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Old May 24, 2008, 10:48 PM // 22:48   #1
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Default Do we even need Attune now?

I was thinking that with some consideration, it wouldn't be hard at all to run a nuker build without an Attunement if you use Ether Renewal. Just use AoR and Mindbender. Have a couple quick recharging skills that can get your energy up. Immolate and Glowing Gaze work well. You can easily use Meteor Shower without GoS thanks to Mindbender. So that's already 2 skill slots that are freed up for a generic nuker (GoS and FA).

Having a secondary skill from monk to heal when your skills are recharging to also boost energy. Or maybe a 1 energy skill from necros, if any would work with this.
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Old May 24, 2008, 11:08 PM // 23:08   #2
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I don't bring any sort of attunement or elite management skill when I run most ele bars. Exception might be Water.

Long Live GoLE!
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Old May 25, 2008, 12:15 AM // 00:15   #3
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Quote:
Originally Posted by Illfated Fat
I don't bring any sort of attunement or elite management skill when I run most ele bars. Exception might be Water.

Long Live GoLE!
.......

Epic fail. Mind blast isn't THAT good.
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Old May 25, 2008, 12:29 AM // 00:29   #4
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Lol at no attunement, but still IF you run ether renewal then u dont need it, but I personally still would, if/when i use ele.
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Old May 25, 2008, 01:21 AM // 01:21   #5
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attunments are one of those skills that are supposed to be locked to your bar.

I "educate" any ele that pings a bar without one.
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Old May 25, 2008, 01:34 AM // 01:34   #6
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even if you dont "NEED" attunement, the fact is that it can dramatically increase your ability to stay useful in a fight and keep bringing your wrath down on your foes

i dont "NEED" attunement on my ele but i take it anyway because its just plain useful and in pve i want to be in the fight till the end even if im the last one left lol
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Old May 25, 2008, 01:43 AM // 01:43   #7
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I think it's possible to say that the unnerfed Ether Renewal might replace Elemental Attunement, but I think the non-elite attunements are still useful...if only to help power Ether Renewal.
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Old May 25, 2008, 02:01 AM // 02:01   #8
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Un-nerfed? Buffed*

Anyway, it might be considerable to run it. More attunements = more spam.
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Old May 25, 2008, 02:35 AM // 02:35   #9
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I'd still run attunements. Like everyone else here said, it can't possibly hurt. If anything it's helping to fuel ether, and it can cover you for the 10 seconds renewal isn't up (I'm not sure how bad you're energy could get by then, but w/e)
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Old May 25, 2008, 05:45 AM // 05:45   #10
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Dual attune is always good to have, even single. As said above, you can spam more skills...and stay useful to the group. Attunements are one of the main skills of the elementalist class, regardless of which element of magic you use.
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Old May 25, 2008, 10:28 AM // 10:28   #11
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well, attunements at least make a good cover enchant so Ether Renewal isn't stripped.
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Old May 25, 2008, 10:55 AM // 10:55   #12
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having an attunement is like having protected sex. It may be troublesome for a short while, but the consequences are better in the long-run.

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Old May 25, 2008, 11:40 AM // 11:40   #13
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People always pose "alternative skill X is better than attunements!" after any sort of buff happens....

The simple answer is that dual attunements accomplish everything you could ever want to accomplish from an elite e-management skill. Ether Renewal isn't THAT good compared to attunements. I can understand the glowing gaze/immolate combo just to save your elite, but if you're using an elite for an e-manage skill on an ele, and it isn't elemental attunement.... YOU ARE WRONG
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Old May 25, 2008, 11:52 AM // 11:52   #14
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Quote:
Originally Posted by Dr Dimento
YOU ARE WRONG
Fail
[mind blast]
12charsftl
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Old May 25, 2008, 12:43 PM // 12:43   #15
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Quote:
Originally Posted by Dr Dimento
snipsnip
Does Elemental Attunement allow spamming of skills that aren't of your profession like Heal Party? No.

Mind Blast and Ether Renewal both accomplish this.

It's better with very good reason.
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Old May 26, 2008, 04:41 PM // 16:41   #16
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No, I still think you should pack an Attunement. Makes your [mind blast] all the more fun.
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Old May 27, 2008, 02:58 AM // 02:58   #17
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Let's spell this out, shall we?

[skill]Elemental Attunement[/skill]: Use this when spamming skills from one Elementalist attribute line at a time. Bring non-elite Attunement for the same line as well.

[skill]Mind Blast[/skill]: Use this when spamming offensive utility skills from multiple Elementalist attribute lines (for blind, snare, ward, etc). Spamming skills from your secondary profession is also possible, but because Mind Blast is an offensive energy management skill, less experienced users may have trouble with switching targets, prioritizing spells, combat positioning, or any combination of the three.

[skill]Ether Renewal[/skill]: Use this when spamming defensive utility skills, especially from your secondary profession. With no need to target enemies, a user of Ether Renewal needs only keep the party members in range, whether in aggro circle for regular spells or on the radar for Heal Party. If you have an enchantment-based build, Ether Renewal is probably your best bet for energy management.
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Old May 27, 2008, 05:13 AM // 05:13   #18
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Quote:
Originally Posted by Shyft the Pyro
Let's spell this out, shall we?

[skill]Elemental Attunement[/skill]: Use this when spamming skills from one Elementalist attribute line at a time. Bring non-elite Attunement for the same line as well.

[skill]Mind Blast[/skill]: Use this when spamming offensive utility skills from multiple Elementalist attribute lines (for blind, snare, ward, etc). Spamming skills from your secondary profession is also possible, but because Mind Blast is an offensive energy management skill, less experienced users may have trouble with switching targets, prioritizing spells, combat positioning, or any combination of the three.

[skill]Ether Renewal[/skill]: Use this when spamming defensive utility skills, especially from your secondary profession. With no need to target enemies, a user of Ether Renewal needs only keep the party members in range, whether in aggro circle for regular spells or on the radar for Heal Party. If you have an enchantment-based build, Ether Renewal is probably your best bet for energy management.
I don't think that's right.

[elemental attunement] is good if you have multiple spells across multiple lines, since it's elementaly blind

[mind blast] is usefull if you're going pure fire or mostly offensive fire.

[ether renewal] may surpass Elemental Attunement if used in a heavy enchantment build, such as build that uses [aor] and one of the other attunements. ER + an Attunement should keep you at close to 0 E loss, so you can spam just about any spell.
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Old May 27, 2008, 07:03 AM // 07:03   #19
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Quote:
Originally Posted by angmar_nite
.......

Epic fail. Mind blast isn't THAT good.
It really is. I play Mind Blast pretty often and can manage easily with just MB + GoLE. I am a good PvP ele though....so that helps, because I'm not just a spamwh0re...

Even so, attune is good if you just wanna spam crap, but if you're a smart ele you don't need it.

Also, I would use Assassin's Promise over Ether Renewal or Dual Attune if I wanted to JUST do damage. Dual Attune is a waste of elite, and Ether Renewal is better for spamming things like heals, or prots....
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Old May 27, 2008, 08:48 AM // 08:48   #20
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I think it all comes down to how you feel most comfortable. I prefer to use Dual attunement, yes there are other options, and i have tried them all, but i find that a dual attune. set up works best for me, i never run out of energy and it allowed me to concentrate on the attack skills i want to use in a set chain, in stead of having to use certain skills often to keep my energy up. If other e-management skills work for you, thats great, but i stick to dual attune.
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