Oct 20, 2009, 08:08 PM // 20:08
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#1
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Academy Page
Join Date: Oct 2009
Location: The Basement
Guild: Fifteen Over Fifty [Rare]
Profession: E/Me
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Potential Ice Runner
This idea is probably more than a little nuts, but whatever.
After working with my Prophecies E/Me and looking over the possible skills available to him (hooray wiki), the idea of a runner based around Mist Form and Armor of Mist began to itch around in the back of my head. Now, being an Elemental, I know I already have two disadvantages: a) I'm really squishy; b) there isn't a whole lot I can insta-cast, which limits me mostly to segmented sprints and recharge pauses. Despite that, I still think the idea is possible—and I'll admit half of me wants to do it now just to prove to myself it can be done. =P
At present my thought process is incomplete on the idea, but I'm looking at a point distribution between Water and Inspiration and probably Energy Storage, though the necessity of the latter is debatable. Skills I'm currently thinking about are:
Armor of Mist
Mist Form
Swirling Aura
Blurred Vision (in case of emergencies)
Physical Resistance
(Aura of Restoration)
My questions, then, are numerous: what other skills would be good for an E/Me to add to fill out the build?; are there any listed (aside from AoM and MF) which might need to be scrapped in favor of potentially better skills?; what might be an ideal point spread? (I glanced at Earth quickly but didn't immediately see any skills aside from Mag Aura that might be useful without costing me speed); what armor mods and weapon set/mods would assist this idea?.
I'd like to give it at least a couple of test runs before I scrap it, if it turns out it would be better scrapped. But we'll see.
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Oct 20, 2009, 09:51 PM // 21:51
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Why use Physical Resistance when you're using Mist Form? Elemental Resistance seems way more useful since spells can still hit you. Also, if you have Armor of Mist up, you'll only get one of the armor boosts regardless of which Resistance stance you use since there's an armor cap.
Since you're dead set on Proph-only E/Me, I'd also throw a few points into Illusion for Illusion of Haste to help get rid of cripple as well as a slight speed boost - you won't take damage from a crippling attack but you'll still be crippled.
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Oct 20, 2009, 09:58 PM // 21:58
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#3
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Not a very good build. First off If any of your enchantments get stripped(which most Necros carry one), you could be dead meat in a large mob. You would also have to watch out on getting crippled, dazed, heavy degen, and many more.
3/10
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Oct 20, 2009, 11:50 PM // 23:50
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#4
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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yea thats the huge downfall of your build, enchant removal.
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Oct 21, 2009, 12:42 AM // 00:42
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#5
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Academy Page
Join Date: Oct 2009
Location: The Basement
Guild: Fifteen Over Fifty [Rare]
Profession: E/Me
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Quote:
Originally Posted by zelgadissan
Why use Physical Resistance when you're using Mist Form?
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It's a stance I can throw in the middle of mobs, as opposed to spells I need to cast before I get to them. The other info is helpful, thanks.
Quote:
Originally Posted by zelgadissan
Since you're dead set on Proph-only E/Me,...
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Actually, the only skills I can't work with are EotN; I have the other two campaigns (snagged Arc Lightning and a few others a couple of weeks ago), and I don't recall seeing too many non-elite skills that were exclusive to that campaign and still might have proven useful. So if you have any other suggestions in that line of thinking, I'm all ears. Sorry for not being more clear.
Quote:
Originally Posted by zelgadissan
...I'd also throw a few points into Illusion for Illusion of Haste to help get rid of cripple as well as a slight speed boost - you won't take damage from a crippling attack but you'll still be crippled.
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I looked at that. The only thing I'm worried about is not being able to clear a mob before Haste wears off, but it's not totally on the ignore list yet.
Quote:
Originally Posted by Leet Tankur
Not a very good build. First off If any of your enchantments get stripped(which most Necros carry one), you could be dead meat in a large mob. You would also have to watch out on getting crippled, dazed, heavy degen, and many more.
3/10
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All true, but that doesn't very well help me fix those issues. So, thanks for the input, but =/.
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Oct 21, 2009, 02:20 AM // 02:20
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#6
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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You could try secondary monk and taking Holy Viel and Mending Touch for removing Degen and Snares. This would also give you access to Healing Breaze so you could heal yourself.
The important thing to remember with runner bars is that they are entirely dependant on the area they are in. Your build will have problems in areas with enchantment removal, it will also struggle in condition and hex heavy areas. However in an area consiting mainly of physical foes, you will manage fine. You need to be able to adapt your build and remove its disadvantages in certain areas.
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Oct 21, 2009, 09:25 AM // 09:25
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#7
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: We Bought Plan C On [Ebay]
Profession: W/E
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My input: You have no base heal. Thats the problem with say a paragon Runner aswell.
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Oct 29, 2009, 03:29 PM // 15:29
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#8
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Ascalonian Squire
Join Date: Sep 2009
Location: Rochester
Guild: Assassins of Saint Francis [WWTD]
Profession: E/P
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Stoneguard, aka 330 ele might be an interesting way to go with a runner. The idea is you wont take any damage from spells or attacks although you'd still be susceptible to hexes or conditions. o_0 With some air magic attributes, Storm Djinn's Haste can last for a while, lets you run some more defensive earth skills and still be mobile.
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Nov 09, 2009, 07:09 PM // 19:09
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#9
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Some ideas:
-How about Ranger stances instead of Mesmer? Storm’s Embrace and Storm Chaser could be useful as a lasting run buff or energy management, as most of the damage you have to fear will be elemental.
-I wonder if you ran fast enough if you could get away with protective bond. I think you could if you managed to get out of casting range quickly enough.
-Godspeed could be an effective, though costly, run buff.
-For self heals, consider dervish or sin. Mystic Regen or shadow sanctuary stacked with feigned neutrality could work.
On a side note: you’ve given me the horrible inspiration for a team of Ele runners who use Obsidian Flesh, Mist Form, and Arcane Mimicry to go wherever they please at a very, very slow pace.
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