Jul 22, 2009, 02:36 AM // 02:36
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#1
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: NoGuildFound
Profession: E/
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Glimmering Mark
Does anyone remember Glimmering Mark before they nerfed it oh so long ago? It was by far my favorite spell in the game. It's effect was something like "hexes a foe for 20(ish) seconds and every time this foe takes lightening damage, it and all adjacent foes are blinded for 6 seconds". It cost 10 energy, had a 1 second cast and 12 second recharge if I remember correctly. I loved to use it to ward off warriors and sins alike in PvP matches, and it wasn't that bad to have in PvE as well. It's new DoT effect is just stupid, in my opinion.
I know it was changed quite a while ago, and I didn't say much about it but I was really disappointed. It's never too late to complain . Thunderclap was changed in the same patch and it was another one of my favorites. I'm just wondering why they changed it (either one) to begin with. If people were whining about them being overpowered in PvP then they could make a PvP version and leave the PvE ones alone like they've done to quite a few other skills anyway. Look at all the ridiculously rigged title skills from EotN, same thing really. If they changed it because they wanted to add a DoT to Air Magic then they could have added another spell. From what I've gathered, I'm about the only one who liked Glimmering Mark's old effect anyway.
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Jul 22, 2009, 03:30 AM // 03:30
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#2
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Lion's Arch Merchant
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Glimmering mark right now is pretty dang strong in RA, where you can get away with not being able to cover it. Slap some degen on and then glimmering mark, and unless they have a lot of armor vs. lightning, you'll be doing great pressure damage to that person while you can spend your time on other enemies.
Not being able to cover it yourself, and not being able to cast anything else on the target, really hurt in higher end pvp though.
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Jul 22, 2009, 03:44 AM // 03:44
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#3
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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They certainly werent OP b4. They were pretty much for gimmack builds like E/R conjure shortbow
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Jul 22, 2009, 03:46 AM // 03:46
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#4
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Your old Glimmering Mark would have never seen much play, because Blinding Surge. New Glimmering Mark is a way of adding degen to enemies that are already close to having max degen.
Thunderclap was gimmicky before, if I remember correctly. Now it's another way to inflict the most powerful condition in the game.
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Jul 22, 2009, 04:29 AM // 04:29
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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I miss old thunderclap...owning monks as E/R was lulz.
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Jul 22, 2009, 05:07 AM // 05:07
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#6
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Forge Runner
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Quote:
Originally Posted by IronSheik
I miss old thunderclap...owning monks as E/R was lulz.
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It was the best if you were able to get all four other people in random arena in it.
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Jul 22, 2009, 05:08 AM // 05:08
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#7
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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I like the new Glimmerinbg Mark, But down with the new thunderclap.
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Jul 22, 2009, 08:57 AM // 08:57
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#8
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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can anyone tell me what thunderclap used to do? I also would have used the old glimmering mark too, but it was hard to do aoe lightning although conjure comes to mind. it was pretty much like ebon dust aura stuck to the foe.
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Jul 22, 2009, 12:22 PM // 12:22
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#9
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Ferminator
can anyone tell me what thunderclap used to do? I also would have used the old glimmering mark too, but it was hard to do aoe lightning although conjure comes to mind. it was pretty much like ebon dust aura stuck to the foe.
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It was a hex spell (up to around 20 seconds) that caused knockdown to target and adjacent foes whenever the target was hit for lightning damage, but the caster lost extra energy.
Potentially strong I feel, but it never had much play.
http://gw.gamependium.com/tools/skills/history/448 - just found that from Google.
The old Blinding Surge had a condition to meet before it blinded adjacent foes and it wasn't a condition that you could control, unlike Glimmering Mark. Now that isn't the case so the old GM now would be pointless.
It isn't exactly strong now, but amusing if you get away with it in RA but it's a shame it causes you to lose your elite.
I personally think Thunderclap is a better option with a snare or knockdown.
Last edited by Xenomortis; Jul 22, 2009 at 12:25 PM // 12:25..
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Jul 22, 2009, 09:20 PM // 21:20
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#10
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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The old version of Thunderclap was crazy. You could keep entire teams on the ground for most of a match if you did it right.
__________________
Warrior for Hire
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Jul 22, 2009, 10:28 PM // 22:28
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#11
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: NoGuildFound
Profession: E/
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Quote:
Originally Posted by Ferminator
can anyone tell me what thunderclap used to do? I also would have used the old glimmering mark too, but it was hard to do aoe lightning although conjure comes to mind. it was pretty much like ebon dust aura stuck to the foe.
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Old Glimmering Mark didn't need aoe lightening damage to work. You could cast it on a foe and every time that foe took lightening damage he and adjacent foes were blinded.
At the time of the update Blinding Surge only blinded if the foe was enchanted. It's quite a bit better now but I still miss the old Glimmering Mark. Old Thunderclap was good too, as long as you're the only air elementalist in the group. New thunderclap would be amazing if the dazed condition was applied instantly.
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Jul 23, 2009, 02:09 AM // 02:09
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#12
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Frost Gate Guardian
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I miss the old Thunderclap... rest in peace you OP skill you.
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Jul 23, 2009, 01:50 PM // 13:50
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#13
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Academy Page
Join Date: Jul 2006
Location: South Africa
Guild: Farmers Union [CASH]
Profession: E/
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Quote:
Originally Posted by riceangel
They certainly werent OP b4. They were pretty much for gimmack builds like E/R conjure shortbow
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Riceangel pretty much summed it up. Most of the builds used for those two elites were gimmick builds. Although by far hardly anything you would drool over, at least both elites are seeing more use.
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Jul 23, 2009, 03:39 PM // 15:39
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Maria Moon
Riceangel pretty much summed it up. Most of the builds used for those two elites were gimmick builds. Although by far hardly anything you would drool over, at least both elites are seeing more use.
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I've not notice anyone use Thunderclap since the change (I didn't before either).
I've thought about trying it, but after noticing the area to only be adjacent (thought it was bigger for some reason) decided not to go to the effort of capping it.
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Jul 23, 2009, 07:05 PM // 19:05
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#15
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Thunderclap is actually pretty nice, although heroes tend to cast on whoever just because it deals lightning damage. Casters in PvE rarely move unless kiting from something, so a free aoe daze is never bad.
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Jul 23, 2009, 08:22 PM // 20:22
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#16
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I've run a Thunderclap/Gale build to force the Daze in RA with moderate success. It's not nearly as strong as a Bsurge or Mind Shock, hell maybe not even dual attunement Bflash style builds, but it's something people aren't ready for (much like my Holy Veil hammer warrior )
Glimmering Mark is kinda meh. I tried running it a few times and didn't enjoy it near as much as the above listed builds since it forces you to switch targets. Best thing I found for it was to slap on a monk and then start blinding the melee.
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Jul 24, 2009, 01:12 AM // 01:12
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#17
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Academy Page
Join Date: Jul 2006
Location: South Africa
Guild: Farmers Union [CASH]
Profession: E/
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Quote:
Originally Posted by Xenomortis
I've not notice anyone use Thunderclap since the change (I didn't before either).
I've thought about trying it, but after noticing the area to only be adjacent (thought it was bigger for some reason) decided not to go to the effort of capping it.
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There are not many who use it but in places like RA and JQ/FA I have seen uses. Granted, this is not often but more than the old thunderclap.
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Jul 24, 2009, 02:55 AM // 02:55
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#18
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: NoGuildFound
Profession: E/
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Using Gale to keep someone from running from Thunderclap's dazed effect in PvP is actually a pretty good idea, but both Blinding Surge or Mind Shock would probably be more worthwhile anyway. I guess the point I was trying to make with this thread is that in my opinion they should have made an entirely new spell for the DoT effect instead of scrapping Glimmering Mark and kept the "blinds foes who are enchanted" condition on Blinding Surge.
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