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Old Sep 11, 2008, 06:29 AM // 06:29   #1
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Default Prismatic Insignia and Master of Magic

So I am pondering the use of 5x Prismatic Insignia (+5 Armor 9 Air; +5 Arm 9 Water; +5 Arm 9 Fire; +5 Arm 9 Earth) in conjunction with Master of Magic which sets all your Ele Skills to 12.

My thinking is that with all Ele skills set to 12, then each of the 5 Prismatic Insignias should add 20 Arm bonus, or a total of 100 extra armor. (160 Total)

My question is has anyone tried a set of armor with all Prismatic insignias and in use with Master of Magic and if so, does it mitigate damage enough to make it worthwhile?

I realize enchant removal areas would be difficult to handle, but am thinking that non-disenchanting mob areas might be okay for this.
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Old Sep 11, 2008, 06:34 AM // 06:34   #2
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+AL Insignias aren't global. They only affect the piece of armor it's on. So you'd have 80 AL, not 160.
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Old Sep 11, 2008, 06:44 AM // 06:44   #3
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I could get 20 extra armor from a couple of Brawler Insignias instead of tying up 5 slots for Prismatic Insignias. That makes the PI's look terrible.
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Old Sep 11, 2008, 07:12 AM // 07:12   #4
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Quote:
Originally Posted by DirtyDeeds
I could get 20 extra armor from a couple of Brawler Insignias instead of tying up 5 slots for Prismatic Insignias. That makes the PI's look terrible.
... Again. +AL Insiginas ARE NOT GLOBAL. Brawler's Insigs give you +10 AL vs Physical damage. So you'd have 70AL vs Physical and 60AL vs Elemental. But you only get the AL bonus on the piece of armor you put it on.

http://guildwars.wikia.com/wiki/Armor

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Old Sep 11, 2008, 07:48 AM // 07:48   #5
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Actually, Prismatic Insignia work pretty well with MoM. There are three direct advantages, +20AL from the insignia themselves, full vitae armor instead of elemental minors, and enough surplus attribute points to meet the requirement of a shield for an additional 16+10AL giving you 96AL unconditional + 10AL vs given damage type (you'll need 7 shields to cover all options). That is roughly half damage taken when compared to a standard 60AL.

The drawback is that getting MoM stripped really trashes the build. You lose the extra armor from insignia and your skills are useless until you get MoM back up.
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Old Sep 12, 2008, 06:18 AM // 06:18   #6
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Quote:
Originally Posted by tmakinen
The drawback is that getting MoM stripped really trashes the build. You lose the extra armor from insignia and your skills are useless until you get MoM back up.
Which is why you pack cover enchantments. [Armor of Mist] + [glyph of swiftness], [frigid armor], [armor of earth], [flame djinn's haste], even Conjures are all good things to shield MoM. Just don't try to use Aura of Restoration for that >_<
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Old Sep 12, 2008, 01:14 PM // 13:14   #7
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Actually with the last update MoM wont drop unless you use a non Elementalist skill. So you can use AoR if you want to. Pretty sweet imo since it allow you to cast stuff like GolE if you want some extra energy management without taking several attunments.

However, a Rend enchantments or Gaze of Contempt can still strip every ench you got on'.
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Old Sep 12, 2008, 03:23 PM // 15:23   #8
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It's an interesting skill, but I haven't seen anything using 12 across all atts that would beat 14-16 in one att, or 13 and 14-16 in 2 atts...
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Old Sep 12, 2008, 04:09 PM // 16:09   #9
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I was testing MOM last night and noticed that it doesn't work very well when trying to use all elements, the prismatic boost is nice but having the health boost on your armor would be better. When you think of the degen and spells that ignore armor, having more health then armor is the way to go. The best build with MOM would only be with skills of the same attribute. Or you can take all points to energy storage and one attribute(fire), and use MOM to boost maybe one or to skills(maelstrom) but then just using all fire skills for the rest. I have only been able to see a use with fire as my main and using MOM to give me some extra pips in energy and fire attunement to keep my energy up. I am working on a tank build now that uses MOM in theory it seems ok, but still it would only use earth with all atribute points and using mom for the few extra pips and being able to use on or two other skills of different elements. I'll let you know how it goes.
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Old Sep 12, 2008, 04:16 PM // 16:16   #10
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Quote:
Originally Posted by Mageddo
I was testing MOM last night and noticed that it doesn't work very well when trying to use all elements, the prismatic boost is nice but having the health boost on your armor would be better. When you think of the degen and spells that ignore armor, having more health then armor is the way to go. The best build with MOM would only be with skills of the same attribute. Or you can take all points to energy storage and one attribute(fire), and use MOM to boost maybe one or to skills(maelstrom) but then just using all fire skills for the rest. I have only been able to see a use with fire as my main and using MOM to give me some extra pips in energy and fire attunement to keep my energy up. I am working on a tank build now that uses MOM in theory it seems ok, but still it would only use earth with all atribute points and using mom for the few extra pips and being able to use on or two other skills of different elements. I'll let you know how it goes.
'

Using your elite slot to boost Maelstrom would be a really, really stupid idea.
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Old Sep 12, 2008, 04:24 PM // 16:24   #11
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Quote:
Originally Posted by Lyynyyrd
'

Using your elite slot to boost Maelstrom would be a really, really stupid idea.
I'm saying as an example to use maelstrom a water skill and have the rest another attribute like fire. I wouldn't pair them up myself.
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Old Sep 18, 2008, 04:04 PM // 16:04   #12
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Does anyone have a viable Hard Mode MoM build?
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Old Sep 19, 2008, 06:09 AM // 06:09   #13
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Quote:
Originally Posted by syphonus
Does anyone have a viable Hard Mode MoM build?
For non-GWEN, you're better off with Searing Flames + heroes to flavor (more SF + They're On Fire! tank, or Sabway).

For GWEN, you're better off with PvE skills, boosted by Mind Blast or Assassin's Promise, or at least an Ether Renewal bonder (half damage to party = good, I hear...)

IMO, YMMV, etc., of course.
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Old Sep 19, 2008, 09:33 PM // 21:33   #14
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I was hoping there was a less obvious answer.. I'm getting bored of the same AP skill bars on every char.
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Old Sep 25, 2008, 12:34 PM // 12:34   #15
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I've been messing w/ MoM, and I must admit the change is good but it is still a bit disappointing, most Hybrid-Magic build don't use more than 2 combinations. As for the Prismatic Insignia thing wouldn't it be much more helpful to just use Armor of Earth +60 AL or Kinetic Armor +80 AL and add Viate to your gear?
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Old Sep 25, 2008, 12:36 PM // 12:36   #16
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Maybe in PvE it can be used to create a Water/Earth/Fire AoE Nuker?
Or perhaps adding all the extra points into a shiled like someone mentioned?

Last edited by hoyce; Sep 25, 2008 at 12:40 PM // 12:40..
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Old Sep 28, 2008, 12:44 AM // 00:44   #17
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MoM can be useful if you make a build for pure utility, like snare from water+blinding flash+enervating+glyph of immolation+earthen shackles etc.
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