Sep 09, 2009, 01:24 AM // 01:24
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#1
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Academy Page
Join Date: Aug 2009
Profession: W/Mo
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What is an ele useful for?
my ele is my oldest character on my account, and i moved onto using other professions. so i was wondering if ele's are useful for anything in terms of farming, elite missions, SC's? pretty much anything like that, because i could always just make it my AB capper ele and delete my pvp character for it.
thanks in advance!
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Sep 09, 2009, 01:34 AM // 01:34
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#2
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Ascalonian Squire
Join Date: Aug 2009
Guild: Affliction of Embers [AoE]
Profession: A/E
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they're useful for killing stuff
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Sep 09, 2009, 01:47 AM // 01:47
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#3
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Ascalonian Squire
Join Date: Mar 2009
Guild: umbrella corporationX
Profession: A/
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i saw i 600 ele easily run SoO you can charge around 7-10k ea. Don't know the exact builds though.
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Sep 09, 2009, 01:53 AM // 01:53
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#4
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Frost Gate Guardian
Join Date: May 2009
Guild: Seekers of Valor [SoV]
Profession: D/Mo
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Well there's a build on pvx for farming the Stygian Veil in DoA, and I'm sure there's a raptor farming build too. About all I can think of off the top of my head. They may be useful in some elite missions, but don't commonly see em in SC's
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Sep 09, 2009, 02:03 AM // 02:03
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#5
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Ascalonian Squire
Join Date: May 2009
Profession: E/
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Eles can do it all. that's the short answer
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Sep 09, 2009, 04:47 AM // 04:47
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#6
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Frost Gate Guardian
Join Date: Aug 2009
Profession: E/
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off the top of my head eles can do vale for uwsc easily
Last edited by Great Dwarf Weapon; Sep 09, 2009 at 04:48 AM // 04:48..
Reason: Spelling
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Sep 09, 2009, 06:37 AM // 06:37
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#8
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by reaper with no name
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You're wrong actually. Monks are better at healing, cause if you strip the ele from an enchantment it's as if he is butt naked in a corn field. It does work, but not any better than this.
On topic, Eles can deal good eoe damage, but not as good in HM, supposing you want an ele for PvE that is. Gimmick builds can deal with that though. There's also a lot of farming builds for an ele if you are interested in farming.
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Sep 09, 2009, 06:55 AM // 06:55
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#9
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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That's why you have cover enchantments. If you use the build right, you don't have to worry.
And it heals for so much more than WoH that it's not even funny.
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Sep 09, 2009, 08:22 AM // 08:22
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#10
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Red baring is not good in any case actually. As for protting, they do better, but still a monk is always the better healer/proter in any case. The lone fact that they can go hybrid is enough to understand why mate.
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Sep 09, 2009, 08:44 AM // 08:44
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#11
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Quote:
Originally Posted by M @ T
Red baring is not good in any case actually. As for protting, they do better, but still a monk is always the better healer/proter in any case. The lone fact that they can go hybrid is enough to understand why mate.
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We are talking about pve healing/protting here. And this is where you went wrong. Ele's are much better in pve than any monk will.
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Sep 09, 2009, 09:08 AM // 09:08
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#12
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by The Arching Healer
We are talking about pve healing/protting here. And this is where you went wrong. Ele's are much better in pve than any monk will.
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You either;
(a) Spam Infuse Health with a ton of enchantmens on you to red bar.
(b) Spam Prots.
You can't do both like a monk does + Divine Favor rocks. But this is not the real subject on this thread. Zoom Guardia can try this specific build, or he may not. In my opinion he should stick to being an ele, not a /Moish.
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Sep 09, 2009, 09:26 AM // 09:26
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#13
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by M @ T
You either;
(a) Spam Infuse Health with a ton of enchantmens on you to red bar.
(b) Spam Prots.
You can't do both like a monk does + Divine Favor rocks. But this is not the real subject on this thread. Zoom Guardia can try this specific build, or he may not. In my opinion he should stick to being an ele, not a /Moish.
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YES YOU CAN DO BOTH and "arguably better depending on the situation". E/Mo is pretty old news now. You missed the memo. There are threads on this forum and others with people speaking from hands-on experience. No this isn't theory craft. I've done my home work just like others have.
Last edited by byteme!; Sep 09, 2009 at 09:29 AM // 09:29..
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Sep 09, 2009, 09:35 AM // 09:35
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#14
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by byteme!
YES YOU CAN DO BOTH and "arguably better depending on the situation". E/Mo is pretty old news now. You missed the memo. There are threads on this forum and others with people speaking from hands-on experience. No this isn't theory craft. I've done my home work just like others have.
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God.. Zoom Guardia is basically a starter player as an Ele. Being a /Moish is bad.
Let me spell that out for you; A monk is always (ei, el, double u,ei, why, es) better(be, ee, double te, ee, ar) than an Ele healer/protter.
BUT, like I said this is not the place to discuss this. Let's just stop trolling k?
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Sep 09, 2009, 11:50 AM // 11:50
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#16
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Desert Nomad
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Quote:
Originally Posted by M @ T
God.. Zoom Guardia is basically a starter player as an Ele. Being a /Moish is bad.
Let me spell that out for you; A monk is always (ei, el, double u,ei, why, es) better(be, ee, double te, ee, ar) than an Ele healer/protter.
BUT, like I said this is not the place to discuss this. Let's just stop trolling k?
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An ER Ele is an Hybrid healer/Protter with infinite energy.
Yep, sometimes shit happens and your enchantment is stripped. But a smart player will avoid that most of the time.
Infuse health is the most powerful in the game - just costly, but hey, to ER eles is basically FREE.
And no Monk in the world can prot everyone with both PS and SB. And while they don't have to most of the time, ER eles can also bring either GDW or bonds.
ER Ele/Mo is the most powerful backliner in PvE. Even with the recent buffs to monks.
Outside Farming and SC, the most useful roles for eles in HM are ER E/Mo or some kind of shutdown+damage like earth builds or MB+PvE skills/Wards in this order.
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Sep 09, 2009, 11:59 AM // 11:59
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#17
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by M @ T
You're wrong actually. Monks are better at healing, cause if you strip the ele from an enchantment it's as if he is butt naked in a corn field. It does work, but not any better than this.
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The only enchantment that is a problem if stripped is Ether Renewal. However, that should be buried and only a handful of things have deep enough enchantment removal. That enchantment removal has to be targeted at you as well, over the other 8 party members with enchantments on them.
And even if it is stripped, you have 70-80 odd energy to burn through. You can still prot pretty well with care.
Obviously ER will not work as well in some areas, but pretty much everywhere, it is vastly superior to any monk heal/prot build.
Quote:
Originally Posted by M @ T
You either;
(a) Spam Infuse Health with a ton of enchantmens on you to red bar.
(b) Spam Prots.
You can't do both like a monk does + Divine Favor rocks. But this is not the real subject on this thread. Zoom Guardia can try this specific build, or he may not. In my opinion he should stick to being an ele, not a /Moish.
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Please say you don't look at that PvX wiki build.
I did. I was shocked.
A decent ER Ele will pack the ability to prot spam and cast Infuse at will. Let me help:
Glyph of Swiftness
Ether Renewal
Aura of Restoration
Infuse Health
Prot Spirit
Spirit Bond
Life Attunement
Optional
LA on yourself and anyone important (if not everyone). Good optional is Shield Guardian, as you can spam it inbetween other skills while they recharge and it serves as a half decent prot. With Spirit Bond on everyone and PS whenever it recharges, you should have plenty of enchantments to fuel the Infuse when it's needed. Infuse followed by a Shield Guardian and you'll be close to max health again.
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Sep 09, 2009, 01:10 PM // 13:10
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by M @ T
ER Eles are weak when:
(a) when faced with eoe damage
(b) party wide degen
(c) hex removal and
(d) condition removal(well the later don't really and usually matter so much in PvE but anyway)
(e) they need to refresh renewal and other enchantments(meaning you just stand there doing nothing)
(f) they get stripped they're butt naked in a corn field
(g) they get disrupted while casting ER they're butt naked in a cucumber field.
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Party wide pressure and degen is something that monks can struggle with unless they are specifically built for it. The WoH-Hybrid you linked to is most definitly not built for it. AoE damage hurts a monk as much as an ER Ele, except the ER Ele can spam Infuse on recharge* if necessary. Hex and Condition removal are often unnecessary and can be brought by midliners - MMs are particularly useful for this. Spot Removals are often wasteful due to the nature of PvE.
If ER is stripped or disrupted (rare, but sometimes happens), you are not impotent. You won't be able to spam PS or Spirit Bond on recharge, but you should still have a large energy pool, so you play a little more conservatively. If stripped, cancel your maintained enchantments and make sure you're focused on what's going on.
The time when ER Eles are most vulnerable is when ER is being cast. During this time, you can do nothing.
*The amount of healing from the Infuse will decrease to a constant amount (when the healing from ER matches the health loss from Infuse). This will vary depending on the number of enchantments on yourself.
With regards to other elementalist options, they tend to focus on utility in HM. Elementalist damage is rather poor in HM. To get any degree of respectable damage you need a strong source of Cracked Armour (Weaken Armour is nice) and some sort of damage boost (Ebon Battle Standard of Honor or By Ural's Hammer if you have Assassin's Promise).
Earth Magic is usually reliable - it has useful defensive wards and decent damage options with knockdown.
Air Magic has strong single target damage, but that is usually unfavourable. It also comes with a lot of condition inflictors, including blind. However, Curses is more useful for those conditions with the exception of blind.
Water Magic has some snares, but constructing an entire build out of this line will yeild unfavourable results.
Fire Magic is generally held to be a damage focused line. It has some nice features, Meteor and Meteor Shower are nice knockdowns and the AoE nukes can cause the enemey to scatter, disrupting whatever they're doing. However, you won't deal much damage.
Last edited by Xenomortis; Sep 09, 2009 at 01:12 PM // 13:12..
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Sep 09, 2009, 07:26 PM // 19:26
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#19
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by M @ T
God.. Zoom Guardia is basically a starter player as an Ele. Being a /Moish is bad.
Let me spell that out for you; A monk is always (ei, el, double u,ei, why, es) better(be, ee, double te, ee, ar) than an Ele healer/protter.
BUT, like I said this is not the place to discuss this. Let's just stop trolling k?
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I'm stating FACTS and nowhere near trolling. I think you got it the other way around. Also the link you provided for the WoH build on "PvXwiki of all places" is inferior to a E/Mo Prot/Healer. In many cases it is outclassed, outhealed, and outprotted. Go ahead and prove me wrong without theory crafting.
Also using enchanted removal as a counter argument will always fail. Enchantment removal is NEVER a big concern in PvE. If it was PvE scrubs wouldn't bother with PS, SB and HB now would they? In the case where there is enchantment removal you are nowhere near crippled on a E/Mo bar. You either have Ether Renewal buried under other enchants, sitting in the back of the group away from harm or worse case scenario you get ER removed and you're sitting on a healthy 80+ energy to abuse until ER recharges. To sum it all up. Enchantment removal in PvE is a joke. If you're having difficulties with that then it's time to adjust your play style.
ZOMFG Overpowered!!!! MUST NERF! /sarcasm
A quote from another thread.
Quote:
Originally Posted by Marty Silverblade
People are stupid. Not much else to say. However, look at the upside: If only a few (compared to the entire player base) players are using it, it's much less likely to be nerfed.
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Last edited by byteme!; Sep 09, 2009 at 07:42 PM // 19:42..
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Sep 09, 2009, 09:30 PM // 21:30
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#20
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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I'm starting to regret having brought this up...
Ok, let's get the thread back on topic, shall we? Everyone who wants to argue about ER healers vs Monks can do so in the thread about it (I'd link to it, but it's been done at least twice so far already).
So, anyway, the earth magic line has some very nice stuff. In addition to terratanks, there's also some nice utility skills there such as the wards.
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