Jun 09, 2009, 01:26 PM // 13:26
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#1
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Pre-Searing Cadet
Join Date: Jun 2009
Profession: E/Me
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Hi, guys.
Played for a little bit a long while ago and just came back. Was tired of being a mesmer for the lack of fire power so made a ele. So got a few questions that i can't find answers for, most of the stuff on the forums I can't really understand...
1) For of all, I'm level 13 and I'm stuck at the frost gate, those DAMNED dolyak riders keep healing each other, and then the stone summit bullies, and they own me every time!
2)All the cool skills that people tell each other to use I can't get from skill trainers or quests, wats up with that? How do i know which bosses to capture skills from, and when, and also, where do i get the capture signet?
3)I have NF and Fc. Im broke and skilless, hehehe. Where do i go for skills and for farming money and parts? R there any sweetspots? Or am i getting ahead of myself?
Thanks guys! A newbie Ele apreciattes the help!!
Oh, also, I forgot!
I getting to read now that Ele are not the nukers they where once. So what other magic classes should i be thinking of for next char? Rits? Necros? Mezies?
Thanks again!
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Jun 09, 2009, 02:22 PM // 14:22
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#2
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Frost Gate Guardian
Join Date: Jan 2009
Profession: Mo/A
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I got stuck on The Frost Gate when I was new to the game, as I'm sure a lot of other people did =P
I'm not in-game too often, but if you can catch me online sometime, I will gladly help you with that mission.
Otherwise, try looking for other players in the outpost before the mission, as grouping with real people will be better than the henchmen.
If you're lucky, you might even catch some higher level people that will give you a free run through.
(If all the above fail, trying a different build might help you to complete it with henchmen.)
http://wiki.guildwars.com/wiki/Skill...locking_skills
^Should help you with information on skills
http://wiki.guildwars.com/wiki/Signet_of_capture
^Should help with questions about cap sigs.
(Ideally, cap sigs are reserved for capturing elite skills, or to unlock a skill that you can't get from a trainer until much later in the game.)
In regards to farming and moneymaking. You are indeed getting a little ahead of yourself ^^;
You should play through the game a little more, and before you know it you'll have a decent amount of skills and money to spare.
Then you can worry about farming =P
Also... I'd recommend a Necro for your next caster class n.n
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Jun 09, 2009, 02:24 PM // 14:24
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: PA, USA
Guild: [COPY]
Profession: D/
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Well, with the problem of the Doylaks; you have to kill the doylak masters first. All it takes is a simple ctrl+ double-click on the enemy for your entire team (assuming you are alone just using hero/hench) to attack the enemy.
Second, since you mentioned you have factions I would reccomend you quit your ele and make an assassin. That class is cheat mode beyond belief and farming is a joke now with an assasin.
In all seriousness though, I dont think your character should be abandonded at your current level. Eles may not "be the nukers they once were", but no class is "what they once were" (beside cheating assassins). Eles can still put out some serious hurt in PvE and PvP. So I would still reccomend you to stay the course with your ele; all of us started out poor and skill-less as well.
p.s- dont even think about farming untill you have reached level20 and have appropriate Elite skills for a proper build.
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Jun 09, 2009, 02:25 PM // 14:25
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#4
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Lion's Arch Merchant
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Just start the game from NF and get heroes.
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Jun 09, 2009, 02:37 PM // 14:37
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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PM Me in game if you still need help with frost gate.
<-IGN
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Jun 09, 2009, 02:51 PM // 14:51
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#6
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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You only face double Dolyak Riders in Frost Gate when trying for the bonus. What I ended up doing with my ele was skipping the bonus and coming back for it when I was at a higher level (around 16, IIRC) with a few more skills. Even then, you still need to pull carefully to make sure you don't have to deal with all four of them.
With patience and pulling, you can sometimes manage to get just one of the Dolyak Riders plus a few of his posse to follow you far enough that they're out of healing range of the others. Or you can get a few of the warriors to follow out of range of all the healers, to reduce the threat so you can concentrate better on the Dolyaks.
It is a very frustrating and time-consuming bonus to achieve the first time, though, no matter how you do it. But, trust me, someday you'll be amazed at how easy it becomes, even in Hard Mode, and you'll wonder how you ever could have found it difficult.
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Jun 09, 2009, 05:16 PM // 17:16
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#7
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Pre-Searing Cadet
Join Date: Jun 2009
Profession: E/Me
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That's awesome, guys, thanks for the backup.
I just feel lost, cause everybody's talking about all these skills and builds and everything is in W.eiR.d acronyms. Apreciatte the play by play.
Okay, just a few more then.
1) On the specific problem of dolyaks, a fire build does not work for me, Im spamming fire storms and fireballs and flares like there's no tomorrow, and when you think your doing some damage, those damned elephant people just pull off some cool monk move leaving me in the dust. I'm a secondary mesmer, put my hexes they just remove also, any suggestions on builds for this specific problem?
2)When reading up on professions i've seen alot of people talk about secondaries specificly for some two or three skills that complement other two or three skills from your main, so here's my question: Shouldn't you pick firs and secondary based on the concept of the thing instead of the specific builds you want to acheive? Like, if you wanna control the background, with damage and control, Ele/Msm or if you wanna be the carsmatic leader Par/Mo, or etc.. No?
3)Also, though about necro, they sound really cool, but so ugly, was thinking about rit/necro, is that bad? what goes well with rit?
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Jun 09, 2009, 09:08 PM // 21:08
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#8
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by BrettM
You only face double Dolyak Riders in Frost Gate when trying for the bonus. What I ended up doing with my ele was skipping the bonus and coming back for it when I was at a higher level (around 16, IIRC) with a few more skills. Even then, you still need to pull carefully to make sure you don't have to deal with all four of them.
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This.
It is significantly easier to finish the Frost Gate Bonus when you have a decent selection of skills (from the different campaigns) and Heroes (from NF and EotN). For instance - get a Ranger Hero (Acolyte Jin - NF, Pyre Fierceshot - EotN, or Margrid the Sly - NF) and have them carry Broad Head Arrow (Factions) as their Elite, as well as Epidemic (or you could carry Epidemic, since you are a Mesmer secondary). Spread the Love... I mean, Dazed... around. Makes killing casters a breeze, especially since the Dolyak Riders have no form of Condition removal!
__________________
Warrior for Hire
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Jun 10, 2009, 03:12 PM // 15:12
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#9
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by pequenovitor
1) On the specific problem of dolyaks, a fire build does not work for me,
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You are still a ways from have access to many spells, fire or mesmer, that would be more effective against them. However, there are a couple of possibilities from skills you already have or can get from skill trainers you can already reach.
Phoenix (Grendich Courthouse or Yak's Bend trainer) may be useful, as well as Immolate (same trainers).
For mesmer skills, you should already have Power Leak, Power Spike, and Chaos Storm from skill quests in Sardelac Sanitarium and Yak's Bend. Those are regular spells, not hexes, so hex removal won't be an issue.
Keep in mind that the Dolyaks have NO self healing. When faced with a pair, if you can keep one of them interrupted while the rest of your team targets the other, you can walk all over them. Call one of them as a target (ctrl+space) to make the team attack it, while you switch to the other. At this point you need strategy, since you don't have the level needed to simply outdamage their healing. (Especially with the henchies available to you at this point.)
Quote:
2)When reading up on professions i've seen alot of people talk about secondaries specificly for some two or three skills that complement other two or three skills from your main, so here's my question: Shouldn't you pick firs and secondary based on the concept of the thing instead of the specific builds you want to acheive? Like, if you wanna control the background, with damage and control, Ele/Msm or if you wanna be the carsmatic leader Par/Mo, or etc.. No?
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Secondary professions are most useful for providing one or two supporting skills for a build. Particularly supporting skills that need little or no investment of attribute points, since the further you spread your attributes the weaker your build will be. For example, I might go ele/me and take Leech Signet with no points in Inspiration Magic, just to give me an interrupt that I can use at a key time against a tough boss in a given mission. I'm not concerned at all with the bonus effect (energy return) in such a case.
Most of the time I run a full build of a character's primary profession, switching my secondary for a particular skill or two that is useful for a particular mission or quest in cases of need. Flexibility is the key. Of course you choose and change your secondary based on the skills available that fit your goals. But those goals change depending on the area, type of foes you expect to encounter, and the composition of your team.
You can't just decide you want to do something -- say, caster shutdown -- pick your professions to suit that, then set the build in stone and never do anything else. What happens when you enter a melee-heavy area? You've just made yourself useless by sticking to some too-specific concept of the kind of character you want to run.
I hope I've understood your question correctly. If not, feel free to set me straight.
Quote:
3)Also, though about necro, they sound really cool, but so ugly, was thinking about rit/necro, is that bad? what goes well with rit?
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There are a couple of interesting builds for Rt/N, but I think N/Rt will generally outperform them. You might consider Rt/Mo. I've been working with a Mo/Rt combining smiting and channeling, and it seems to work very nicely. A Rt/Mo should work equally well, and I plan to try that when I get around to making a permanent ritualist character. (Which I will, because I really, really want rit FoW armor. )
But, again, don't regard your secondary profession as something you have to stick with under all circumstances. Don't define yourself as a <Whatever>/<Whatever Else>, because it's too limiting. Pick the <Whatever> that most appeals to you, and consider yourself a <Whatever>/<Any>. If you're playing the game right, the <Any> will change regularly, IMHO.
I think too many players put too much emphasis on choice of secondary. Secondary profession is simply not that important. When you're at low levels, you don't have the skills or attribute points to really make effective use of it in most cases, so anything can be made to work. At high levels you can switch your secondary at need, so it no longer matters what you chose at the beginning. It just isn't worth agonizing over the choice, as many seem to do.
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Jun 11, 2009, 01:39 AM // 01:39
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#10
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by BrettM
I think too many players put too much emphasis on choice of secondary. Secondary profession is simply not that important. When you're at low levels, you don't have the skills or attribute points to really make effective use of it in most cases, so anything can be made to work. At high levels you can switch your secondary at need, so it no longer matters what you chose at the beginning. It just isn't worth agonizing over the choice, as many seem to do.
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This is good, solid advice.
My main character is my Warrior. He started out as a Warrior/Necromancer. For almost a full year, I did not switch my secondary at all. Ever. Over the last 2 years, however, I have found that being flexible with my secondary for different farming builds, specific needs for an extra interrupt/enchant removal/snare, and other such things worked out exponentially better for both my experience and my party.
__________________
Warrior for Hire
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Jun 14, 2009, 06:43 AM // 06:43
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#11
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Pre-Searing Cadet
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I've been a Echo Nuker for four years. It's my favorite character. If my timing is spot-on, I can send in a world of hurt.
Le Nuker
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