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Old Sep 08, 2009, 03:04 PM // 15:04   #1
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Default Returning Elementalist

Greetings all,

I have returned to play Guildwars and noted that the game has changed quiet a bit with what is required and sought from a Elementalist.

I was hoping to come on here and find out what is is people want in Elementalist anymore? Are they only required in HM now too and have we stopped used Searing Flames for EVERYTHING?

:P
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Old Sep 08, 2009, 04:27 PM // 16:27   #2
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Eles are actually not too great in HM. Elemental damage, monsters with abnormally high armor, having a 120 elem damage skill hit for 30, etc... there's some useful builds but nothing that's all that special.

And in most PvP it's basically just mind blast eles with distortion everywhere. Most imba ele build for pvp out there atm.

But yeah since the 500 consecutive nerfs and buffs of searing flames it kind of faded away to savannah heat and mind blast.
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Old Sep 08, 2009, 04:31 PM // 16:31   #3
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Quote:
Originally Posted by Gift3d View Post
Eles are actually not too great in HM. Elemental damage, monsters with abnormally high armor, having a 120 elem damage skill hit for 30, etc... there's some useful builds but nothing that's all that special.

And in most PvP it's basically just mind blast eles with distortion everywhere. Most imba ele build for pvp out there atm.

But yeah since the 500 consecutive nerfs and buffs of searing flames it kind of faded away to savannah heat and mind blast.
Good good..

What kind of builds are Elementalist good for in HM then? Air and Waters styles?

PvP hasn't ever really concerned me... it's not a story process for me to live through :P

Lastly to do this right. SH/MB are best for NM correct or is this in conjunction with places within HardMode that can support a Fire Elementalist?
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Old Sep 08, 2009, 04:52 PM // 16:52   #4
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You should check out the Ether Renewal Protector build (it's on pvx). Some variation to it depending on the area, but it's basically an infinite-energy protector/healer. pretty nice replacement for a monk in HM.

Also Assassin's Promise nuker is decent and any type of ward support.
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Old Sep 08, 2009, 05:11 PM // 17:11   #5
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Quote:
Originally Posted by Shursh View Post
You should check out the Ether Renewal Protector build (it's on pvx). Some variation to it depending on the area, but it's basically an infinite-energy protector/healer. pretty nice replacement for a monk in HM.
The PvX versions are laughable, but for reference - http://pvx.wikia.com/wiki/Build:E/Mo_ER_Protter and http://pvx.wikia.com/wiki/Build:E/Mo_Ether_Healer

Let's create a better one:

Glyph of Swiftness
Ether Renewal
Aura of Restoration
Infuse Health
Prot Spirit
Spirit Bond
Life Attunement*
Optional

Shield Guardian is a good choice but may take a bit of practice to get the best use out of it. Great Dwarf Weapon is brilliant if you're running with physicals.

*I'll clarify Life Attunement a little. The damage reduction only reduces the base damage done by your weapon's auto-attack. This is usually quite trivial and will only really be noticed on a scythe. The healing boost is usually worth it.

An alternative would be Protective Bond, but I don't trust it. If you do run it, you shouldn't need Prot Spirit or Life Attunement (which you won't be able to take anyway).


Other effective Elementalist options usually make use of the Earth Magic line - the defensive wards and AoE damage options are effective and it has plenty of knockdown options. Air magic can be used to spread conditions and can be used with the standard AP, YMLAD, FH, EVAS bars. However it's only shining point is blind, otherwise the Necromancer's Curses line does the conditions better.

Damage options are viable, just about. SF with Ebon Battle Standard of Honor and a source of cracked armour (Weaken Armour is the most efficient) and you can churn out some respectable damage.
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Old Sep 08, 2009, 06:23 PM // 18:23   #6
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This is all very good stuff, thank you to each!

I'm afraid I do not get the short terms for AP, YMLAD, etc...but however nice to hear about the Earth builds. Now is SF = Searing Flames or another skill I've yet to ID?
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Old Sep 08, 2009, 06:39 PM // 18:39   #7
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Quote:
Originally Posted by Neriandal Freit View Post
This is all very good stuff, thank you to each!

I'm afraid I do not get the short terms for AP, YMLAD, etc...but however nice to hear about the Earth builds. Now is SF = Searing Flames or another skill I've yet to ID?
AP = Assassin's Promise, the elite hex that returns you energy and recharges all skills if target dies.

YMLAD = You Move Like a Dwarf, PvE skill. Cripple + KD + Damage.

EVAS = Ebon Vanguard Assassin Support, PvE skill, summon Assassin on target.

FH! = Finish Him!, PvE skill. Deep Wound + Damage on target.

Basically these 4 skills allow for any caster class to roll stuff in hardmode PvE. Chain AP > YMLAD + EVAS > FH! as your targets dies, it is specially effective with a triple Necro hero-Discord build.

An Elementalist should run this AP build pretty well with your large Energy pool (I run it on Monk @35 Energy without a problem lol). Elemental spells deal decent damage but it's quite lower on higher armored foes, so you may want this AP build for some armor ignoring damage, or try utility builds with blind, cracked armor, snares, etc.

Good luck and wb.
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Old Sep 08, 2009, 06:44 PM // 18:44   #8
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Would you be suggesting this build as a E/A (Air) or E/A (Water) or even E/A (Earth)?


Quote:
Originally Posted by Windf0rce View Post
AP = Assassin's Promise, the elite hex that returns you energy and recharges all skills if target dies.

YMLAD = You Move Like a Dwarf, PvE skill. Cripple + KD + Damage.

EVAS = Ebon Vanguard Assassin Support, PvE skill, summon Assassin on target.

FH! = Finish Him!, PvE skill. Deep Wound + Damage on target.

Basically these 4 skills allow for any caster class to roll stuff in hardmode PvE. Chain AP > YMLAD + EVAS > FH! as your targets dies, it is specially effective with a triple Necro hero-Discord build.

An Elementalist should run this AP build pretty well with your large Energy pool (I run it on Monk @35 Energy without a problem lol). Elemental spells deal decent damage but it's quite lower on higher armored foes, so you may want this AP build for some armor ignoring damage, or try utility builds with blind, cracked armor, snares, etc.

Good luck and wb.
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Old Sep 08, 2009, 07:07 PM // 19:07   #9
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Not exactly sure, it would be up to you to try and experiment, the build has some good room for customization really (4 slots).

I would suggest a resurrection signet, maybe some energy management (glyph of lesser energy), and some extra damage spells to help bring target's health to 50% faster (so you can hit them with FH!) or simply finish off targets (Meteor/Gale for damage+ extra KD, Lightning Orb for good single target damage, etc, etc). Utility also helps a lot, for example Ward Against Melee, Ward Against Elements, Ebon Hawk (weakness), etc, so you help your team out while you kill.

On my Monk for example, depending on the situation I run different things added to these 4 PvE skills.

For extra offense and e-management: Bane Signet (free damage+KD), Castigation Signet (free damage+energy), Smite Hex (damage+support), Rebirth (res).

For extra defense: Aegis, Protective Spirit, Remove Hex, Rebirth.

Last edited by Windf0rce; Sep 08, 2009 at 07:10 PM // 19:10..
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Old Sep 08, 2009, 07:23 PM // 19:23   #10
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Quote:
Originally Posted by Neriandal Freit View Post
Would you be suggesting this build as a E/A (Air) or E/A (Water) or even E/A (Earth)?
I'd go E/A Earth if you need more wards/defense

E/A Water if you need snares, though in HM mobs move pretty fast even at -50% or more speed.
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Old Sep 08, 2009, 08:39 PM // 20:39   #11
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Ele heal is a great alternative, I use a different kind. 1|2|3|4

Not HM but still kicks butt either way.

HM + wards = Win. Your monk will thank you with strong defensing wards/party support spells. GDW = Great Dwarf Weapon is a MUST for any team that has three or more non-spell casters.

For an attribute, go with earth. Better wards for sure.

NM you can go damage no problem.
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Old Sep 08, 2009, 08:54 PM // 20:54   #12
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Zodiac, you are the elementalist who I used to be and must speak with more!
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Old Sep 08, 2009, 09:53 PM // 21:53   #13
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Quote:
Originally Posted by Neriandal Freit View Post
Would you be suggesting this build as a E/A (Air) or E/A (Water) or even E/A (Earth)?
For this to work properly, you need the three necro heroes (HM), and atleast two in NM,..

Here is an earth->air one
AP
EVAS
YMLAD!
Ash Blast/Blinding Flash
Signet of Shadows/Eneverating Charge (sp?)
FH!
Res/Signet of Deadly Corruptions

Its fun ^____^

Last edited by OoO Rift OoO; Sep 08, 2009 at 09:57 PM // 21:57..
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