Dec 05, 2008, 11:51 PM // 23:51
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#1
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Master of Magic changed recently?
I ran a search and found nothing on this...
Has the elite [Master of Magic] changed recently? Previously I was able to run 16 fire and 13 energy storage, and while MoM was active, the 4 normal elemental stats (fire, earth, air, water) were set to 12 if below 12 -- the 16 fire stat did not get reduced. Now, [Master of Magic] drops the 16 fire magic to a 12, but energy storage remains unchanged at 13.
Was the above a deliberate change, or an unintended bug?
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Dec 06, 2008, 01:14 AM // 01:14
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#2
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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sets everthing at 12 now
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Dec 06, 2008, 01:18 AM // 01:18
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#3
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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August 7 update
Quote:
Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1..61 seconds.) Your elemental attributes are set to 12 and you gain +0..2 Energy regeneration."
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Dec 06, 2008, 01:21 AM // 01:21
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#4
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Archons of Elona
Profession: Mo/
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MoM
Full: For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.
It is slightly vague but "elemental attributes" refers to Earth, Fire, Water and Air lines for the ele. It sets your attributes for all of those to 12. Runes will not raise those lines over 12.
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Dec 06, 2008, 07:26 AM // 07:26
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#5
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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there is a little exploit though... if you cast the [master of magic] then equip your armor, you will get the bonus/
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Dec 06, 2008, 08:48 AM // 08:48
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#6
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by DarkFlame
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Quote:
Originally Posted by Incandecree
Full: For 1...49 seconds, all of your elemental attributes are set to 12 and you gain +0...2 Energy regeneration. This enchantment ends if you use a non-elementalist skill.
It is slightly vague but "elemental attributes" refers to Earth, Fire, Water and Air lines for the ele. It sets your attributes for all of those to 12. Runes will not raise those lines over 12.
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Here is my concern: prior to the most recent 11-13-2008 patch reworking titles, Master of Magic did allow scores over 12. I remember this specifically because I was running an MoM build early November 2008, and it was behaving as initially described, allowing 13+ elemental skills. Now, MoM is taking away the rune armor bonuses, and this behavior started only after the mid-November patch.
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Dec 06, 2008, 02:55 PM // 14:55
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#7
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Frost Gate Guardian
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I do think its kinda stupid they made it cap attributes at 12...
Would've been much better it it worked like Signet of Illusions, i.e. setting your elemental attributes to same value as Energy Storage.
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