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Old Nov 14, 2008, 04:17 PM // 16:17   #21
Emo Goth Italics
 
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Quote:
Originally Posted by cerick View Post
Flame… flame
Turbo charged Zippo flames!!

Why is it that people only thing there are like three good skills in the game? And even less good builds. Why are so many posts are from people flaming how no build is good, or how it would be better only if the whole build were completely different? Or better yet, saying how easy it would be to counter a vetted and effective build. Lmao..

How many people here have ever known the exact builds of the whole team they were going to face? Or did Anet make a recent update that made people declare their build before a fight?

Anyone else here have a personal goal of reaching 1000 absolutely pointless posts?
Never mind, I see many people that are obviously way ahead of me.

Flame on people!!!
Nice argument. PvX is quite bad when it comes to the community by the way.

Quote:
Originally Posted by Jeydra
Have you actually played with / against it?
No, but 30 second recharge spikes are naturally bad. There's next to no pressure inbetween either, which makes it vastly inferior even to an Assassin.

Quote:
Augury of Death is a dead giveaway of who the spike target is, although I suppose you could use it when there's no Monk in the team. It does not take long to execute - the spike starts when Meteor finishes casting, following which there's Double Dragon, Inferno / Flame Burst and the finishing stroke Liquid Flame. Takes no more than 5 seconds, it's pretty fast. Recharge is significant at 30 seconds, which is also partly why the build needs a Monk.
Keep in mind there's aftercast to take into account. The recharge has nothing to do with a requirement of a Monk, it has more to do with how often it can unload. If your target is paying attention and isn't terrible, Augury of Death won't really make a difference.
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Old Nov 14, 2008, 10:04 PM // 22:04   #22
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Originally Posted by -Lotus-
there is no need to actually test out every godawful build someone throws together. we know how skills work. we know how they synergize. we know PBAoEs suck. the formula for judgment isn't that complicated.
I don't think you've been to RA, either.

Quote:
Originally Posted by Tyla
No, but 30 second recharge spikes are naturally bad. There's next to no pressure inbetween either, which makes it vastly inferior even to an Assassin.
Yes, the 30-second recharge is a significant drawback, but it's not the end of the build. Compare with, say, Shadow Prison. Shadow Prison has a cooldown of 25 seconds. In between then the Sin might not be able to attack - if he does, he's on the frontline as an AL70 target, exposing himself to damage while not accomplishing much since Daggers don't do much damage outside of skills (especially true if the team has no healer). The idea is the same, you spike once every [insert number of seconds].

Quote:
Originally Posted by Tyla
Keep in mind there's aftercast to take into account. The recharge has nothing to do with a requirement of a Monk, it has more to do with how often it can unload. If your target is paying attention and isn't terrible, Augury of Death won't really make a difference.
Yes recharge has everything to do with having a Monk. If a spike recharges in 30 seconds and you have a Monk, you have a safety net against the team wiping in those 30 seconds while your spike is cooling down. If you do not have a Monk you might pull off one spike and your team wipes. Significant difference.

If the target is paying attention this spike is kitable / dodgable. But it is not always possible to pay attention (which is why skills get Diverted, you can't pay attention to the Mesmer all the time). Augury of Death on the other hand instantly puts the target on guard. It's like Diversion that warns you that you are the target when it's being cast, not after it is cast. I'm not saying Augury of Death is necessarily bad; it is deadly when a Monk doesn't have his anti-hex ready, or is not carrying prot like many RA Monks do, but I don't think it's fair to say this build is bad because it doesn't have Augury.
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Old Nov 15, 2008, 12:28 AM // 00:28   #23
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Quote:
Originally Posted by Jeydra View Post
Yes, the 30-second recharge is a significant drawback, but it's not the end of the build. Compare with, say, Shadow Prison. Shadow Prison has a cooldown of 25 seconds. In between then the Sin might not be able to attack - if he does, he's on the frontline as an AL70 target, exposing himself to damage while not accomplishing much since Daggers don't do much damage outside of skills (especially true if the team has no healer). The idea is the same, you spike once every [insert number of seconds].
No point in running Shadow Prison at all these days when we can run something better, such as the Hidden Caltrops variant or Backbreaker 'Sin. Those both offer better pressure and utility, even for an Assassin...

Quote:
Yes recharge has everything to do with having a Monk. If a spike recharges in 30 seconds and you have a Monk, you have a safety net against the team wiping in those 30 seconds while your spike is cooling down. If you do not have a Monk you might pull off one spike and your team wipes. Significant difference.
And either way you might as well run something different. Having no utility makes you virtually useless for 30 seconds outside of the actual spike. Wanding will be your only damage source in that time, you have no access to snares or anti-melee or even any of the saucy stuff. Heck, a Shatterstone Elementalist outputs more damage and utility than this bar.

Quote:
If the target is paying attention this spike is kitable / dodgable. But it is not always possible to pay attention (which is why skills get Diverted, you can't pay attention to the Mesmer all the time). Augury of Death on the other hand instantly puts the target on guard. It's like Diversion that warns you that you are the target when it's being cast, not after it is cast. I'm not saying Augury of Death is necessarily bad; it is deadly when a Monk doesn't have his anti-hex ready, or is not carrying prot like many RA Monks do, but I don't think it's fair to say this build is bad because it doesn't have Augury.
It's not bad because it doesn't have Augury, it's bad for all the other reasons mentioned. Having no Deep Wound only adds to this.
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Old Nov 16, 2008, 12:36 PM // 12:36   #24
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well you can throw out a couple infernos in between dragon's recharge
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Old Nov 17, 2008, 07:47 PM // 19:47   #25
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The build is terrible, only idiots or people teamed with idiots will die to it. Easy to counter, long recharge (which is made worse in RA, you want low recharge) and no deep wound.

Did I mention that the build is terrible?

Quote:
Originally Posted by JonnieBoi05 View Post
meh... this bar is pretty bad, imo. takes no skill to run an ele so i try to avoid the profession in general due to the lack of attention you need to truely pay in order to excel at it. as for being able to kill with it-- you would need to try and kill a complete noobie for it to succeed (which is VERY easy to pull off in a low-end PvP area like RA w/ all the PvE'ers in it. ^^)
Nice generalization Lena. Simply c-spacing snare, gale, mind shock, blind... placing wards anywhere, etc will get you nowhere. The fact is you have to use the spells at the right time on the right targets, tunnel vision is bad and imo is a plague at the moment (perhaps it has always been a problem ). That being said, fire magic is really braindead....

Last edited by Molock; Nov 17, 2008 at 08:23 PM // 20:23..
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Old Nov 17, 2008, 08:04 PM // 20:04   #26
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Yea I played vs this build twice yesterday. Once I was sorta low hp plus I didnt see if coming till I got meteor'ed (he wasnt using Augry) and he got me but the second time I was on my mes and PBlocked every single meteor the guy tried to cast. I'm pretty sure I could hear his teeth grinding :P

So yea it'll kill you if you arnt paying attention otherwise its terrible and even if you do manage a kill you're still worthless and a sitting duck till you recharge.
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Old Nov 17, 2008, 08:10 PM // 20:10   #27
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i had some guy try to pick me with this, i saw an ele shadow step to me, so i ran away. he did about 84 damage. then i went, glyph of immolation liquid flame, meteor mind blast. and he died
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Old Nov 19, 2008, 09:45 AM // 09:45   #28
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I never said the build was good peeps only that its in use..... keep that in mind.


Its a very flimsy build and its tootaly meh sure it can kill one or 2 guys but...meh! 30 secs recharge no monk ur generraly dead unless you kite like mad which is possible but imo its easily countered and kinda lameass

@super igor

Yea well i find guru peeps like to give 100s of reasons how they are better than the build and the peep who posted it is a lameass piec of pve shite. Thats normaly how guru runs imo

(First impressions can never be redone)
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