Oct 27, 2008, 11:47 PM // 23:47
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#81
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Forge Runner
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EDIT: On second thoughts, moving post to the Mesmer subforum.
Last edited by Jeydra; Oct 28, 2008 at 01:14 AM // 01:14..
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Oct 30, 2008, 03:59 AM // 03:59
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#82
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Tyla
Aftershock, Crystal Wave, Dragon's Stomp, Earthquake, Magnetic Surge, Obisidan Flame, Sandstorm, Shockwave, Stone Daggers, Teinai's Crystals are all priority damage dealing skills, the rest do support.
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I would dispute Stomp and Earthquake - An area knockdown is basically an area interrupt.
Arguably you could use the downside of Crystal Wave and Teinai's Crystals tactically as well (in combination with Fragility, for instance, or if the enemy has a skill that lets them benefit from having conditions) but I doubt that's a common usage of the skill.
And, to be frank, this actually matches D&D. In my experience, even at higher levels the fighter-type actually is able to do the most damage per round against a single target. The arcane spellcaster, on the other hand, has options to mess that target up, which I find to be much more fun...
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Oct 31, 2008, 10:18 AM // 10:18
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#83
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by draxynnic
Arguably you could use the downside of Crystal Wave and Teinai's Crystals tactically as well (in combination with Fragility, for instance, or if the enemy has a skill that lets them benefit from having conditions) but I doubt that's a common usage of the skill.
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I doubt that it's common usage of the skill, but there are a few mobs that it would make fighting easier.
Personally, I prefer to use Air Eles in HM due to the 25% armor penetration on many of the Air Magic spells. Add in the fact that Air doesn't utilize many AoE spells, so energy isn't wasted when mobs scatter out of 3/5 of the duration of any of the many AoE DoT Fire Magic options.
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Oct 31, 2008, 11:48 PM // 23:48
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#84
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Ascalonian Squire
Join Date: Oct 2008
Location: michigan
Guild: [THCS]
Profession: E/
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Crowd control is a great tactic of an ele that is often forgotten. People to not stand in AoE, they just do not do it or else they will die. So, they have to move. Either into your front line or away from where they need to be to be most useful to there party. It's also pretty hard to cast spells when you have to run around all over the place. This gives you the precious seconds you need to keep an RC monk busy while you spike a target. Throw some AoE earth spells and 9 points in Prot and have aegis + prot spirt or spirit bond? you have the energy to spam all of that on recharge!
For PvE i rarely use spell based damage on my ele anymore. I used to use the SH build with deep freeze, auspicious, and MS for uber damage. Now i use whatever i can find that is both fun and effective to use. Lately I have actually been using a hammer build with earthshaker as the elite. Use earth prayers to make damage nothing, run in, tank, whirlwind attack over and over with earthshaker and aftershock. It works, it's fun, and provides huge AoE damage with a splinter wep hero. It also provides the best kind of inturuption because KD is awesome :-D
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Nov 13, 2008, 08:50 PM // 20:50
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#85
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Academy Page
Join Date: Jan 2008
Guild: Reign of Judgement
Profession: E/A
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Ok, as an experienced ele who has legendary vanquisher, legendary guardian, and legendary master of the north, i have learned alot about what to expect from Hardmode.
First, fire does not work. It does not do enough damage and most groups with monks have enough energy to recover pretty fast.
Second, air does work. Air does the same amount of damage in HM as in NM. Lightening orb at level 16 air magic attribute will do 140 damage to nearly every target but rangers. Lightning Orb, Lightning Hammer, and Invoke Lightening do a collective damage of 420, with a 40/40 set you can actually pull this off pretty fast. Its not PvP spike fast but enough to significantly take down a target.
Third, earth works. Churning Earth knocks down foes moving faster than normal. All foes in HM move faster than normal. Ebon Hawk +Stoning +Ash Blast works on any foe. Using Ward Against elements and ward against melee can serious help your party survive.
Using an ele was actually very efficient. Running Sabway on Vanquishes the minions would pressure the party and i could spike spam and take down any monks. If you need any help with ele tips in HM pm me in game Blayza Baygo.
I have a lot of builds and ideas the work very well.
BB
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Nov 14, 2008, 06:38 PM // 18:38
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#86
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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[[Ward against foes] is a spell I'd bring on almost every (earth-) bar when vanquishing with heroes.
Heroes kite all the time. They just won't ever stand still. They will stop casting their spells and run around all the time, being followed by enemies.
The ward makes sure that this kiting actually works. They will gain ground, avoid damage and be able to cast again. Much like with water magic hexes, but way more effective.
Add in all the knockdown earth magic has to offer (which has been mentioned here already) I'd say that an earth support ele is very useful in HM. And on top of that there even is a little damage (earth AoE spells have the same damage as their fire counterparts, just with more useful additional effects).
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Nov 19, 2008, 09:24 AM // 09:24
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#87
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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I always seem to use my ele as the perfect trigger for a Discord spike and throwing MS into a mob at key moements is really good crowd control.
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Nov 19, 2008, 09:39 AM // 09:39
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#88
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Blayza Baygo
Ok, as an experienced ele who has legendary vanquisher, legendary guardian, and legendary master of the north, i have learned alot about what to expect from Hardmode.
First, fire does not work.
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My experience with Fire is somewhat different. It works great. Gotta love Renewal+MS on caster mobs. Rodgort's and Liquid thrown in while Renewal recharges.
I've never been a big fan of Fire magic and nuking, but they can be fun and worthwhile even in HM.
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