May 17, 2009, 07:49 AM // 07:49
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#1
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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A couple Ele questions...
Hello,
I've finally put aside my disdain of Eles by playing a water snarer in AB. It's been a lot of fun so far (much more than I anticipated), but I'm stumped on what to use as a self-heal. I've been lugging Glyph of Restoration around, but I'm tempted to try the Aura enchantment version.
Which do you guys think is better for a potential self-heal?
Just for reference, I'm running:
12+1+1 Water Magic
12+ 1 E-Storage
[Water Trident], [Blurred Vision], [Ice Spikes], [Frozen Burst] or [Glowing Ice], [Maelstrom], [Glyph of Restoration], [Armor of Mist] and [Water Attunement].
Last edited by -Makai-; May 21, 2009 at 01:45 AM // 01:45..
Reason: Additional Question
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May 17, 2009, 08:20 AM // 08:20
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#2
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Mo
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It all depends on the rest of your build as well as what you expect the enemy to run. Most of the times Aura is prefered since it also acts as a cover enchantment for your attunement. If you are going for pure healing and are not spamming skills that often then glyph is probably better.
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May 17, 2009, 11:08 AM // 11:08
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Da Mad M00
It all depends on the rest of your build as well as what you expect the enemy to run. Most of the times Aura is prefered since it also acts as a cover enchantment for your attunement. If you are going for pure healing and are not spamming skills that often then glyph is probably better.
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^^ this
Most of the time aura is a great cover enchantment, also it gives a nifty 1 energy now (which you probably wont need with that build) which is always a nice thing.
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May 17, 2009, 12:06 PM // 12:06
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#4
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Quote:
Originally Posted by ajc2123
^^ this
Most of the time aura is a great cover enchantment, also it gives a nifty 1 energy now (which you probably wont need with that build) which is always a nice thing.
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Said everything there is. I would use Glyph if I were you.
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May 17, 2009, 05:53 PM // 17:53
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#5
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Best heal in ab [restful breeze] even at shit spec its decent.
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May 18, 2009, 01:22 PM // 13:22
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#6
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/Mo
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Just be sure to watch out for Turtles in AB, depending who you're playing for.
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May 19, 2009, 01:47 AM // 01:47
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#7
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by ShockWave
Just be sure to watch out for Turtles in AB, depending who you're playing for.
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There are no Turtles in AB, so why should they watch out for them there?
Go with Aura. Cover enchant FTW.
__________________
Warrior for Hire
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May 19, 2009, 05:49 AM // 05:49
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#8
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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I've run AB a number of times with no cover enchantment in a water spec (though Shatterstone spiking), and I've not run into any problems. Glyph of Restoration is a much more useful in terms of survival. Aura just kinda sits there and doesn't really help turn the tide of a battle gone awry
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May 21, 2009, 01:43 AM // 01:43
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#9
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I'd rather not start a new thread, as this question is in the same vein as my previous one.
When it comes to most builds I've seen for Air eles, which require speed buffs, I've noticed that [Storm Djinn's Haste] is preferred over [Windborn Speed]. Wouldn't the energy loss over time make this less desirable than Windborn Speed, or is there something I'm missing?
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May 21, 2009, 01:49 AM // 01:49
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#10
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Banned
Join Date: May 2009
Profession: W/
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Though you lose 1 energy each time you move but you energy pip regen is fast enough to make it seem like it never went down
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May 21, 2009, 01:54 AM // 01:54
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#11
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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As an Ele you have +4 energy regen. To be honest, unless you are low on energy in the first place, you aren't going to notice, like Eliza stated before me.
__________________
Warrior for Hire
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Jun 01, 2009, 09:57 PM // 21:57
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#12
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Frost Gate Guardian
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1 pip of en regen is 1/3 of a point of energy a second, thus an ele gains 1 1/3 en a second, so you dont lose en, just gain it slower. Also it lasts longer and has a shorter cast time.
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Jun 02, 2009, 09:24 AM // 09:24
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#13
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Administrator
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Quote:
Originally Posted by omens
1 pip of en regen is 1/3 of a point of energy a second, thus an ele gains 1 1/3 en a second, so you dont lose en, just gain it slower. Also it lasts longer and has a shorter cast time.
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This is correct. 1 pip of Energy Regen = 1 energy/3seconds, thus SDH essentially reduces you to 1 pip of energy regen.
__________________
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Jun 02, 2009, 12:42 PM // 12:42
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#14
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/Mo
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Quote:
Originally Posted by Tyrael_Eveningsong
There are no Turtles in AB, so why should they watch out for them there?
Go with Aura. Cover enchant FTW.
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Hah, good call. Guess I was thinking FA for some reason. I should probably learn to read one of these days.
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