May 24, 2008, 10:48 PM // 22:48
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#1
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Noble Honor [NH]
Profession: E/
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Do we even need Attune now?
I was thinking that with some consideration, it wouldn't be hard at all to run a nuker build without an Attunement if you use Ether Renewal. Just use AoR and Mindbender. Have a couple quick recharging skills that can get your energy up. Immolate and Glowing Gaze work well. You can easily use Meteor Shower without GoS thanks to Mindbender. So that's already 2 skill slots that are freed up for a generic nuker (GoS and FA).
Having a secondary skill from monk to heal when your skills are recharging to also boost energy. Or maybe a 1 energy skill from necros, if any would work with this.
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May 24, 2008, 11:08 PM // 23:08
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#2
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Resigned.
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I don't bring any sort of attunement or elite management skill when I run most ele bars. Exception might be Water.
Long Live GoLE!
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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May 25, 2008, 12:15 AM // 00:15
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#3
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Quote:
Originally Posted by Illfated Fat
I don't bring any sort of attunement or elite management skill when I run most ele bars. Exception might be Water.
Long Live GoLE!
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.......
Epic fail. Mind blast isn't THAT good.
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May 25, 2008, 12:29 AM // 00:29
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Lol at no attunement, but still IF you run ether renewal then u dont need it, but I personally still would, if/when i use ele.
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May 25, 2008, 01:21 AM // 01:21
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#5
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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attunments are one of those skills that are supposed to be locked to your bar.
I "educate" any ele that pings a bar without one.
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May 25, 2008, 01:34 AM // 01:34
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#6
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Academy Page
Join Date: Nov 2007
Profession: W/
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even if you dont "NEED" attunement, the fact is that it can dramatically increase your ability to stay useful in a fight and keep bringing your wrath down on your foes
i dont "NEED" attunement on my ele but i take it anyway because its just plain useful and in pve i want to be in the fight till the end even if im the last one left lol
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May 25, 2008, 01:43 AM // 01:43
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#7
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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I think it's possible to say that the unnerfed Ether Renewal might replace Elemental Attunement, but I think the non-elite attunements are still useful...if only to help power Ether Renewal.
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May 25, 2008, 02:35 AM // 02:35
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#9
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Wilds Pathfinder
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I'd still run attunements. Like everyone else here said, it can't possibly hurt. If anything it's helping to fuel ether, and it can cover you for the 10 seconds renewal isn't up (I'm not sure how bad you're energy could get by then, but w/e)
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May 25, 2008, 05:45 AM // 05:45
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#10
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Ascalonian Squire
Join Date: May 2008
Profession: E/
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Dual attune is always good to have, even single. As said above, you can spam more skills...and stay useful to the group. Attunements are one of the main skills of the elementalist class, regardless of which element of magic you use.
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May 25, 2008, 10:28 AM // 10:28
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#11
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Frost Gate Guardian
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well, attunements at least make a good cover enchant so Ether Renewal isn't stripped.
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May 25, 2008, 10:55 AM // 10:55
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#12
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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having an attunement is like having protected sex. It may be troublesome for a short while, but the consequences are better in the long-run.
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May 25, 2008, 11:40 AM // 11:40
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#13
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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People always pose "alternative skill X is better than attunements!" after any sort of buff happens....
The simple answer is that dual attunements accomplish everything you could ever want to accomplish from an elite e-management skill. Ether Renewal isn't THAT good compared to attunements. I can understand the glowing gaze/immolate combo just to save your elite, but if you're using an elite for an e-manage skill on an ele, and it isn't elemental attunement.... YOU ARE WRONG
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May 25, 2008, 11:52 AM // 11:52
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#14
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Dimento
YOU ARE WRONG
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Fail
[mind blast]
12charsftl
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May 25, 2008, 12:43 PM // 12:43
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#15
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Emo Goth Italics
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Quote:
Originally Posted by Dr Dimento
snipsnip
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Does Elemental Attunement allow spamming of skills that aren't of your profession like Heal Party? No.
Mind Blast and Ether Renewal both accomplish this.
It's better with very good reason.
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May 26, 2008, 04:41 PM // 16:41
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#16
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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No, I still think you should pack an Attunement. Makes your [mind blast] all the more fun.
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May 27, 2008, 02:58 AM // 02:58
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#17
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Let's spell this out, shall we?
[skill]Elemental Attunement[/skill]: Use this when spamming skills from one Elementalist attribute line at a time. Bring non-elite Attunement for the same line as well.
[skill]Mind Blast[/skill]: Use this when spamming offensive utility skills from multiple Elementalist attribute lines (for blind, snare, ward, etc). Spamming skills from your secondary profession is also possible, but because Mind Blast is an offensive energy management skill, less experienced users may have trouble with switching targets, prioritizing spells, combat positioning, or any combination of the three.
[skill]Ether Renewal[/skill]: Use this when spamming defensive utility skills, especially from your secondary profession. With no need to target enemies, a user of Ether Renewal needs only keep the party members in range, whether in aggro circle for regular spells or on the radar for Heal Party. If you have an enchantment-based build, Ether Renewal is probably your best bet for energy management.
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May 27, 2008, 05:13 AM // 05:13
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#18
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Shyft the Pyro
Let's spell this out, shall we?
[skill]Elemental Attunement[/skill]: Use this when spamming skills from one Elementalist attribute line at a time. Bring non-elite Attunement for the same line as well.
[skill]Mind Blast[/skill]: Use this when spamming offensive utility skills from multiple Elementalist attribute lines (for blind, snare, ward, etc). Spamming skills from your secondary profession is also possible, but because Mind Blast is an offensive energy management skill, less experienced users may have trouble with switching targets, prioritizing spells, combat positioning, or any combination of the three.
[skill]Ether Renewal[/skill]: Use this when spamming defensive utility skills, especially from your secondary profession. With no need to target enemies, a user of Ether Renewal needs only keep the party members in range, whether in aggro circle for regular spells or on the radar for Heal Party. If you have an enchantment-based build, Ether Renewal is probably your best bet for energy management.
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I don't think that's right.
[elemental attunement] is good if you have multiple spells across multiple lines, since it's elementaly blind
[mind blast] is usefull if you're going pure fire or mostly offensive fire.
[ether renewal] may surpass Elemental Attunement if used in a heavy enchantment build, such as build that uses [aor] and one of the other attunements. ER + an Attunement should keep you at close to 0 E loss, so you can spam just about any spell.
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May 27, 2008, 07:03 AM // 07:03
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#19
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by angmar_nite
.......
Epic fail. Mind blast isn't THAT good.
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It really is. I play Mind Blast pretty often and can manage easily with just MB + GoLE. I am a good PvP ele though....so that helps, because I'm not just a spamwh0re...
Even so, attune is good if you just wanna spam crap, but if you're a smart ele you don't need it.
Also, I would use Assassin's Promise over Ether Renewal or Dual Attune if I wanted to JUST do damage. Dual Attune is a waste of elite, and Ether Renewal is better for spamming things like heals, or prots....
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May 27, 2008, 08:48 AM // 08:48
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#20
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Ascalonian Squire
Join Date: Jan 2007
Location: UK
Guild: Defenders Of The Lost
Profession: E/Mo
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I think it all comes down to how you feel most comfortable. I prefer to use Dual attunement, yes there are other options, and i have tried them all, but i find that a dual attune. set up works best for me, i never run out of energy and it allowed me to concentrate on the attack skills i want to use in a set chain, in stead of having to use certain skills often to keep my energy up. If other e-management skills work for you, thats great, but i stick to dual attune.
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