heat][searing heat][rodgort's invocation][fire attunement][splinter weapon][no skill][death pact signet]
12+1+1 Fire Magic
10 Channeling Magic
8+1 Energy Storage
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Either of those builds + [Deep Freeze]. Unless you want the first skill to scatter all of the enemies and make the whole AoE thing useless. [Mindbender] can also replace the rez if you want to be able to get all the long cast skills of that much quicker into the battle.
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Sep 07, 2008, 12:11 AM // 00:11
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#8
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Ascalonian Squire
Join Date: Jul 2008
Location: USA
Guild: The Silly Nannies
Profession: E/Me
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Thank you everyone! I will tweak, add and eliminate as suggested.
I knew it was as horrible as I originally thought. Usually I'm smarter than that
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